Wally's Underground Laboratory: Difference between revisions

m (→‎Defense Mode: I am about 90% sure what is bypassing damage in your case is Add. Damage, with 0% add. damage my Gungnir hits for 1.)
Line 11: Line 11:
== Mobs  ==
== Mobs  ==


'''Fire Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], but can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment.  Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br>  
'''Fire Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment.  Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br>  
'''Poison Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], but can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment.  Their super armor will end before they can attack.<br>  
'''Poison Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment.  Their super armor will end before they can attack.<br>  
'''Royal Guardian''': These Knights are similar to the knights in [[2-5]], but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will end before they can attack, unless they use a kick attack which will extend their super armor frames.  These will randomly enter a defense stance when under attack.<br>  
'''Royal Guardian''': These Knights are similar to the knights in [[2-5]], but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will end before they can attack, unless they use a kick attack which will extend their super armor frames.  These will randomly enter a defense stance when under attack.<br>  
'''Royal Big Brother''': These Knights are similar to the Mini-Boss Knight in [[2-5]] but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will end before they can attack.<br>  
'''Royal Big Brother''': These Knights are similar to the Mini-Boss Knight in [[2-5]] but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will end before they can attack.<br>  
'''Infected Rat''': Their attack style is very similar to the Giant Phorus, but their attacks can poison you.(Except Bull Attack)<br>
'''Infected Rat''': Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack)<br>
'''Mini Wally No.8 -Punch-:''' These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode.  They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering.  In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br>
'''Mini Wally No.8 -Punch-:''' These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode.  They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering.  In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br>
'''Mini Wally No.8 -Laser-:''' These are smaller, red colored variants of [[2-5|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill.  The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br>
'''Mini Wally No.8 -Laser-:''' These are smaller, red colored variants of [[2-5|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill.  The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br>
'''Mini Wally No.8 -Missle-:''' These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself.<br>
'''Mini Wally No.8 -Missle-:''' These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have) .<br>


== Obstacles  ==
== Obstacles  ==
1,283

edits