Wally's Underground Laboratory (Old): Difference between revisions

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[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage''''']<br>
[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage''''']<br>
[http://www.youtube.com/watch?v=HllUinDeBms '''''music016_stage''''']
[http://www.youtube.com/watch?v=HllUinDeBms '''''music016_stage''''']

Revision as of 02:14, 27 November 2019

Warning: The information in this page is from an old version of Elsword and is no longer available.


THIS IS AN OLD MAP.
In the newer version, Wally No. 7 has been moved to Wally's Underground Laboratory to be a Mini Boss.

Wally's Underground Laboratory

You've headed to Wally's Underground Laboratory to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from the inside of the laboratory.

Description
As the team eliminated the last of Wally's Nasod Machines...they heard a strange whirring sound from the depths of Wally's Underground Laboratory...
Recommended Level

25-30

Required Combat Power
——
Entry Requirements
{{
  • Complete all dungeons in Elder on Very Hard.
  • Achieve Lv23 and obtain the repeatable quest from Hoffma, the Great Merchant of Elder Village.
    • Collect 1 steel plate from Nasod Banthus in 2-3.
    • Collect 13 ashes from Giant Black Phoru in 1-X or Bomber Mong in 2-4.
    • Completing this quest will give you a "Hoffman's Entrance Certificate".
  • Have a Hoffman's Entrance Certificate in your inventory.
}}
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Fire Crossbow Soldier - These crossbowmen are similar to those at 2-5, except it has high attack speed (when not in the Bunker), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment. Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.
Poison Crossbow Soldier - These crossbowmen are similar to those at 2-5, except it has high attack speed (when not in the Bunker), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment. Their super armor will end before they can attack.
Bunker - A bunker can protect soldiers inside it. Be careful of Crossbow Soldiers in the bunkers when destroying them!
Royal Guardian - These Knights are similar to Wally's Guardian in 2-5, but can activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. These will randomly enter a defense stance when under attack.
Royal Big Brother - These Knights are similar to Vergent in 2-5 and will activate super armor if hit 10 times. Their super armor will last until the end of their counter attack.
Lighting Ghost Magician - This is an stronger variant of the Ghost Magician. Not only can it shoot fireballs, but it can also summon thunder!
Infected Rat - Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack)
Mini Wally No.8 -Punch- - These are smaller, brown colored variants of Wally No. 8. They have only the most basic abilities all Wally robots have on Normal Mode. They can hover, punch, use a spinning attack similar to Windmill, and do a downward smash when they are hovering. In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.
Mini Wally No.8 -Laser- - These are smaller, red colored variants of Wally No. 8. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill. The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.
Mini Wally No.8 -Missle- - These are smaller, yellow colored variants of Wally No. 8. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to Wally No 8 MK2 have).

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Floor Trap - Similar to that of various Elder dungeons, standing on top of the floor traps will cause wooden poles to launch out of the ground damaging whoever is standing on them.
Steam Trap - Similar to that of 2-3, there will be vents that will exert steam at regular intervals that can damage you.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Wally No. 7 - Wally No. 7 - is an upgraded form of Wally No. 8. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks.

-Thrust: Wally will spin his arms to attack you.
-Fly: Given the opportunity, Wally will fly up into the air towards another platform to try and make distance. Differs from the next move in that he moves STRAIGHT up.
-Smash: While in the air, Wally will sometimes boost down to try and smash you into the ground.
-Homing Missile: One of his strongest moves, Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player.
-Laser!: His strongest move. Wally will fire out a massive yellow blast of energy out of his eye. It does tremendous damage all with incredible range.

Notes:
-Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use Thrust, Smash, Homing Missile or Laser!. }}

}}
{{
Image Name Boss Character Stats
Wally 7th's Glove
Wally 7th's Glove
Wally No. 7
Elsword

Lv30 Glove:

Physical Attack +102

Magical Attack +84

Physical Defense +91

Magical Defense +82

}}
Gallery


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous