Mystic Enchant System: Difference between revisions
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| style="width: 33%;" | {{*}}Physical Attack + x / x% / Lv. x {{*}}Physical Defense + x / x% / Lv. x {{*}}Magical Attack + x / x% / Lv. x {{*}}Magical Defense + x / x% / Lv. x | | style="width: 33%;" | {{*}}Physical Attack Power + x / x% / Lv. x {{*}}Physical Defense + x / x% / Lv. x {{*}}Magical Attack Power + x / x% / Lv. x {{*}}Magical Defense + x / x% / Lv. x | ||
| style="width: 33%;" | {{*}}Damage Dealt to Boss Monster <font color=red>(Dungeon)</font> {{*}}Damage to Enemy with <30% HP <font color=red>(Dungeon)</font> {{*}}Damage to Knocked Down Enemy <font color=red>(Dungeon)</font> | | style="width: 33%;" | {{*}}Damage Dealt to Boss Monster <font color=red>(Dungeon)</font> {{*}}Damage to Enemy with <30% HP <font color=red>(Dungeon)</font> {{*}}Damage to Knocked Down Enemy <font color=red>(Dungeon)</font> | ||
| style="width: 33%;" | {{*}}Double Attack Chance {{*}}All Skill Damage (except Hyperactive) <font color=red>(Dungeon)</font> {{*}}Critical Damage | | style="width: 33%;" | {{*}}Double Attack Chance {{*}}All Skill Damage (except Hyperactive) <font color=red>(Dungeon)</font> {{*}}Critical Damage | ||
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{{!}}Yellow Stage 4 {{!}}{{!}} Critical +7%<br>Maximize +7%<br>Add. Damage +7% {{!}}{{!}} 900 {{!}}{{!}} 2835 | {{!}}Yellow Stage 4 {{!}}{{!}} Critical +7%<br>Maximize +7%<br>Add. Damage +7% {{!}}{{!}} 900 {{!}}{{!}} 2835 | ||
{{!}}- | {{!}}- | ||
{{!}}Red Stage 5 {{!}}{{!}} Physical Attack + Lv. 3<br>Magical Attack + Lv. 3 {{!}}{{!}} 50 {{!}}{{!}} 105 | {{!}}Red Stage 5 {{!}}{{!}} Physical Attack Power +Lv.3<br>Magical Attack Power +Lv.3 {{!}}{{!}} 50 {{!}}{{!}} 105 | ||
{{!}}Blue Stage 5 {{!}}{{!}} When attacking knocked down enemies, damage is increased by 2.5x<br>(Damage in knocked down state does not exceed the damage of normal state) <font color=red>(Dungeon)</font> {{!}}{{!}} 450 {{!}}{{!}} 860 | {{!}}Blue Stage 5 {{!}}{{!}} When attacking knocked down enemies, damage is increased by 2.5x<br>(Damage in knocked down state does not exceed the damage of normal state) <font color=red>(Dungeon)</font> {{!}}{{!}} 450 {{!}}{{!}} 860 | ||
{{!}}Yellow Stage 5 {{!}}{{!}} All Skill Damage +10% {{!}}{{!}} 1200 {{!}}{{!}} 4035 | {{!}}Yellow Stage 5 {{!}}{{!}} All Skill Damage +10% {{!}}{{!}} 1200 {{!}}{{!}} 4035 |
Revision as of 19:17, 10 November 2019
Mystic Enchant is a new system to empower certain weapons by embedding Mystic Stones into them. Essentially, players can give their endgame weapons a random additional stat by embedding these new Mystic Stones, similar to magic stone socketing.
General Information
The system utilizes a new type of item, the Mystic Stones. These items can drop randomly from Varnimyr dungeons. These Mystic Stones can come in four different types: red, blue, yellow, and giant; and three different grades: Common (rare), Refined (elite), and Shining (unique). The better the Mystic Stone grade, the higher the random stat it can give. The colored Mystic Stones all have access to the same pool of stat effects, but each color has specific stats that it specializes in. So one color may give a higher amount of Maximize compared to the other two colors.
How to use it
The Mystic Enchant System function can only be accessed from Hugo, the alchemist of Elysion, or the Alchemy Refiner in Elrianode. It can then be accessed via the Mystic Enchant (마력 부여) option. The cursor will change for you to select an applicable weapon to embed Mystic Stones in your inventory. Applicable weapons include Secret, Heroic, Henir, Perkisas, Eltrion, Apocalypse Type - Void, and Flames of Judgement - Demonic weapons, but only the unique or legend grade versions.
After selecting a weapon, the Mystic Enchant window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but these are currently only accessible on a Flames of Judgement - Demonic Weapon that is +9 Enhancement or higher. Starting from the top of a column, players can embed a Mystic Stone of the corresponding type. (So red Mystic Stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each Mystic Stone embed costs 200,000 ED. Once a Mystic Stone is embedded, the weapon will gain a random additional stat.
Mystic Stones can't be removed, but they can be replaced with another Mystic Stone of the same type. When replacing a Mystic Stone with another, the player can see the stat it will grant when embedded. From there, you can either choose to apply the new effect or revert to the effect of the previous Mystic Stone. Doing the latter will still consume the Mystic Stone used.
List of All Possible Effects
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Mystic Stone Specialization
All Mystic Stones can attain all possible effects; however, each color has specific stats that's more effective.
Icon | Type | Most Effective Stats |
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Red |
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Blue |
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Yellow |
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Giant |
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Mystic Stones
Type | Rare | Elite | Unique | |||
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Image | Name | Image | Name | Image | Name | |
Red | File:ManaStoneRed1.png | Red Common Mystic Stone | File:ManaStoneRed2.png | Red Refined Mystic Stone | File:ManaStoneRed3.png | Red Shining Mystic Stone |
Blue | File:ManaStoneBlue1.png | Blue Common Mystic Stone | File:ManaStoneBlue2.png | Blue Refined Mystic Stone | File:ManaStoneBlue3.png | Blue Shining Mystic Stone |
Yellow | File:ManaStoneOrange1.png | Yellow Common Mystic Stone | File:ManaStoneOrange2.png | Yellow Refined Mystic Stone | File:ManaStoneOrange3.png | Yellow Shining Mystic Stone |
Giant | File:ManaStoneGiant1.png | Giant Common Mystic Stone | File:ManaStoneGiant2.png | Giant Refined Mystic Stone | File:ManaStoneGiant3.png | Giant Shining Mystic Stone |
Apocalypse Type-Void
The stage system of Apocalypse Type - Void Weapon has changed somewhat, being incorporated into the Mystic Enchant System.
The 15 stages are now separated into the three colored columns: red, blue and yellow. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the yellow column. Obtaining these stages is done by applying the new, corresponding, colored Fusion Energy Disks, which are still crafted from alchemists using Energy Shards. The amount of Energy Shards needed to craft the corresponding Fusion Energy Disc has not changed, nor have the effects the stages give. Fusion Energy Discs crafted before the Mystic Enchant System was implemented have been converted into their current corresponding Fusion Energy Discs. Thus, any progress in the stage system before the Mystic Enchant System was added is carried over.
The main difference is that you can obtain the effects in a different order than before, embedding in any column starting from the top. For example, you can start with Blue Stages 1 and 2, get Yellow Stage 1, get Red Stages 1-5, then continue down the yellow column stages. As the stage system is part of the Mystic Enchant System, an Apocalypse Type-Void weapon can be enhanced by both its unique stage system and the normal one. However, the available slots are shared between the two. So if the slots of the red column are already filled by red Fusion Energy Disks, one cannot embed a red Mystic Stone without replacing one of the slots. Therefore, when using the Mystic Enchant System with their Apocalypse Type-Void weapon, players must carefully choose whether they prefer the fixed effects of the stage or a random effect of a Mystic Stone.
Mystic Stones can be used to skip Fusion Energy Disk stages. They can replace Fusion Energy Disks that have already been placed and a disk can replace a Mystic Stone that has been placed already.
Stage Number | Additional Stat Effect(s) | File:EnergyShard.png Energy Shards Requirement | Stage Number | Additional Stat Effect(s) | File:EnergyShard.png Energy Shards Requirement | Stage Number | Additional Stat Effect(s) | File:EnergyShard.png Energy Shards Requirement | |||
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Stage | Cumulative | Stage | Cumulative | Stage | Cumulative | ||||||
Red Stage 1 | Critical +3% | 5 | 5 | Blue Stage 1 | Red. Damage +5% Awakening Charge +5% |
65 | 65 | Yellow Stage 1 | All Resistance +75 | 540 | 540 |
Red Stage 2 | Attack Speed +3% | 10 | 15 | Blue Stage 2 | HP +9% | 85 | 150 | Yellow Stage 2 | 5% Chance of Double Attack (Except Special Active Skills) | 645 | 1185 |
Red Stage 3 | Maximize +3% | 15 | 30 | Blue Stage 3 | MP Gain on Attack +25% | 110 | 260 | Yellow Stage 3 | Damage increase by +10% when attacking enemies with less than 30% HP | 750 | 1935 |
Red Stage 4 | Add. Damage +3% | 25 | 55 | Blue Stage 4 | All Weapon Attribute Activation Chance +2.5% | 150 | 410 | Yellow Stage 4 | Critical +7% Maximize +7% Add. Damage +7% |
900 | 2835 |
Red Stage 5 | Physical Attack Power +Lv.3 Magical Attack Power +Lv.3 |
50 | 105 | Blue Stage 5 | When attacking knocked down enemies, damage is increased by 2.5x (Damage in knocked down state does not exceed the damage of normal state) (Dungeon) |
450 | 860 | Yellow Stage 5 | All Skill Damage +10% | 1200 | 4035 |
File:EnergyShard.png Total Energy Shards Requirement | |||||||||||
5000 |
Enhance Effects
Enhancement Level | Additional Stat Effect(s) |
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+9 | +7.5% Physical Defense +7.5% Magical Defense |
+10 | Physical Attack + Lv. 10 Magical Attack + Lv. 10 |
+11 | All Skill Damage +5% All Skill Cooldown -5% MP Consumption -5% (Max 20%) |
+12 | Critical Damage +10% |
+13 | Max MP +20% |
Updates
Date | Changes | |
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KR | NA | |
06/28/2018 | 07/11/2018 |
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06/20/2019 | - |
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