Gate of Darkness: Difference between revisions
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{{KRonly}} | |||
[[File:GoDS3.jpg|right|150px]] | |||
== Gates of Darkness (S3) == | |||
In the season 3 version of Gates of Darkness, the Dark Bone Dragon is no longer there. Instead, there will be 2 towers, one for your team and one for the demons. Monsters will spawn from the demon gate and now includes 3 boss monsters. You can also summon monsters from your tower. There is however only '''Normal Mode''' for this Revamp. | |||
=Gates of Darkness | <br> | ||
== Entering The Dungeons == | |||
[[File:GoDTimer.jpg|right|200px]] | |||
[[File:GateOpening.png|right|thumb|150px|The orb of darkness that will bring you to the field]] | |||
In any time of the day, after defeating a boss of any dungeon, there will be a random chance where an orb of darkness will break, sucking in your party into the '''Gates of Darkness''' field. <br> | |||
After the 25/4/2013 patch, when the orb of darkness is broken, there will be a pop up, asking you if you want to continue on into the '''Gates of Darkness''' as shown below. If you press yes, only those who pressed yes will go into Gates of Darkness. People who choose no will be separated from the party. You are only given 3 seconds to decide. Failing to press anything will result in you pressing yes by default.<br> | |||
[[File:GoDPopup.jpg|500px]]<br> | |||
During KR time (GMT +9:00): | |||
*13:00 to 14:00 | |||
*19:30 to 20:30 | |||
*22:00 to 23:00 | |||
**The chance to enter the '''Gates of Darkness''' field will be increase to about 90 - 100%. | |||
<br> | |||
== Objective == | |||
[[File:TowerHP.png|850px]] | |||
<br> | |||
Your objective of the new '''Gates of Darkness''' is to break down the demon's Tower. The demon's Tower have a lifespan of 20 Health bars and the structure of the Tower will break down after every 7 bars of Health taken away. The stage is completed with the Tower is totally destroyed.<br> | |||
'''NOTE THAT WHEN YOU REACH A CERTAIN RANGE NEAR THE DEMON TOWER, YOU WILL RECEIVE A SCYTHE DEBUFF WHICH WILL RAPIDLY DEPLETE YOUR HP AND MP. YOUR CHARACTER WILL BE COVERED IN PURPLE(Similar to Curse debuff) WHEN YOU RECEIVE THE SCYTHE DEBUFF. IT IS RECOMMENDED TO STAY AWAY FROM THE DEMON TOWER UNTIL THE LAST BOSS.'''<br> | |||
==Gameplay== | == Gameplay == | ||
[[File:GoDStart.png|850px|A picture of the field that you will be fighting in]]<br> | |||
<br> | |||
In this field, you are unable to use your own potions and food. Instead, it will be replaced with monster summoning icons.<br> | |||
As in the picture shown, | |||
*'''Buttons: 1, 2, 3''', the monsters have 3 stages and will change into another Lv set when new ally boss is spawned.<br>(Example: Lv1 Boss will spawn Lv1 monsters set. When Lv2 boss is spawned, the set will change to the Lv2 monsters set. The same applies to Lv3 monsters.) | |||
**If pressing only (For example Button 1), all 3 buttons will receive a cooldown of 15 seconds. | |||
*'''Button 4''', it will either be a blue potion that gives you some MP or a special monster that is much stronger than the regular units. | |||
**'''Button 4 has a cool down of 60 seconds.'''<br> | |||
After some time into the game, your Tower will also summon some boss monsters to aid you in battle. Likewise, the demon's Tower will also spawn regular and boss monsters.<br> | |||
'''In case your party is incomplete''', meaning only having 1/2/3 people in the party, [[Epic NPCs|Epic NPC's]] will spawn to aid you against the demons. | |||
*In a party of 3: only [[El Search Captain Lowe]] will spawn. | |||
*In a party of 2: [[El Search Captain Lowe]] will spawn first, followed by [[Green Forest Ranger Lime]]. | |||
*In a party of only 1 person: [[El Search Captain Lowe]] will spawn first, followed by [[Green Forest Ranger Lime]], and lastly [[Red Cross Guard Penensio]]. | |||
<br> | |||
== Bosses == | |||
For bosses there are 3 types of bosses: Lv1, Lv2 and Lv3. <br> | |||
The sequence the bosses will spawn is after a Lv1 boss is defeated, a random Lv2 boss will spawn from the tower. This applies to both allies and demons bosses.<br> | |||
Each Lv has a different new attack that is different from regular dungeon bosses.<br> | |||
'''When your character is near allies bosses, you will be able to regenerate HP. (Roughly 1% per second)''' | |||
<br> | |||
{{GoDTabs | |||
|AL= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} width="33.3%" {{!}} Monster Image | |||
{{!}} width="33.3%" {{!}} Monster Name | |||
{{!}} width="33.3%" {{!}} Special Attacks | |||
{{!}}- | |||
{{!}} [[File:Mage1.png|200px]] | |||
{{!}} '''Giant Kira-Kira Lv1''' | |||
{{!}} Able to call forth a focused blizzard shower, meaning blizzard shards will rain down only on 1 spot. | |||
{{!}}- | |||
{{!}} [[File:Mage2.png|200px]] | |||
{{!}} '''Giant Kira-Kira Lv2''' | |||
{{!}} Able to do a spell that will forcefully push targets back a bit. | |||
{{!}}- | |||
{{!}} [[File:Mage3.png|200px]] | |||
{{!}} '''Giant Kira-Kira Lv3''' | |||
{{!}} Able to call forth a focused meteor shower, meaning meteorites will rain down only on 1 spot. | |||
{{!}}- | |||
{{!}} [[File:Phoro1.png|200px]] | |||
{{!}} '''Ancient Phoru Lv1''' | |||
{{!}} Able to breathe the regular fire that has very long range. | |||
{{!}}- | |||
{{!}} [[File:Phoro2.png|200px]] | |||
{{!}} '''Ancient Phoru Lv2''' | |||
{{!}} Able to shoot an [[Evoke]]-style blast that will move across screen. | |||
{{!}}- | |||
{{!}} [[File:Phoro3.png|200px]] | |||
{{!}} '''Ancient Phoru Lv3''' | |||
{{!}} Able to breathe shining fire that has significant range. | |||
{{!}}- | |||
{{!}} [[File:Travash1.png|200px]] | |||
{{!}} '''Taranvash Lv1''' | |||
{{!}} | |||
{{!}}- | |||
{{!}} [[File:Travash2.png|200px]] | |||
{{!}} '''Taranvash Lv2''' | |||
{{!}} Able to call forth a straight line of thunder strikes in its direction. | |||
{{!}}- | |||
{{!}} [[File:Travash3.png|200px]] | |||
{{!}} '''Taranvash Lv3''' | |||
{{!}} Able to call forth a series of thunder strikes in a zone in front of it. | |||
{{!}}} | |||
<br> | |||
{ | |DM= | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | |||
! Monster Image | {{!}}- | ||
! Monster Name | {{!}} width="33.3%" {{!}} Monster Image | ||
! | {{!}} width="33.3%" {{!}} Monster Name | ||
{{!}} width="33.3%" {{!}} Special Attacks | |||
| | {{!}}- | ||
{{!}} [[File:Barud1.png|200px]] | |||
| | {{!}} '''Demon Barud Lv1''' | ||
{{!}} Able to do a ice roar beam that will not knock down your character but give a [[Status Effects|Frostbite]] debuff. | |||
| | {{!}}- | ||
{{!}} [[File:Barud2.png|200px]] | |||
| | {{!}} '''Demon Barud Lv2''' | ||
|- | {{!}} Able to do the same ice roar beam as Barud Lv1 but with longer duration of [[Status Effects|Frostbite]]. | ||
| | {{!}}- | ||
| ''' | {{!}} [[File:Barud3.png|200px]] | ||
{{!}} '''Demon Barud Lv3''' | |||
{{!}} Able to do a ice roar beam that freezes you for about 10 seconds. | |||
{{!}}- | |||
{{!}} [[File:Knight1.png|150px]] | |||
{{!}} '''Demon Dullahan Knight Lv1''' | |||
{{!}} Able to summon 4 swords in its direction after stabbing his sword into the ground. | |||
{{!}}- | |||
{{!}} [[File:Knight2.png|150px]] | |||
{{!}} '''Demon Dullahan Knight Lv2''' | |||
{{!}} Able to summon 6 swords in its direction after stabbing his sword into the ground. | |||
{{!}}- | |||
{{!}} [[File:Knight3.png|150px]] | |||
{{!}} '''Demon Dullahan Knight Lv3''' | |||
|} | {{!}} Able to summon 8 swords in its direction after stabbing his sword into the ground. | ||
{{!}}- | |||
{{!}} [[File:Ghost1.png|200px]] | |||
{{!}} '''Demon Shadow Master Lv1''' | |||
{{!}} Able to throw a shadow grenade in its direction. It will explode after time and will not explode upon impact. | |||
{{!}}- | |||
{{!}} [[File:Ghost2.png|200px]] | |||
{{!}} '''Demon Shadow Master Lv2''' | |||
{{!}} Able to push you back by making a shadow version of himself towards you. | |||
{{!}}- | |||
{{!}} [[File:Ghost3.png|200px]] | |||
{{!}} '''Demon Shadow Master Lv3''' | |||
{{!}} Able to call forth a shadow meteorite shower that will push you back. | |||
{{!}}} | |||
}} | |||
<br> | |||
==Rewards== | ==Rewards== | ||
===Special Drops=== | ===Special Drops=== | ||
The following items can only be obtained from playing in this dungeon. | The following items can only be obtained from playing in this dungeon. | ||
Line 122: | Line 156: | ||
| [[ File:HQ Shop Item 111383.png ]] | | [[ File:HQ Shop Item 111383.png ]] | ||
| '''Wyvern's Scale Pieces''' | | '''Wyvern's Scale Pieces''' | ||
| This can be found in the dungeon as drops after | | This can be found in the dungeon as drops after complete the '''Gates of Darkness'''.<br/> | ||
Usually will gives 6. | |||
|- | |- | ||
| [[ File:HQ Shop Item 160456.png ]] | | [[ File:HQ Shop Item 160456.png ]] | ||
| '''Darkness Soul''' | | '''Darkness Soul''' | ||
| This can be found in the dungeon as drops after you defeat the mobs. | | This can be found in the dungeon as drops after you defeat the mobs. | ||
|- | |- | ||
| [[ File:HQ Shop Item 78610.png ]] | | [[ File:HQ Shop Item 78610.png ]] | ||
| '''Darkness Chryso''' | | '''Darkness Chryso''' | ||
| This can be obtained at the end of the dungeon | | This can be obtained at the end of the dungeon. Completion of dungeon will give 2. <br/>It can exchanged into Wyvern's Scale Piece x1 , Hexonight x1 ,etc via Alchemist shop. | ||
|- | |- | ||
| [[ File:HQ Shop Item 111384.png ]] | | [[ File:HQ Shop Item 111384.png ]] | ||
| '''Hexonight''' | | '''Hexonight''' | ||
| This can be obtained after you complete the Daily quest "Stop the Demon Invasion!!". | | This can be obtained after you complete the Daily quest "Stop the Demon Invasion!!". | ||
"Stop the Demon Invasion!!" Quest will give 6 of this item. The requirements to completion is 2 rounds of '''Gates of Darkness'''. | |||
|- | |- | ||
|} | |} | ||
<br> | <br> | ||
===Wyvern Accessories=== | |||
While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town. At the merchant, it will only show the basic form of the accessory. When you craft it, there's a chance of getting the Darkened version (beige-colored item name, unique version) or the regular version(purple-colored item name, elite version). | |||
*Note that all stats you get from crafting are '''RANDOM''', so you may not get the stats you want. | |||
*Also Note that the set effects are applicable IF you are using 2013 version of the accessory. You can mix and match with Season 2 accessories. | |||
<br> | <br> | ||
====Wyvern Set(2013)==== | |||
====Wyvern Set==== | |||
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- | |- | ||
Line 181: | Line 190: | ||
! width="200" | Stats | ! width="200" | Stats | ||
! width="300" | Set Bonus | ! width="300" | Set Bonus | ||
|- | |- | ||
| [[File:HQ Shop COMMON AC FACE2 111379.png]] | | align="center" |[[File:HQ Shop COMMON AC FACE2 111379.png]] | ||
| '''Wyvern's Headgear''' | | '''Wyvern's Headgear''' | ||
| | | rowspan="2" | | ||
| '''Face Accessory (Middle)''' | 36 Wyvern's Scale Pieces | ||
24 Hexonight | |||
12,000 ED | |||
| '''Face Accessory (Middle)''' | |||
---- | ---- | ||
| rowspan="10" | '''2 Pieces Bonus''': | |||
| rowspan=" | |||
Action Speed + 3% | |||
Critical Hit Rate + 4% | |||
---- | ---- | ||
''' | '''5 Pieces Bonus''': | ||
Awakening | Awakening Time +30% (Dungeon) | ||
Resistance of All Elements + 25 | |||
|- | |- | ||
| [[File:HQ Shop COMMON AC | | align="center" | [[File:HQ Shop COMMON AC FACE2 111928.png]] | ||
| '''Wyvern's | | '''Darkened Wyvern's Headgear''' | ||
| '''Face Accessory (Middle)'''<br> | |||
| '''Accessory ( | |||
---- | ---- | ||
|- | |- | ||
| [[File:HQ Shop COMMON AC LOWBODY 111381.png]] | | align="center" | [[File:HQ Shop COMMON AC LOWBODY 111381.png]] | ||
| '''Wyvern's Tail''' | | '''Wyvern's Tail''' | ||
| | | rowspan="2" | 24 Wyvern's Scale Pieces | ||
| '''Accessory (Bottom Piece):'''<br> | |||
16 Hexonight | |||
12,000 ED | |||
| '''Accessory (Bottom Piece):'''<br> | |||
---- | ---- | ||
|- | |- | ||
| [[ File:HQ Shop COMMON AC ARM 111382.png ]] | | align="center" | [[ File:HQ Shop COMMON AC LOWBODY 111930.png ]] | ||
| '''Darkened Wyvern's Tail''' | |||
| '''Accessory (Bottom Piece):'''<br> | |||
---- | |||
|- | |||
| align="center" | [[ File:HQ Shop COMMON AC ARM 111382.png ]] | |||
| '''Wyvern's Hexacore''' | | '''Wyvern's Hexacore''' | ||
| | | rowspan="2" | | ||
| '''Accessory (Arm):'''<br> | 18 Wyvern's Scale Pieces | ||
12 Hexonight | |||
12,000 ED | |||
| '''Accessory (Arm):'''<br> | |||
---- | ---- | ||
|- | |- | ||
| | | align="center" | [[ File:HQ Shop COMMON AC ARM 111931.png ]] | ||
| '''Darkened Wyvern's Hexacore''' | |||
| '''Accessory (Arm):'''<br> | |||
---- | |||
|- | |- | ||
| align="center" | [[File:HQ Shop COMMON AC UPBODY 111380.png]] | |||
| '''Wyvern's Wings''' | |||
| rowspan="2" | | |||
42 Wyvern's Scale Pieces | |||
| [[File:HQ Shop COMMON AC | |||
| '''Wyvern's | |||
| rowspan=" | |||
28 Hexonight | |||
12,000 ED | |||
| '''Accessory (Top Piece):'''<br> | |||
---- | ---- | ||
|- | |- | ||
| [[ File:HQ Shop COMMON AC UPBODY 111929.png ]] | | align="center" | [[ File:HQ Shop COMMON AC UPBODY 111929.png ]] | ||
| '''Darkened Wyvern's Wings''' | | '''Darkened Wyvern's Wings''' | ||
| '''Accessory (Top Piece):'''<br> | |||
| '''Accessory (Top Piece):'''<br> | |||
---- | ---- | ||
|- | |- | ||
| [[ File: | | align="center" | [[File:WydernClawP.png]] | ||
| ''' | | '''Wyvern's Claw''' | ||
| | | rowspan="2" | | ||
| '''Accessory ( | 24 Wyvern's Scale Pieces | ||
16 Hexonight | |||
Basic Weapon Accessory of Each Class | |||
12,000 ED | |||
| '''Accessory (Weapon) Elite Version:'''<br> | |||
---- | ---- | ||
Physical Attack +10<br> | |||
Magic Attack +10 | |||
|- | |- | ||
| [[ File: | | align="center" | [[File:WydernClawB.png]] | ||
| '''Darkened Wyvern's | | '''Darkened Wyvern's Claw''' | ||
| '''Accessory (Weapon) Beige Version:'''<br> | |||
| '''Accessory ( | |||
---- | ---- | ||
Physical Attack +20<br> | |||
Magic Attack +20<br> | |||
Physical Defense +10<br> | |||
Magic Defense +10<br> | |||
|} | |} | ||
<br> | <br> | ||
===Potions and Elixirs=== | ===Potions and Elixirs=== | ||
While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you | While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you passive abilities. These can be crafted at any Alchemist NPCs in town. '''Note: Season 2 potions are no longer able to be crafted.''' | ||
*These potions may only be used in dungeons. | *These potions may only be used in dungeons & field area. | ||
*Any time left will be carried over into the lobby and next dungeons entered. | *Any time left will be carried over into the lobby and next dungeons entered. | ||
*Like the old potions, you can't stack their effects. (E.g. using the HP/MP potion with the Particle potion) You can cancel the effects of the previously used potion by using another one, though. | |||
*[http://www.youtube.com/watch?v=TQSzkjiZCEA'''Video showing all effects'''] | |||
<br> | |||
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- | |- | ||
! width=" | ! width="5%" | Image | ||
! width=" | ! width="13%" | Name | ||
! width=" | ! width="30%" | Making Requirements | ||
|- | ! width="30%" | Effects | ||
| [[ File: | ! width="12%" | Duration | ||
| | |- align="center" | ||
| | | [[ File:MuscleGoD.png ]] | ||
| Big Man Potion | |||
|- | | Darkness Soul x2 | ||
| [[ File: | |||
| | 20 Alchemy Essences | ||
| | |||
30000 ED | |||
|- | | | ||
| [[ File: | Your character will be enlarge by a bit and Critical Hit Rate will be increased by 10%. | ||
| | | rowspan="8" | 30 Minutes | ||
| | |- align="center" | ||
|- | | [[ File:FireballsGoD.png ]] | ||
| [[ File: | | Glowing Explosives | ||
| | |Darkness Soul x2 | ||
| | |||
|- | 10 Alchemy Essences | ||
| [[ File: | |||
| | 20000 ED | ||
| | | | ||
|- | Occasionally while running/walking/fighting, balls of fire will erupt from your head, dealing damage to targets. Targets hit by the balls will be staggered. Each spawn will have 6 fireballs and has a cool down of around 5-6 seconds. | ||
| [[ File: | |- align="center" | ||
| | | [[ File:PurpleGoD.png ]] | ||
| | | Soul of Chaser | ||
|- | | Darkness Soul x4 | ||
| [[ File: | |||
| ''' | 30 Alchemy Essences | ||
|- | 50000 ED | ||
| [[ File: | | | ||
| | Whenever your character attacks, a green homing particle projectile will inflict damage 2 times on targets. | ||
| | |- align="center" | ||
| [[ File:FairyGoD.png ]] | |||
| Fairy Potion | |||
| | |||
Darkness Soul x5 | |||
40 Alchemy Essences | |||
75000 ED | |||
| | |||
Summons a fairy to aid you in combat, regenerating you some HP and 30 MP for every 10 seconds. | |||
|- align="center" | |||
| [[ File:IceballsGoD.png ]] | |||
| Denip's Ice Balls | |||
| | |||
Darkness Soul x2 | |||
10 Alchemy Essences | |||
20000 ED | |||
| | |||
While running/walking/fighting, snow orbs are created around users, inflicting damage and [[Status Effects|Frostbite]] status to targets in range. | |||
|- align="center" | |||
| [[ File:AngelwingsGoD.png ]] | |||
| Ventus's Wings | |||
| | |||
Darkness Soul x1 | |||
5 Alchemy Essences | |||
10000 ED | |||
| | |||
Your character will be coated in a blue aura, allowing you to run faster by 10%. Furthermore, Resistance to Wind Element is increased by 100 and Dodge Rate is increased by 10% | |||
|- align="center" | |||
| [[ File:RedGoD.png ]] | |||
| Rosso's Flame-ring | |||
| | |||
Darkness Soul x2 | |||
10 Alchemy Essences | |||
20000 ED | |||
| | |||
While running/walking/fighting, fire orbs are created around users, inflicting damage (10% per second to normal monster and roughly 0.1%~1% per second to mini-boss/boss monster) and a Burn '''DoT''' status can kill to targets in range. Targets with high resistance to Fire element will not be affected by the burn. | |||
|- align="center" | |||
| [[ File:GreenpunchGoD.png ]] | |||
| Big Punch Potion | |||
| | |||
Darkness Soul x2 | |||
20 Alchemy Essences | |||
30000 ED | |||
| | |||
Your character's fists and weapon grow bigger, and all your damage will be increased by 10%. | |||
|- | |- | ||
|} | |} | ||
== | <br> | ||
* | |||
* | == Videos == | ||
*[http://www.youtube.com/watch?v=-CHArQ1O9aI'''Veteran Commander *Solo 1st Attempt*'''] | |||
*[http://www.youtube.com/watch?v=067bvp_Jo8s'''3 man party with Tactical Trooper, Battle Seraph and Reckless Fist'''] | |||
*[http://www.youtube.com/watch?v=5DAjqcCHQmE'''Combat Ranger *Solo 1st Attempt*'''] | |||
*[http://www.youtube.com/watch?v=8osNbdbLqk4'''2 man party with Sakra Devanam and Grand Archer *With subtitles*'''] | |||
<br> | |||
== Trivia == | |||
*As a lot of monster will be spawned in the stage, you may experience massive lag while playing if your computer can't support it. | |||
*Just like the old seasons of '''Gates of Darkness''', having good equipment isn't required because your character will be attenuate to when you are Lv1 and having no equipment. | |||
**However, having higher Damage modifiers and Damage Reduction stats can help in this dungeon. | |||
*When the server fails to defend the El Crystal, even if you were offline when the raid completed, all players will receive a debuff which increases your equipment's repair fee by 50% until next GoD. The debuff remains even if you relog. | |||
<br> | |||
{{Dungeons}} | {{Dungeons}} |
Revision as of 13:09, 4 June 2013
Gates of Darkness (S3)
In the season 3 version of Gates of Darkness, the Dark Bone Dragon is no longer there. Instead, there will be 2 towers, one for your team and one for the demons. Monsters will spawn from the demon gate and now includes 3 boss monsters. You can also summon monsters from your tower. There is however only Normal Mode for this Revamp.
Entering The Dungeons
In any time of the day, after defeating a boss of any dungeon, there will be a random chance where an orb of darkness will break, sucking in your party into the Gates of Darkness field.
After the 25/4/2013 patch, when the orb of darkness is broken, there will be a pop up, asking you if you want to continue on into the Gates of Darkness as shown below. If you press yes, only those who pressed yes will go into Gates of Darkness. People who choose no will be separated from the party. You are only given 3 seconds to decide. Failing to press anything will result in you pressing yes by default.
During KR time (GMT +9:00):
- 13:00 to 14:00
- 19:30 to 20:30
- 22:00 to 23:00
- The chance to enter the Gates of Darkness field will be increase to about 90 - 100%.
Objective
Your objective of the new Gates of Darkness is to break down the demon's Tower. The demon's Tower have a lifespan of 20 Health bars and the structure of the Tower will break down after every 7 bars of Health taken away. The stage is completed with the Tower is totally destroyed.
NOTE THAT WHEN YOU REACH A CERTAIN RANGE NEAR THE DEMON TOWER, YOU WILL RECEIVE A SCYTHE DEBUFF WHICH WILL RAPIDLY DEPLETE YOUR HP AND MP. YOUR CHARACTER WILL BE COVERED IN PURPLE(Similar to Curse debuff) WHEN YOU RECEIVE THE SCYTHE DEBUFF. IT IS RECOMMENDED TO STAY AWAY FROM THE DEMON TOWER UNTIL THE LAST BOSS.
Gameplay
In this field, you are unable to use your own potions and food. Instead, it will be replaced with monster summoning icons.
As in the picture shown,
- Buttons: 1, 2, 3, the monsters have 3 stages and will change into another Lv set when new ally boss is spawned.
(Example: Lv1 Boss will spawn Lv1 monsters set. When Lv2 boss is spawned, the set will change to the Lv2 monsters set. The same applies to Lv3 monsters.)- If pressing only (For example Button 1), all 3 buttons will receive a cooldown of 15 seconds.
- Button 4, it will either be a blue potion that gives you some MP or a special monster that is much stronger than the regular units.
- Button 4 has a cool down of 60 seconds.
- Button 4 has a cool down of 60 seconds.
After some time into the game, your Tower will also summon some boss monsters to aid you in battle. Likewise, the demon's Tower will also spawn regular and boss monsters.
In case your party is incomplete, meaning only having 1/2/3 people in the party, Epic NPC's will spawn to aid you against the demons.
- In a party of 3: only El Search Captain Lowe will spawn.
- In a party of 2: El Search Captain Lowe will spawn first, followed by Green Forest Ranger Lime.
- In a party of only 1 person: El Search Captain Lowe will spawn first, followed by Green Forest Ranger Lime, and lastly Red Cross Guard Penensio.
Bosses
For bosses there are 3 types of bosses: Lv1, Lv2 and Lv3.
The sequence the bosses will spawn is after a Lv1 boss is defeated, a random Lv2 boss will spawn from the tower. This applies to both allies and demons bosses.
Each Lv has a different new attack that is different from regular dungeon bosses.
When your character is near allies bosses, you will be able to regenerate HP. (Roughly 1% per second)
Rewards
Special Drops
The following items can only be obtained from playing in this dungeon.
Wyvern Accessories
While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town. At the merchant, it will only show the basic form of the accessory. When you craft it, there's a chance of getting the Darkened version (beige-colored item name, unique version) or the regular version(purple-colored item name, elite version).
- Note that all stats you get from crafting are RANDOM, so you may not get the stats you want.
- Also Note that the set effects are applicable IF you are using 2013 version of the accessory. You can mix and match with Season 2 accessories.
Wyvern Set(2013)
Potions and Elixirs
While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you passive abilities. These can be crafted at any Alchemist NPCs in town. Note: Season 2 potions are no longer able to be crafted.
- These potions may only be used in dungeons & field area.
- Any time left will be carried over into the lobby and next dungeons entered.
- Like the old potions, you can't stack their effects. (E.g. using the HP/MP potion with the Particle potion) You can cancel the effects of the previously used potion by using another one, though.
- Video showing all effects
Image | Name | Making Requirements | Effects | Duration |
---|---|---|---|---|
Big Man Potion | Darkness Soul x2
20 Alchemy Essences 30000 ED |
Your character will be enlarge by a bit and Critical Hit Rate will be increased by 10%. |
30 Minutes | |
Glowing Explosives | Darkness Soul x2
10 Alchemy Essences 20000 ED |
Occasionally while running/walking/fighting, balls of fire will erupt from your head, dealing damage to targets. Targets hit by the balls will be staggered. Each spawn will have 6 fireballs and has a cool down of around 5-6 seconds. | ||
Soul of Chaser | Darkness Soul x4
30 Alchemy Essences 50000 ED |
Whenever your character attacks, a green homing particle projectile will inflict damage 2 times on targets. | ||
Fairy Potion |
Darkness Soul x5 40 Alchemy Essences 75000 ED |
Summons a fairy to aid you in combat, regenerating you some HP and 30 MP for every 10 seconds. | ||
Denip's Ice Balls |
Darkness Soul x2 10 Alchemy Essences 20000 ED |
While running/walking/fighting, snow orbs are created around users, inflicting damage and Frostbite status to targets in range. | ||
Ventus's Wings |
Darkness Soul x1 5 Alchemy Essences 10000 ED |
Your character will be coated in a blue aura, allowing you to run faster by 10%. Furthermore, Resistance to Wind Element is increased by 100 and Dodge Rate is increased by 10% | ||
Rosso's Flame-ring |
Darkness Soul x2 10 Alchemy Essences 20000 ED |
While running/walking/fighting, fire orbs are created around users, inflicting damage (10% per second to normal monster and roughly 0.1%~1% per second to mini-boss/boss monster) and a Burn DoT status can kill to targets in range. Targets with high resistance to Fire element will not be affected by the burn. | ||
Big Punch Potion |
Darkness Soul x2 20 Alchemy Essences 30000 ED |
Your character's fists and weapon grow bigger, and all your damage will be increased by 10%. |
Videos
- Veteran Commander *Solo 1st Attempt*
- 3 man party with Tactical Trooper, Battle Seraph and Reckless Fist
- Combat Ranger *Solo 1st Attempt*
- 2 man party with Sakra Devanam and Grand Archer *With subtitles*
Trivia
- As a lot of monster will be spawned in the stage, you may experience massive lag while playing if your computer can't support it.
- Just like the old seasons of Gates of Darkness, having good equipment isn't required because your character will be attenuate to when you are Lv1 and having no equipment.
- However, having higher Damage modifiers and Damage Reduction stats can help in this dungeon.
- When the server fails to defend the El Crystal, even if you were offline when the raid completed, all players will receive a debuff which increases your equipment's repair fee by 50% until next GoD. The debuff remains even if you relog.