Scare Chase: Difference between revisions
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== Tips and Details == | |||
If used at melee range, Chung will slam his cannon down, causing approximately 120% physical damage, and knocking enemies back for 200 range before firing out Scare Chase. Those enemies are most likely going to be hit by the Scare Chase missile. (400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron's Scrap's radius) | |||
{{ChSkills}} | {{ChSkills}} | ||
[[Category:Chung_Skills|<br>Chung_Skills]] | [[Category:Chung_Skills|<br>Chung_Skills]] |
Revision as of 03:17, 29 January 2011
Description
Fire a shiny bullet that flies automatically to the nearest target. It then explodes and hits all enemies within its radius.
Prerequisites
You need to be Chung and you need to have used at least 5SP
Skill Information
Level | Stats | Cooldown | MP Consumption |
1 | Bullet deals 249% Physical Damage. Blast radius = 400, Blast deals 1931% Magic Damage. | 10sec |
200MP |
2 | Bullet deals 299% Physical Damage. Blast radius = 400, Blast deals 1016% Magic Damage. | ||
3 | Bullet deals 349% Physical Damage. Blast radius = 400, Blast deals 1219% Magic Damage. | ||
4 | Bullet deals 399% Physical Damage. Blast radius = 400, Blast deals 1626% Magic Damage. | ||
5(M) | Bullet deals 474% Physical Damage. Blast radius = 400, Blast deals 1931% Magic Damage. | ||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
Tips and Details
If used at melee range, Chung will slam his cannon down, causing approximately 120% physical damage, and knocking enemies back for 200 range before firing out Scare Chase. Those enemies are most likely going to be hit by the Scare Chase missile. (400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron's Scrap's radius) Template:ChSkills