Template:SkillText: Difference between revisions
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<!-- Elsword's Mechanics --> | <!-- Elsword's Mechanics --> | ||
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'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]''' | '''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]''' | ||
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font> | *Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font> | ||
*Boosts attack power when Destruction is active | *Boosts attack power by 50% when Destruction is active | ||
| Vitality = | | Vitality = | ||
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]''' | '''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]''' | ||
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font> | *Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font> | ||
*Reduces mana consumption and boosts mana gain when Vitality is active | *Reduces mana consumption by 30% (10% in PvP) and boosts mana gain when Vitality is active to 200% (120% in PvP) | ||
| Mega Slash= | |||
<font color=FFC000>'''Focus Strength'''</font> | |||
*Press the [Skill Key] for 0.5 seconds or more to charge. | |||
*Upon charge, damage is increased by 1.2 times. | |||
| Iron Body= | |||
<font color="FFCC00">'''Iron Body'''</font> | |||
*Super Armor status | |||
*Received Damage Reduction | |||
*Movement Speed Increased by 1.3 times | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="FFCC00">'''Pain Endurance''' | |||
*All debuffs are removed upon activation.</font> | |||
| VerticalSlicer= | |||
<font color="FFCC00">'''Sword Energy'''</font> | |||
*When [[Armageddon Blade]] is activated, damage and range will be increased by 1.5 times. | |||
| GrandCross= | |||
<font color="ffcc00">'''Grand Cross'''</font> | |||
*Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption) | |||
*Range +20%, Damage +10% per charge. | |||
*Max charge attack gives [Helpless] debuff to targets. | |||
| Helpless= | |||
<font color="ffcc00">'''Helpless'''</font> | |||
*All speed -10%, All Defense -15%. | |||
*Duration : 10s | |||
| CruelSlayer= | | CruelSlayer= | ||
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]] | [[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]] | ||
When the passive activates, the MP cost of the next active is reduced. | When the passive activates, the MP cost of the next active is reduced. | ||
| BrutalSlayer= | | BrutalSlayer= | ||
[[Brutal Slayer|<font color=" | [[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]] | ||
Whenever the MP burn occurs, Elsword next few hits will be critical. | Whenever the MP burn occurs, Elsword next few hits will be critical. | ||
<!-- Aisha' | |||
<!-- Aisha's Mechanics --> | |||
| Memorize = | | Memorize = | ||
'''[[ | '''[[Memorize|<font color="d4b5ff">Available for Memorize</font>]]''' | ||
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | *This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | ||
*Press '''V''' to activate the memorized skills in order. | *Press '''V''' to activate the memorized skills in order. | ||
| Magic Missile= | |||
<font color="FFC000">'''Magic Missile'''</font> | |||
*After casting, does not inflict hitstun after a certain period of time | |||
*Upon use during awakening, tracking speed is increased by 30% | |||
| Lightning Shower= | |||
<font color="FFC000">'''Lightning Shower'''</font> | |||
*Additional attack possible by pressing [Skill Key] | |||
*Additional attack consumes 6 MP per hit. | |||
*Enemies hit will be stunned for 3 sec. | |||
| Magic Staff= | |||
<font color="FFC000">'''Physical Enhancement'''</font> | |||
*Upon Physical Attack, knockdown rate is reduced | |||
*Upon attack/being attacked, MP Recovery is increased | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="FFC000">'''Staff Enhancement'''</font> | |||
*At a certain chance, cause [Space Impact] | |||
| Aging= | |||
<font color="FFC000">'''Aging'''</font> | |||
*Damage increased while awakened | |||
*Upon being attacked by explosion, an [Aging] debuff is applied for 15 sec. (6 seconds in PvP) | |||
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80% | |||
| Energy Discharge= | |||
<font color="FFC000">'''Mana of Rage'''</font> | |||
*When awakened, increase max MP depending on the number of awakening beads and recover the same amount. | |||
*Natural MP recovery is increased. | |||
<!-- Rena's Mechanics --> | <!-- Rena's Mechanics --> | ||
| Nature = | | Nature = | ||
'''[[ | '''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]''' | ||
*Uses {{{2|}}} NF on hit | *Uses {{{2|}}} NF on hit | ||
| Nature Immersion= | |||
'''<font color="8cae50">[Nature Immersion]</font>''' | |||
*When attacking using Skill/Command no Nature's Force (NF) cost | |||
*Additional attacks from skills using Nature's Force (NF) will activate as double attack | |||
<!-- Raven's Mechanics --> | <!-- Raven's Mechanics --> | ||
| Evasive = | | Evasive = | ||
'''<font color="FF4444">Evasive Maneuver</font>''' | '''<font color="FF4444">Evasive Maneuver</font>''' | ||
*Usable during Parrying (When you block frontal attack with the core | *Usable during Parrying (When you block frontal attack with the core during Awakening). | ||
| Overheat = | | Overheat = | ||
<font color="FF4444">'''Overheat'''</font> | <font color="FF4444">'''Overheat'''</font> | ||
*Uses HP for additional damage | *Uses HP for additional damage. | ||
*Activate by repeated presses of the skill key | *Activate by repeated presses of the skill key. | ||
*Attack power increases by 5% for 10 seconds. | *Attack power increases by 5% for 10 seconds. | ||
<!-- Eve's Mechanics --> | <!-- Eve's Mechanics --> | ||
| CoreActivation= | |||
'''<font color="FF4444">Core Activation Skill</font>''' | |||
*Successful attack made during Awakening will activate the Core Attack. | |||
| CoreActivationIT= | |||
'''<font color="FF4444">Skill di attivazione Nucleo Nasod</font>''' | |||
*L'attacco andato a segno durante l'Accrescipotere attiverà il Nucleo Nasod. | |||
| Summon= | |||
{{#switch:{{{2|}}} | |||
| Ferdinand= | |||
'''<font color="FFCC00">{{{2|}}}</font>''' | |||
*Follows the caster for a certain duration and attacks nearby enemies. | |||
*Fully immune in dungeons and has HP equal to 100% of the caster's in PvP. | |||
*While summoned, uses 'Finisher' if the summon's health reaches 0 or the skill key is pressed again | |||
| Sentry= | |||
'''<font color="FFCC00">{{{2|}}}</font>''' | |||
*Follows the caster for a certain duration and attacks nearby enemies. | |||
*Has HP equal to 25% of the caster's and does not inflict hitstun in PvP. | |||
| #default= | |||
'''<font color="FFCC00">{{{2|}}}</font>''' | |||
*Follows the caster for a certain duration and attacks nearby enemies. | |||
*Has HP equal to 25% of the caster's in PvP. | |||
}} | |||
| ForceField = | | ForceField = | ||
<font color=33FFFF>'''Force Field Skill'''</font> | <font color=33FFFF>'''Force Field Skill'''</font> | ||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| EnergyNeedles= | | SweepRolling=Skill reacts to Force Fields (After being fired) | ||
| EnergyNeedles=Energy Needle reacts with force fields created by other skills as well. | |||
| #default=Skill reacts to Force Fields | | #default=Skill reacts to Force Fields | ||
}} | }} | ||
| MultiForceField = | | MultiForceField = | ||
<font color=33FFFF>'''Multi-Force Field Skill'''</font> | <font color=33FFFF>'''Multi-Force Field Skill'''</font> | ||
*Skill reacts to multiple Force Fields | {{#switch:{{{2|}}} | ||
| FinalStrike= | |||
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field) | |||
*Amplify Field (Red Field) : A massive beam connects the large force fields | |||
*Spectrum Field (Blue Field) : Multiple beams connect the large force fields and hit continuously | |||
*Reactive Field (Green Field) : Emit multiple homing electric spears from the center of the large force fields | |||
*Fusion Field : Generate 4 large force fields, and emit multiple homing electric spears from the center of the large force fields | |||
| #default= | |||
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field) | |||
}} | |||
| FusionField= | |||
<font color=33FFFF>'''Create Fusion Field'''</font> | |||
*Activates Amplify/Spectrum/Reactive Force Fields at the same time. | |||
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active. | |||
| FusionFieldR= | |||
<font color=33FFFF>'''Create Fusion Field'''</font> | |||
*Activates Amplify/Spectrum/Reactive Force Fields at the same time. | |||
<!-- Chung's Mechanics --> | <!-- Chung's Mechanics --> | ||
| Cannonball = | | Cannonball = | ||
<font color=33FFFF>'''Cannonball Consumption'''</font> | <font color=33FFFF>'''Cannonball Consumption'''</font> | ||
{{#switch:{{{2|}}} | |||
| 1= | |||
*Uses 1 cannonball | |||
| CarpetBombing= | |||
*Additional artillery wave if used with 6 cannonballs (1 wave max) | *Additional artillery wave if used with 6 cannonballs (1 wave max) | ||
| ModCarpetBombing= | |||
*2 additional submissiles per 3 cannonballs (Max 6) | |||
| ChaosCannon= | |||
*Uses 1 cannonball | |||
*2 additional cannonballs will increase firing by 1 (up to 2) | |||
| FatalCannon= | |||
*Uses 1 enhanced cannonball | |||
| #default= | |||
*Uses {{{2|}}} cannonballs | |||
}} | |||
| PulseReload = | |||
<font color=33FFFF>'''Cannonballs Effect'''</font> | |||
*Magic Attack Power Increase. | |||
*Damage Increase against Boss/Mid Boss. | |||
*Cooldown Reduction. | |||
<!-- Ara's Mechanics --> | <!-- Ara's Mechanics --> | ||
| AdditionEnergy = | |||
<font color=FFC000>'''Additional Energy Consumption'''</font> | |||
*Uses 0~{{{2|}}} Energy (Can be used even without Energy) | |||
| AdditionalEnergy = | |||
<font color=FFC000>'''Additional Energy'''</font> | |||
*Consume up to {{{2|}}} Energy while holding down the skill key. | |||
| EnergyConsume = | | EnergyConsume = | ||
<font color=FFC000>'''Energy Consumption'''</font> | <font color=FFC000>'''Energy Consumption'''</font> | ||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| FlyingKite=Costs 10 Energy | |||
(Additional battering strikes can be dealt with Energy gained from Celestial Fox mode) | |||
| 6=All (Minimum 6) | | 6=All (Minimum 6) | ||
| #default={{{2|}}} Energy | | #default=Costs {{{2|}}} Energy | ||
}} | }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}} | ||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| 0= | | 0= | ||
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| EnergyDrain = | | EnergyDrain = | ||
<font color=FFC000>'''Energy Drain'''</font> | <font color=FFC000>'''Energy Drain'''</font> | ||
* | *Drain 1 Energy per enemy hit ({{{2|}}} Max) | ||
| PoweroftheWhiteTiger = | |||
<font color=FFC000>'''Power of the White Tiger'''</font> | |||
*Critical/Additional Damage increased by 15% | |||
*Attack Speed increased by 10% | |||
*Duration: 30 Seconds | |||
| FlameLotusStrike= | |||
<font color=FFC000>'''Flame Lotus Strike'''</font> | |||
*Performs following consecutive attack when skill key is pressed within 4 seconds. | |||
*1st Consecutive Attack : Thrust | |||
*2nd Consecutive Attack : Upward Slash | |||
*3rd Consecutive Attack : Chain Strikes | |||
| RakshasaSpirit = | |||
<font color=FFC000>'''Rakshasa Spirit'''</font> | |||
*Obtained at a certain chance when gaining Energy (Up to 5) | |||
*Homes in on the closest enemy and explodes. | |||
*Targets hit get their Knockdown and MP reduced. | |||
| SacredSpiritEnergy = | |||
<font color=FFC000>'''Sacred Spirit Energy'''</font> | |||
*Attacks grant [Sacred Spirit Energy] (Max 8) | |||
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path. | |||
*[Ghost Wolf]: Damage over time and MP burn | |||
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy. | |||
*[Spirit Balls]: Area Explosion Damage and Slow | |||
| InnerPeace = | |||
<font color=FFC000>'''Inner Peace'''</font> | |||
*[[Energy Wave]], [[Force Spear]] enhanced. | |||
**[[Energy Wave]]: Divides into 3. | |||
**[[Force Spear]]: Range increased, pulls in hit targets. | |||
| ArtStance = | | ArtStance = | ||
<font color="00FF24">'''{{{2|}}} Arts'''</font> | <font color="00FF24">'''{{{2|}}} Arts'''</font> | ||
*Repeatedly press skill key to activate {{#switch:{{{2|}}} | *Repeatedly press skill key to activate {{#switch:{{{2|}}} | ||
| Dragon={{#switch:{{{3|}}} | | Dragon={{#switch:{{{3|}}} | ||
| 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]] | | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]] | ||
| 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]] | | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]] | ||
}} | }} | ||
| Tiger={{#switch:{{{3|}}} | | Tiger={{#switch:{{{3|}}} | ||
| 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]] | | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]] | ||
| 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]] | | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]] | ||
| 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]] | | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]] | ||
}} | }} | ||
| Wolf={{#switch:{{{3|}}} | | Wolf={{#switch:{{{3|}}} | ||
| 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]] | | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]] | ||
| 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]] | | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]] | ||
}} | }} | ||
| Rakshasa={{#switch:{{{3|}}} | | Rakshasa={{#switch:{{{3|}}} | ||
| 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]] | | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]] | ||
| 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]] | | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]] | ||
| 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]] | | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]] | ||
}} | }} | ||
| Exorcism={{#switch:{{{3|}}} | | Exorcism={{#switch:{{{3|}}} | ||
| 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]] | | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]] | ||
| 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]] | | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]] | ||
}} | }} | ||
| Phantom Fox={{#switch:{{{3|}}} | | Phantom Fox={{#switch:{{{3|}}} | ||
| 2=[[Phantom Fox Stance 2 : Discordance]] | | 2=[[Phantom Fox Stance 2: Discordance]] | ||
| 3=[[Phantom Fox Stance 3 : Rapid Raid]] | | 3=[[Phantom Fox Stance 3: Rapid Raid]] | ||
| 4=[[Phantom Fox Stance 4 : Fox's Meal]] | | 4=[[Phantom Fox Stance 4: Fox's Meal]] | ||
}} | }} | ||
}} | }} | ||
| SecretArt ={{#switch:{{{2|}}} | | SecretArt ={{#switch:{{{2|}}} | ||
| Dragon= | | Dragon= | ||
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | '''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | ||
* | *Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | ||
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | |||
| Tiger= | | Tiger= | ||
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | '''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | ||
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | |||
| Wolf= | | Wolf= | ||
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts | '''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | ||
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | |||
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | |||
| Rakshasa= | | Rakshasa= | ||
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts | '''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | |||
| Exorcism= | | Exorcism= | ||
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One Hundred Souls'</font>]]''' | '''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | |||
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | |||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | '''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | ||
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | |||
}} | }} | ||
<!-- Elesis' Mechanics --> | <!-- Elesis' Mechanics --> | ||
| CrossCut= '''<font color="FFCC00">Aura of Victory</font>''' | |||
*While [[Sword of Victory]] is active, damage and range are increased by 1.5 times. | |||
| AbyssSword= | |||
'''<font color="FFCC00">Sword of the Abyss</font>''' | |||
*Duration increases by 50% | |||
*Double Attack chance increases by 25% | |||
*Normal Melee Attack Power increases by 10% | |||
| BloodHit= | | BloodHit= | ||
'''<font color="FF4444">Blood Hit</font>''' | '''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}''' | ||
*When your own HP is above 20%, this skill will consume 20% | {{#switch:{{{2|}}} | ||
| InjectionStigma = | |||
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit) | |||
| #default= | |||
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%) | |||
}} | |||
| BloodStorm= | |||
'''<font color="FFCC00">Blood Illusion</font>''' | |||
*Create 2 storms while Shade Illusion is active. Damage of 1 storm will be 70%. (Explosion damage is the same) | |||
| BloodDrain= | |||
'''<font color="FF4444">Blood Drain</font>''' | |||
*Evil Storm recovers 50% of attack power as HP (Max 250%) per hit. | |||
| SurvivalInstinct= | |||
Survival Instinct | |||
*When using a Blood Hit-using Special Active, increases the damage reduction stat for 3 seconds. | |||
| BackwardsFlowingBlood= | |||
Backwards Flowing Blood | |||
*After using skills that trigger [Survival Instinct] 3 times, gain a shield that nullifies damage exceeding a certain amount of Max HP once. | |||
*Shield effect will not disappear until it is used. | |||
*Cannot regenerate shield when using skills that trigger [Survival Instinct] while shield is still active. | |||
| BloodSmelling= | |||
Blood Smelling | |||
*Increases movement speed when facing a [[Status Effects/Bleed|Bleeding]] target. | |||
| CriticalHit= | |||
Critical Hit | |||
*Upon successful hit on a target inflicted with Bleeding with [[Dread Weapon]], [[Chaser Sword]], [[Blood Falls]], consume the bleeding debuff and set the enemy's Damage Reduction stat to 0 for 3 seconds. | |||
| Annihilation = | | Annihilation = | ||
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]''' | '''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]''' | ||
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font> | *Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font> | ||
* | *10% defense ignore and ignores defensive skills (Guard/Knockdown) when Annihilation is active | ||
| Gale = | | Gale = | ||
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | '''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | ||
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | *Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | ||
*Reduces mana consumption and cooldown when Gale is active | *Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active | ||
<!-- Add's Mechanics --> | <!-- Add's Mechanics --> | ||
| DMP Usage= | |||
<font color="00FF24">'''Dynamo Mutation Point'''</font> | |||
{{#switch:{{{3|}}} | |||
| Aiming Nova = | |||
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the [Extreme Coldness] debuff. | |||
| #default = | |||
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}} | |||
| Conqueror =. | |||
| #default = with Awakening. | |||
}} | |||
*{{#switch:{{{3|}}} | |||
| Energy Boom=Increases 40% range with Dynamo Mutation Point. | |||
| Particle Prism=For each mutation point used, the effectiveness of the Movement Speed Debuff will increase. | |||
| Particle Accelerator=Increases 5% damage per Dynamo Mutation Point. | |||
| Void Breaker=Increases 15% damage per Dynamo Mutation Point. | |||
| Quake Buster=Increases 10% damage with Dynamo Mutation Point. | |||
*When 2 mutation point is used, recover 25 MP. | |||
| Sonic Jump=5% Damage Increase per point | |||
| Conqueror=For each mutation point used, fires a homing missile. | |||
| Energy Shock=When using Dynamo Point, the last hit will link into a nasod armor combo. | |||
| Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration. | |||
| Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | |||
| Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point. | |||
| Quicksilver Accel=Last hit can connect to Nasod Armor Command | |||
| Rushing Drones=Throws one additional bomb. | |||
| Panzer Buster=Increases 5% damage per Dynamo Mutation Point. | |||
| Fission Shot=Changes the separation to 8 instead of 4 grenades. | |||
| Phantom Seeker=Increases 5% damage per Dynamo Mutation Point. | |||
| Flick Disc=Throws one additional disk. | |||
| Starfall=Create an additional starfall with half the duration. | |||
| Ultimate Fury=Create an additional drone. | |||
| Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times. | |||
| Delayed Explosion=Strengthens the explosion and prevents shake-off. | |||
| Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%. | |||
*When 2 mutation points are used, enemies will be [[Status Effects|Slowed]] for 5 seconds. | |||
| Stardust Shower=For each mutation point used, duration of the skill is increased by 0.33 seconds. | |||
| Maximum Strike=Increases 5% damage per Dynamo Mutation Point. | |||
| Moonlight Rhapsody=For each mutation point used, the interval of Rhapsody is decreased by 33%. | |||
| Quicksilver Strike=Increases 5% damage per Dynamo Mutation Point. | |||
| Charged Impulser=Black hole generation interval decreased by 50%. | |||
| Force Field=Increases Force Field duration by 100%. | |||
| Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds. | |||
*Increases 5% damage per Dynamo Mutation Point. | |||
| Moonlight Breaker=When using 1 DMP, ignores Guard. | |||
*When using 2 DMP, 10% damage increase. | |||
| Supersonic=Increases 5% damage per Dynamo Mutation Point. | |||
| Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point. | |||
| Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point. | |||
| #default=Increases 10% damage per Dynamo Mutation Point. | |||
}} | |||
}}<br>(Skill can be used without Mutation Points) | |||
| DP Recovery Skill={{#switch:{{{2|}}} | |||
| Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font> | |||
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | |||
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered. | |||
| Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font> | |||
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | |||
| #default = <font color="4488FF">'''DP Recovery Skill'''</font> | |||
*Recover {{{2|}}} DP when the skill is used | |||
*DP is not restored while in Dynamo Configuration Mode (Awakening) | |||
}} | |||
| DP Using Skill = | |||
<font color="4488FF">'''DP Using Skill'''</font> | |||
*Only 20% of DP is consumed while in Dynamo Configuration Mode (Awakening). | |||
| Nasod Armor Combo= | |||
<font color="CDAFEE">'''Nasod Armor Command Connection'''</font> | |||
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening) | |||
{{#switch:{{{2|}}} | |||
| Base = | |||
*Nasod Armor Commands are acquired after 1st job advancement. | |||
}} | |||
| Phase Shift= | |||
<font color="00FF24">'''Activate Position Change'''</font> | |||
*Once set, press the skill key again to activate. | |||
*Uses 5 MP to switch the location of you and the dummy | |||
| Pylons= | |||
<font color="4488FF">'''Consecutive Casting'''</font> | |||
*Can cast up to 3 pylons within a short period. | |||
| Quicksilver Accel= | |||
<font color="FFC000">'''Back Flash'''</font> | |||
*Press the skill key during skill to flash backwards. | |||
*Consumes 10 MP upon use. | |||
| Drone Activator= | |||
<font color="4488FF">'''Influenced by [[Install - Drone Activator|<font color="4488FF">Drone Activator</font>]]'''</font> | |||
*Fires automatically at a marked target and inflict 20% more damage. | |||
| Dynamo Factory= | |||
<font color="FFC000">'''Dynamo Factory Mode'''</font> | |||
*<font color="FF4444">Dynamo Factory activation: 30 DP</font> | |||
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | |||
*Use "{{{2|}}}" if in {{{2|}}} mode. | |||
*If another mode is already active, the mode will be switched and you will receive 1 <font color="00FF24">Dynamo mutation point</font>. | |||
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}} | |||
| Shooting Chaser=130 | |||
| Ultimate Fury=200 | |||
| Starfall=200 | |||
| Zero Kelvin Generator=200 | |||
| Charged Impulser=120 | |||
| #default=100 | |||
}} MP.</font> | |||
*Duration: 30 Seconds | |||
| Overlimit={{#switch:{{{2|}}} | |||
| SA= | |||
<font color="4488FF">[[Nasod Armor Mode - Overlimit|'''Overlimit''']]</font> | |||
*Configuration Mode (Awakening) will consume DP and the consumption will be partially recovered as MP. | |||
*Dissolution Mode (Non-Awakening) will consume MP and the consumption will be partially recovered as DP. | |||
| P= | |||
<font color="FFC000">'''Overlimit'''</font> | |||
*Cooldown of Special Actives skills are increased by 1.3 times (1.6 times in PvP) while in Dynamo Configuration Mode (Awakening). | |||
*Consume DP and recover MP while in Dynamo Configuration Mode (Awakening). | |||
*Consume MP and recover DP while in Dynamo Dissolution Mode (Non-Awakening). | |||
| #default= | |||
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font> | |||
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. | |||
}} | |||
| Nasod Armor Teleport= | |||
<font color="FFC000">'''Teleport'''</font> | |||
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening). | |||
| Space Crack= | |||
<font color="FFC000">'''Moving Shot'''</font> | |||
*Pressing the skill key while moving forward will deal additional hits. | |||
*The additional hits consume MP (DP in awakening). | |||
| SoT= | |||
<font color="FFC000">'''Time Traveler'''</font> | |||
*Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points | |||
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | |||
*This ability has top priority over other resurrection skills. | |||
*Records up to 50% of Maximum HP in dungeons, and up to 30% of Maximum HP in the arena. | |||
*If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds. | |||
*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills. | |||
| Maximum Strike= | |||
<font color="FFC000">'''Temporal Blades'''</font> | |||
*Press the skill key to fire at the target that was last hit | |||
*Temporal Blades won't fire if a target is not attacked within 2 seconds | |||
*Temporal Blades will pierce and explode | |||
*For every 1 Temporal Blade unused, recover 25 MP (DP in awakening) when its duration expires | |||
| Void Field= | |||
<font color="FFC000">'''Spatial Maintenance'''</font> | |||
*Holding down the skill key will maintain the spatial field. | |||
*Additional hits consumed MP (DP in Awakening). (Maximum 100) | |||
| Moonlight Rhapsody= | |||
<font color="FFC000">'''Rhapsody'''</font> | |||
*The debuff will be applied in 1 second intervals over the skill's duration. | |||
*When the target is hit, damage will be dealt according to the number of applied stacks. | |||
| Reverse Stigma= | |||
<font color="FFC000">'''Recall'''</font> | |||
*Pressing the skill button again will transfer the marked target to the recorded position. | |||
*Invincible or named targets cannot be transferred. | |||
*The transition consumes 20 MP (DP in Awakening). | |||
| Hallucination= | |||
*[[Status Effects|Illusion of Fire]]: 10 Seconds of Burning Damage. | |||
*[[Status Effects|Illusion of Water]]: 10 Seconds of Weakness, Attack/Movement Speed Decreased, Jump speed increased. | |||
*[[Status Effects|Illusion of Poison]]: 10 Seconds of Poison Damage, Movement/Jump Speed decreased. | |||
| Reverse Gravitational Field= | |||
<font color="FFC000">'''Reverse Gravitational Field'''</font> | |||
*Maintains Gravitational Field in a super armor state while holding skill key. | |||
*Consumes 5 MP per additional hit. (Max 6 hit) | |||
<!-- Lu/Ciel's Mechanics --> | |||
| Ciel = | |||
<font color="4488ff">'''Switching Skill (Ciel)'''</font> | |||
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used. | |||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | |||
| Lu = | |||
<font color="FF4444">'''Switching Skill (Lu)'''</font> | |||
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used. | |||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | |||
| LuCiel = | |||
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font> | |||
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used. | |||
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used. | |||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | |||
| PhantomRush = | |||
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font> | |||
*<font color="FF4444">Ciel will switch to Lu</font> when [Rush] is used. | |||
*<font color="4488ff">Lu will switch to Ciel</font> when [Rush] is used. | |||
*Gain 1 [[Combination|Combination Point]] when switching. | |||
| Combination = | |||
<font color="00FF24">'''Combination Skill'''</font> | |||
*Can only be used with a full [[Combination|Combination Gauge]].{{#switch:{{{2|}}} | |||
| Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]]) | |||
}} | |||
| Soul Collector= | |||
<font color="d4b5ff">'''Soul Collection'''</font> | |||
*Gather a soul on each hit (5 hits in Arena) | |||
*Cooldown time of 1 second for a max of 5 stacks | |||
*Gathered souls can be used for certain skills. (As noted in affected skills' tooltips) | |||
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]]. | |||
| Sniper Mode= | |||
<font color="d4b5ff">'''Sniper Mode'''</font> | |||
*Rapid fire with {{CZ}}, Charged shots with {{CX}}. | |||
*Aim using the up and down movement keys. | |||
*Consumes 10 MP per second when not firing. | |||
*Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached. | |||
| Demonic Breath= | |||
<font color="d4b5ff">'''Enhanced Flame'''</font> | |||
*Press the skill key again to increase the strength of the fire by 10 stages. | |||
*Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage. | |||
| Chain= | |||
<font color="FFC000">'''Chain Skill'''</font> | |||
*{{#switch:{{{2|}}} | |||
| Ruinous Impact=Consecutively press the skill key to automatically cast the '''[[Dark Crescent]]''' skill. (Must have acquired the skill) | |||
| Demonic Breath=Press the skill key during the Breath to activate '''[[Eschaton]]'''. (Must have acquired the skill) | |||
| Fantasy Impromptu=Press the skill key again to automatically activate '''[[Fantasy Impromptu - 2nd Movement]]'''. (Must have acquired the skill) | |||
}} | |||
| Fantasy Impromptu= | |||
<font color="FFC000">'''Moving Shot'''</font> | |||
*During Shooting Mode, forward and backward movement is allowed. | |||
| Shadow= | |||
<font color="FFC000">'''Shadow'''</font> | |||
*Damage Absorption: Absorbs 20% of the damage the user would take. | |||
*Shadow's Health: 25% of the user's health (12.5% in PvP) | |||
*Lowers the Magical Attack and Defense of enemies that touch the shadow. | |||
| Tribute= | |||
<font color="FFC000">'''Tribute'''</font> | |||
*Activates for every '''[[Soul Collector|Gathered Soul]]''' gained | |||
*Recovers the Awakening Gauge | |||
*Increases buff duration | |||
*Activates once every 5 seconds | |||
| Noble Presence= | |||
<font color="FFC000">'''Noble Presence'''</font> | |||
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks. | |||
*Magic Attack increased. | |||
*Duration: 30 seconds | |||
| Sacrifice= | |||
<font color="FFC000">'''Sacrifice'''</font> | |||
*Activates for every debuff that is applied | |||
*Chance of removing a debuff with '''[[Soul Collector|Gathered Soul]]''' | |||
| Soul Sigil= | |||
<font color="FFC000">'''Soul Sigil'''</font> | |||
*Enhances the attacks with the summon target's weapon property. | |||
*Fires an enhanced attack after every 5th normal attack. | |||
| Swift Smash= | |||
<font color="FFC000">'''Enhanced'''</font> | |||
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to increase damage by 35%. | |||
| Shadow Bolt= | |||
<font color="FFC000">'''Shadow Bolt'''</font> | |||
*Demon Spears explode when hitting either a target or the ground. | |||
*Hold down the Skill key to gain Super Armor and drop spears from the magic circle. | |||
*Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out. | |||
| Twilight Judgment= | |||
<font color="FFC000">'''Demon Bullet'''</font> | |||
*Load: 3 Bullets | |||
*Gain Super Armor when firing | |||
*Does not switch to Ciel when firing the final bullet as Lu | |||
*Duration : 60 seconds | |||
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP) | |||
| Spectral Spear= | |||
<font color="FFC000">'''Bursting Souls'''</font> | |||
*Souls from the spear will trace targets depending on the number of "Gathered Souls". | |||
| Descent Spear= | |||
<font color="FFC000">'''Descent Spear'''</font> | |||
*Every time a Switching or Combination skill is used, size and damage increases by 5% (Max 5 times). | |||
*At maximum size, the spear will pull surrounding enemies into the explosion when fired. | |||
*Duration : 30 seconds | |||
| Creeping Terror= | |||
<font color="d4b5ff">'''Granted Terror '''</font> | |||
*Creeping Terror is applied with every hit. | |||
*Target's attack power is decreased. | |||
*Cooldown of 1 second in between stacks for a max of 5. | |||
*"Burst of Terror" is activated by Special Actives for additional damage. | |||
| Apollyon= | |||
<font color="d4b5ff">'''Terror Absorption'''</font> | |||
*Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800 | |||
*Stage is enhanced by 1 for every debuff removed (Max 5 times) | |||
*Size +6% and Damage +2% per stage | |||
| Shackling Chain= | |||
<font color="FFC000">'''Shackling Chains'''</font> | |||
*Binds a maximum of five targets. | |||
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds. | |||
| Summon Darkness= | |||
<font color="FFC000">'''Dark Control'''</font> | |||
*HP: Identical to the user (35% in PvP) | |||
*Blood Contract: Shares a certain amount of damage taken with the user | |||
*Immune to skill delay/buff/debuff. | |||
*Pressing the skill key again will unsummon the demon and recover some MP. | |||
*Duration: 30 seconds | |||
| Darkness Cutter= | |||
<font color="FFC000">'''Darkness Cutter'''</font> | |||
*When used while [Summon Darkness]'s demon is active, the demon will momentarily possess Ciel to increase range by 2 times and damage by 1.3 times. | |||
| Phantom Blade= | |||
<font color="FFC000">'''Stigma of Ghosts'''</font> | |||
*If the 'Ambush Attack' portion is successful, it will apply max [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks. | |||
| Dancing Blade= | |||
<font color="FFC000">'''Chase'''</font> | |||
*Press the skill key again within 1 second to activate it again (Max 2 times) | |||
*MP Consumption: 90 (First cast) > 60 > 30 | |||
| PhantomRushA= | |||
<font color="FFC000">'''Phantom'''</font> | |||
*Memorize the hit target. | |||
*Duration : 10 seconds | |||
| PhantomRushB= | |||
<font color="FFC000">'''Rush'''</font> | |||
*Consume 1 Combination Point upon use. | |||
*Press the [Skill Key] again when [Phantom] hits an enemy to warp to the back of the memorized enemy. | |||
| Bloodlust= | |||
<font color="FFC000">'''Blood Craving'''</font> | |||
*Command/Active attacks gain a chance to inflict a double hit. | |||
*Attack is increased while defense is decreased. | |||
*Additional damage is increased while damage reduction is decreased. | |||
*Immune to disabling-type status effects. | |||
| Nightmare= | |||
<font color="FFC000">'''Nightmare'''</font> | |||
*Press the [Skill Key] to track down and hit nearby enemies. | |||
*Every hit uses 1 Combination Point (Up to 10 times) | |||
| AltarOfEvil= | |||
<font color="FFC000">'''Madness'''</font> | |||
*Super Armor while active | |||
*ZZZZ and XXX(Hold) commands are added. | |||
*[[Death Touch]] : Absorp HP/MP from a single target. | |||
*[[Mortal Fear]] : Inflicts stun and deals wide additional damage. | |||
*[[Thorns of Hell]] : Surrounding wide-area attack. | |||
*[[Dark Plasma]] : Far frontal wide-area attack. | |||
*[[Abyssal Gate]] : Frontal wide-area attack. | |||
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled. | |||
*Duration : 30 seconds. (9 seconds in Arena) | |||
| DeathTouch= | |||
<font color="FFC000">'''Hands of Demonic Energy'''</font> | |||
*Grab hold of the nearest enemy to deal continuous damage. | |||
*Decreases the move/jump speed of the held enemy. | |||
*Releases the held enemy if it goes out of range. | |||
*Restores 1% MP per second while holding an enemy. | |||
*Duration : 5 seconds. | |||
| MortalFear= | |||
<font color="FFC000">'''Demonic Energy Explosion'''</font> | |||
*For the duration, enemies take 20% additional damage. | |||
*Duration : 10 Seconds. | |||
| PhantomCircle= | |||
<font color="FFC000">'''Phantom Circle'''</font> | |||
*Maximize and Natural HP/MP Recovery is increased. | |||
| DesperadoA= | |||
<font color="FFC000">'''Bars of Restriction'''</font> | |||
*Restrain enemy for 1 second. | |||
*When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds. | |||
| DesperadoB= | |||
<font color="FFC000">'''Shoot'''</font> | |||
*The more restrained enemies there are, damage will increase after shooting. | |||
| SinisterMind= | |||
<font color="FFC000">'''Demon Realm Seed'''</font> | |||
*Upon attack, grows to deal continuous damage. | |||
*After 10 seconds, growth damage is dealt once more with hitstun. | |||
| Transcendence= | |||
<font color="FFC000">'''Manic Demon Form'''</font> | |||
*Super Armor State | |||
*ZZZZ and XXX(Hold) commands added. | |||
*[[Shadow Fury]] : Pierce through enemies in front and absorb MP. | |||
*[[Shrewd Cutter]] : Wide-area tracking attack. | |||
*[[Brutal Rush]] : | |||
*[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence|[Silencing]]] debuff granted | |||
*[[Genocide Cross]] : | |||
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. | |||
*Duration : 30 seconds. | |||
| ShadowFury= | |||
<font color="FFC000">'''Shadow Raid'''</font> | |||
*Burn 2 MP from the enemy for every hit. | |||
*Recover 1 MP for every hit. | |||
| BrutalRush= | |||
<font color="FFC000">'''Brutal Scar'''</font> | |||
*Defense decrease by 20% for a certain duration. | |||
*Duration : 7 seconds. | |||
| SilentRage= | |||
<font color="FFC000">'''Demonic Energy Explosion'''</font> | |||
*Skills cannot be used for the duration. | |||
*Duration : 5 seconds. | |||
| Punisher= | |||
<font color="FFC000">'''Demonic Spread'''</font> | |||
*Explodes after 2 seconds, burning mana and reducing knockdown. | |||
*Transfers to nearby enemies. (Up to 5 enemies) | |||
*The transferred [Demonic Spread] is only 50% as effective. | |||
| Execution= | |||
<font color="FFC000">'''Bloody Execution'''</font> | |||
*Charge ahread and collect enemies before slashing in Bloodlust state. | |||
*The attack will have damage increased by 30% and range increased by 50%. | |||
| GardenOfHaures= | |||
<font color="FFC000">'''Demon Realm Garden'''</font> | |||
*Demon Realm Plants expand every 2 seconds. | |||
*Deals continuous damage without hitstun. | |||
*Reduces all speeds by 15%. | |||
*Reduces all defenses by 15%. | |||
*Mother Health : 50% of caster's HP (25% in PvP). | |||
<!-- Rose's Mechanics --> | |||
| ECP Skill= | |||
<font color="4488ff">'''ECP Using Skill'''</font> | |||
*Consumes ECP instead of MP. | |||
*Upon activating Over Strike, skill cannot be used. | |||
| Over Strike= | |||
<font color="FF0000">'''Over Strike'''</font> | |||
*Upon activating [[ECP System#Over Strike|Over Strike]], skill attack power increases. | |||
| Silver Bullet= | |||
<font color="FFCC00">'''Silver Bullet'''</font> | |||
*Increases normal bullet command's damage to 115% for 15 Seconds. | |||
| M-137 Gatling Gun= | |||
<font color="FFCC00">'''M-137 Gatling Gun'''</font> | |||
*Aim by moving {{CU}} / {{CD}}. | |||
*Fire 3 bullets with the {{CZ}} or {{CX}} key for 10 MP. | |||
*While in standby, consume 7 MP per second. | |||
*While in standby, moving ({{CL}}/{{CR}}) or using 200 MP will cancel the skill. | |||
| M-3 Flamethrower= | |||
<font color="FFCC00">'''M-3 Flamethrower'''</font> | |||
*Hold the skill key to consume 7 MP and deal additional attacks with increased damage and range. | |||
| Weapon Switch= | |||
<font color="FFCC00">'''Weapon Switch'''</font> | |||
*Switches to [{{{2|}}}] immediately upon cast. | |||
| Flame Strike= | |||
<font color="FFCC00">'''Flame Strike'''</font> | |||
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP) | |||
| Pampero Booster= | |||
<font color="FFCC00">'''Pampero Booster'''</font> | |||
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP) | |||
| Heavy Weapon Skills= | |||
<font color="FFCC00">'''Applied Skills'''</font> | |||
*[[Barbecue!]] | |||
*[[M-137 Gatling Gun]] | |||
*[[M-3 Flamethrower]] | |||
*[[Flame Strike]] | |||
*[[FM-31 Grenade Launcher]] | |||
*[[Laser Rifle]] | |||
*[[Quantum Bomb]] | |||
*[[Operation Raze]] | |||
*[[FM-92 MK2 Lancer SW]] | |||
*[[Pampero Booster]] | |||
*[[X-1 Extruder]] | |||
*[[Plasma Shock]] | |||
| War Machine= | |||
<font color="FFCC00">'''Weapon of War'''</font> | |||
*Heavy Weapon Special active attacks ignores guard and also ignores damage reduction stat with certain chance. | |||
| Effective Weapon Management= | |||
<font color="FFCC00">'''Efficient Arms'''</font> | |||
*Chance of all special active skill cooldowns decreasing when using Heavy Weapon special actives. | |||
| Headshot= | |||
<font color="FFCC00">'''Head Shot'''</font> | |||
*Pierces through all enemies. | |||
*33% chance of dealing double damage. | |||
| Double Gunhawk= | |||
<font color="FFCC00">'''Tracking Hawk'''</font> | |||
*Press the skill key to throw an additional 2 times. | |||
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%. | |||
*Does not return if you are too far from the skill. | |||
*Additional throws grants Super Armor effect and immunity against disable type status effects. | |||
| Fake Shot= | |||
<font color="FFCC00">'''Fake Shot'''</font> | |||
*Upon successful revolver hit, shoot from behind the enemy. | |||
*Upon a failed hit, recover half of the consumed ECP. | |||
| Chain Snatch= | |||
<font color="FFCC00">'''Remove'''</font> | |||
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets) | |||
| Sonic Spike= | |||
<font color="FFCC00">'''Nimble Judgment'''</font> | |||
*While using the skill, use the <nowiki>[</nowiki>{{CL}}/{{CR}} + Skill Key] to adjust the direction of the attack. | |||
| Gun Dance= | |||
<font color="FFCC00">'''Skilled Shooter'''</font> | |||
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, recover all ECP and fire an evasive shot in an invincible state. | |||
| Revolver Mastery= | |||
<font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font> | |||
*1st Job: [[Chain Snatch]] | |||
*1st Job: [[Gun Dance]] | |||
*2nd Job: [[Bloody Carnival]] | |||
*2nd Job: [[Bloody Spike]] | |||
*2nd Job: [[Bloody Chain]] | |||
*2nd Job: [[Kill Point]] | |||
*2nd Job: [[Bloody Road]] | |||
*Transcendence: [[Chain Viper]] | |||
*Transcendence: [[Dancing Rush]] | |||
*Transcendence: [[Punishment]] | |||
| Chain Revolver/Blade= | |||
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | |||
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | |||
| Moving Shot= | |||
<font color="FFCC00">'''Elusive Motion'''</font> | |||
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots) | |||
*For each additional shot, Movement Speed is increased by 2% for 10 seconds. | |||
*While using the skill, movement and jumping is possible. | |||
*Press the {{CX}} key to adjust the direction. | |||
| Western Fire= | |||
<font color="FFCC00">'''Western Fire'''</font> | |||
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | |||
*Knockdown Rate Decrease by 30. | |||
| Bloody Carnival= | |||
<font color="FFCC00">'''Wild Dance'''</font> | |||
*Repeatedly press skill key to add additional hits. (Max of 5 times, consumes 10 MP per hit) | |||
| Chain Skills= | |||
<font color="FFCC00">'''Chain Skill'''</font> | |||
*Base: [[Needle Sobat]] | |||
*1st Job: [[Head Shot (Rose)|Head Shot]] | |||
*2nd Job: [[Western Fire]] | |||
*2nd Job: [[Bloody Chain]] | |||
| Multi Head Shot= | |||
<font color="FFCC00">'''Shooting Mode'''</font> | |||
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times) | |||
*50% chance to deal double damage. | |||
*When firing additional shots, press the {{CX}} key to recover all ECP. | |||
*Hold the [Directional] key and press the {{CZ}} key to adjust direction. | |||
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots) | |||
*When in standby during shooting mode, consume 10 MP per second. | |||
| Kill Point= | |||
<font color="FFCC00">'''Imprisoned Prey'''</font> | |||
*Enemies hit will have a decrease of all Defense Power for 1.5 seconds. | |||
*Reduction of Defense Power is increased by 3% per enemy hit. (Max 15%) | |||
| Bloody Chain= | |||
<font color="FFCC00">'''Raid'''</font> | |||
*If the chain gunblade hits, pressing the [Skill Key] again to rush forward and attack. (When casted, Super Armor State) | |||
| Gun Guard A= | |||
<font color="FFCC00">'''Gun Guard'''</font> | |||
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard. | |||
*During Gun Guard, damage taken from common attacks and active skills are reduced. | |||
| Gun Guard B= | |||
<font color="FFCC00">'''Back Counter'''</font> | |||
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds) | |||
| Saw Blade= | |||
<font color="FFCC00">'''Weaken Wound'''</font> | |||
*Decreases all Defense and MP recovery for 5 seconds. | |||
| Snake Chain= | |||
<font color="FFCC00">'''Snake Chain'''</font> | |||
*Chain spreads to enemies nearby and connects up to 5 entities. | |||
*Connected enemies get attack speed decreased, [Bleed] and shares 20% damage received by the caster for the duration of the debuff. | |||
| Chain Blade Attacks= | |||
<font color="FFCC00">'''Chain Blade Attacks'''</font> | |||
*{{CDRU}}{{CZ}}<nowiki>[</nowiki>{{CX}}<nowiki>]</nowiki> | |||
*{{CDRU}}{{CX}}~{{CX}}<nowiki>[</nowiki>{{CZ}}<nowiki>]</nowiki> | |||
*[[Chain Snatch]] | |||
*[[Bloody Carnival]] | |||
*[[Bloody Spike]] | |||
*[[Bloody Chain]] | |||
*[[Kill Point]] | |||
*[[Bloody Road]] | |||
*[[Chain Viper]] | |||
*[[Rushing Dance]] | |||
| Battlefield Angel= | |||
<font color="9370DB">'''Nitro Motor'''</font> | |||
*Use the [Dash] key to activate while in the air. | |||
| G-35L Flash Grenade= | |||
<font color="FFCC00">'''Electric Shock'''</font> | |||
*Inflicts damage every 2 seconds for 5 seconds. | |||
| Freezing Bullet= | |||
<font color="FFCC00">'''Freezing Bullet'''</font> | |||
*Changes command bullets to frozen shots. | |||
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]]. | |||
| Freezing Grenade= | |||
<font color="FFCC00">'''Freezing Grenade'''</font> | |||
*Enemies hit will be inflicted with a [Freeze] state. | |||
*Able to install in intervals of 0.5 sec. | |||
*Can also be used in midair | |||
| EMP Storm= | |||
<font color="FFCC00">'''EMP'''</font> | |||
*Burns Mana during electric field emission. | |||
*Pulls in enemies during electric field overheating. | |||
| Servo Nitro= | |||
<font color="FFCC00">'''Servo Nitro'''</font> | |||
*Aerial Movement charges increased. | |||
*Aerial Movement movement speed increased. | |||
*Gain an advantage when attacking while in the air. | |||
| Neil Sniping= | |||
<font color="FFCC00">'''Neil Sniping'''</font> | |||
*Press a [Directional Key] to move the target scope. | |||
*Press the [Skill Key] to fire. | |||
*{{CZ}} forces skill to end. | |||
*{{CX}} fires a single shot. | |||
*When forcing skill to end, recover 25 MP for each remaining shot | |||
*[[Status Effects/Faint|[Stuns]]] for 2 seconds on successful hit. | |||
| Photon Bomb= | |||
<font color="FFCC00">'''Electromagnetic Field'''</font> | |||
*Movement / Jump Speed are decreased by 50%. | |||
*Lasts for 5 seconds. | |||
| C4 Remote Control= | |||
<font color="FFCC00">'''C4 Remote Control'''</font> | |||
*Explodes after 10 seconds | |||
*Can trigger explosion with [Skill Key] after setting all explosives. | |||
| Pressure Grenade = | |||
<font color="FFCC00">'''Pressure Grenade'''</font> | |||
*Enemies hit will be inflicted with [[Status Effects|Burn]]. | |||
*Possible to throw in intervals of 0.5 sec. | |||
*Can also be activated midair. | |||
| Blazing Bullet= | |||
<font color="FFCC00">'''Blazing Bullet'''</font> | |||
*Command bullets gain explosive properties for 15 seconds. | |||
*Explosions deal 100%, 50% and 30% of the original command's damage. | |||
| Arsenal Reinforcement= | |||
<font color="FFCC00">'''Arsenal Reinforcement'''</font> | |||
*Increases the retention time of loaded attributed bullets. | |||
*Increases the effect duration of attributed bullets. | |||
*Allows you to reload/use grenade skills in midair. | |||
| Attributed Bullets= | |||
<font color="FFCC00">'''Attributed Bullets'''</font> | |||
*[[Rising Shot|Silver Bullet]] | |||
*[[Freezing Bullet]] | |||
*[[Blazing Bullet]] | |||
| Grenade Skills= | |||
<font color="FFCC00">'''Grenade Skills'''</font> | |||
*[[G-35L Flash Grenade]] | |||
*[[G-18C Freezing Grenade]] | |||
*[[G-96 Pressure Grenade]] | |||
| M18A1 Claymore= | |||
<font color="FFCC00">'''M18A1 Claymore'''</font> | |||
*Can remote detonate using skill key. | |||
*Explodes by itself after 15s with more damage. Chance of giving [[Status Effects/Bleed|[Bleed]]] debuff to hit targets. | |||
| Robot Bomb Reaction Skill= | |||
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font> | |||
*{{#switch:{{{2|}}} | |||
| KS-83=Explodes immediately when [[Robot Detonation]] is used. | |||
| GaleForce=Upon casting [Robot Detonation], explodes at a specified location (Gale Force is re-summoned after Explosion). | |||
| #default=Upon casting [Robot Detonation], explodes at a specified location. | |||
}} | |||
| Robot Detonation= | |||
<font color="FFCC00">'''Robot Detonation'''</font> | |||
*Connect with [Robot Detonation Reaction Skill]. | |||
| Mechanic Mastery= | |||
<font color="FFCC00">'''Reinforced Units'''</font> | |||
*[[RX-78 Land Runner]] | |||
*[[Air Mecha : Gale Force]] | |||
*[[Ez-8 Count Down]] | |||
*[[Ex-S Viper]] | |||
*[[Sparrow Factory]] | |||
*[[G-0 Battleroid]] | |||
*[[Armored Tempest]] | |||
| Sparrow Factory= | |||
<font color="FFCC00">'''Sparrow Factory'''</font> | |||
*Ejects one of 10 sparrow units every 0.4 seconds. | |||
*The sparrow factory automatically tracks and intercepts the closest target. | |||
*When the duration ends, the sparrows and factory explode at their current location. | |||
| Limit Over= | |||
<font color="FFCC00">'''G Limiter Release'''</font> | |||
*[[G-0 Battleroid]]: Fires 10 additional missiles. | |||
*[[G-1 Corona]]: Continuous firing speed increased by 50%. | |||
*[[G-2 Rolling Thunder]]: Charge time shortened by 50%. | |||
*[[G-3 Raptor]]: Knockdown reduction added. | |||
*[[G-4 Frisbee]]: Attack range increased by 30%. | |||
| G Transform Mode= | |||
<font color="00FF24">'''G Transform Mode'''</font> | |||
*Consumes 15 ECP to activate transform standby. | |||
*During transformation, consume {{#switch:{{{2|}}} | |||
| G-1 Corona=100 MP | |||
| G-2 Rolling Thunder=150 MP | |||
| G-3 Raptor=30 ECP | |||
| G-4 Frisbee=200 MP | |||
| G-Ex Ancient Buster=200 MP | |||
}} to reuse to cast [{{{2|}}}] | |||
*Upon transformation switch, "G-Core Extension" buff is applied | |||
| G-Core Extensions={{#switch:{{{2|}}} | |||
| G-1= | |||
<font color="FFCC00">'''G-1 Corona'''</font> | |||
*Fire energy bullets consecutively behind user. | |||
*Upon pressing Skill Key repeatedly, consumes 35 ECP and increased burst speed by 20%. | |||
| G-2= | |||
<font color="FFC000">'''G-2 Rolling Thunder'''</font> | |||
*Can attack up to 5 time with skill key input. | |||
**(Can be activated in all situations) | |||
*Energy change every 1 second when in attack standby. (Max 3 stacks) | |||
**Upon max charge, range is increased by 30% and damage is increased by 10%. | |||
| G-3= | |||
<font color="FFC000">'''G-3 Raptor'''</font> | |||
*Target and Enemy in front and attack continuously. | |||
**(First hit will cause hitstun, tracking distance decreased in PvP) | |||
| G-4= | |||
<font color="FFC000">'''G-4 Frisbee'''</font> | |||
*Circles the user for 7 seconds, attacking enemies nearby and then exploding. | |||
*Upon pressing the Skill Key repeatedly, consume 35 ECP and increase damage by 15%. | |||
| G-Ex= | |||
<font color="FFC000">'''G-Ex Ancient Buster'''</font> | |||
*Pressing [Skill key] will cause shock wave in the surroundings, lifts all targets and hits multiple times. | |||
| #default= - | |||
}} | |||
| Mecha Generator= | |||
<font color="FFCC00">'''MP generating skills'''</font> | |||
*[[RX-78 Land Runner]] | |||
*[[Air Mecha : Gale Force]] | |||
*[[Ez-8 Count Down]] | |||
*[[Ex-S Viper]] | |||
*[[Sparrow Factory]] | |||
*[[G-0 Battleroid]] | |||
*[[EX-C Viper]] | |||
*[[Armored Tempest]] | |||
<!--Ain's Mechanics--> | |||
| Chant = | |||
<font color="ffcc66">'''Chant Skill'''</font> | |||
*Responds to [Eid], the essence of the communion with the El. | |||
| Projection = | |||
<font color="4488FF">'''Projection Skill'''</font> | |||
*Skill uses projected weapon created from the borrowed power of god | |||
| Explosion = | |||
<font color="00ffcc">'''Cycle Chant : Explosion'''</font> | |||
*While [Skill Key] is held down, consume 25 MP to add chants | |||
*With additional chants, damage and range increases (Up to 2 times) | |||
| Abschluss = | |||
<font color="00ffcc">'''Isolated World'''</font> | |||
*Hold [Skill Key] to be immune to all damage (Max 5 seconds) | |||
*Consume additional 5 MP per second when the prism is maintained | |||
| Erst Bohren = | |||
<font color="00ffcc">'''Erst · Bohren'''</font> | |||
*Hold the [Skill Key] to aim the attack up/down | |||
*After throwing the spear, press the [Skill Key] again to move to the position of the spear | |||
| Dritt Stilett = | |||
<font color="00ffcc">'''Dritt · Stilett'''</font> | |||
*Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds) | |||
*Lock-on to the enemy hit dismissed in 2 seconds | |||
*Gain 6 MP per unit after duration | |||
*Duration : 10 seconds | |||
| Dritt Stilett KR = | |||
<font color="00ffcc">'''Dritt · Stilett'''</font> | |||
*Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds) | |||
*Lock-on to the enemy hit dismissed in 2 seconds | |||
*Duration : 10 seconds | |||
| Bohren Vereisen = | |||
<font color="00ffcc">'''Cycle Chant : Freezing'''</font> | |||
*Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 3 seconds. | |||
| Schwert Platzen = | |||
<font color="00ffcc">'''Granted Power'''</font> | |||
*Body size is increased by 1.3 times | |||
*All attribute resistances are increased by 100 | |||
*All hits will ignore guard status | |||
*Commands/Active Skills gain a 15% chance to double attack | |||
*Duration : 10 seconds | |||
| Säbelhieb Sequenz = | |||
<font color="00ffcc">'''Consecutive Slash'''</font> | |||
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance. | |||
| Continuous Projection = | |||
<font color="00ffcc">'''Consecutive Projection'''</font> | |||
*MP consumption for all projection skills is decreased. | |||
*When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance. | |||
| Drehen Hintern = | |||
<font color="00ffcc">'''Rear Attack'''</font> | |||
*Inflict [[Status Effects/Faint|[Faint]]] for 1.5 seconds at a 50% chance. | |||
| Zweit Schneiden = | |||
<font color="00ffcc">'''Zweit · Schneiden'''</font> | |||
*Casts additional slashes depending on the charging stage. | |||
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash]. | |||
*Consume 25 MP per charge. | |||
| Dritt Attentat = | |||
<font color="00ffcc">'''Silent Assassination'''</font> | |||
*Penetrates all targets. | |||
*Damage increased by 10% per [[Status Effects/Bleed|[Bleed]]] stack. | |||
| Fessel Heilig = | |||
<font color="00ffcc">'''Gleipnir'''</font> | |||
*Hit targets are inflicted with [[Status Effects/Holy Shackle|[Holy Shackle]]]. | |||
*HP is equal to 10% of the caster's maximum HP (half in PvP). | |||
*Dissappears when its HP reaches 0 or when the duration is over. | |||
*Duration: 15 Seconds. | |||
<font color="00ffcc">'''Holy Shackle'''</font> | |||
*All defenses of the target are decreased by 10%. | |||
*When target travels too far away, pull the target back in and activate [Regression Shock] | |||
*When the target is pulled back in, duration is reduced by 7 seconds each time. | |||
| Viert Werfen Speer = | |||
<font color="00ffcc">'''Viert'''</font> | |||
*When the assault fails, recover half of the consumed MP. | |||
*Range is decreased by 22% in PvP. | |||
<font color="00ffcc">'''Werfen Speer'''</font> | |||
*Penetrates all targets. | |||
*[Spear Throw] ignores the targets' defense (Dungeon only). | |||
| Viert Werfen Speer KR = | |||
<font color="00ffcc">'''Werfen Speer'''</font> | |||
*Penetrates all targets. | |||
*[Spear Throw] ignores the targets' defense. | |||
| Zweit Sicheln = | |||
<font color="00ffcc">'''Slaughter'''</font> | |||
*Inflict the max stack of [[Status Effects/Bleed|[Bleed]]] to the hit target. | |||
<font color="00ffcc">'''Overpower'''</font> | |||
*Special function activated when attacking the target in [Super Armor] state. | |||
**Dungeon : Damage is increased by 1.5 times. | |||
**PvP : Damage is decreased by 50% and and the target is forcibly knocked down. | |||
| Fantasiegebilde Speer = | |||
<font color="00ffcc">'''Fantasiegebilde Speer'''</font> | |||
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance. | |||
*Fantasiegebilde Speer lasts for 7 seconds. | |||
| Autosuggestion = | |||
<font color="00ffcc">'''Autosuggestion'''</font> | |||
*You and your party members gain the [[Status Effects/Autosuggestion|[Autosuggestion]]] buff. | |||
*Max HP/MP is increased by 1.5 times (1.3 times for party members). | |||
*Movement Speed is increased by 1.3 times (1.2 times for party members). | |||
*Awakening Charge is increased by 3 times (1.5 times for party members). | |||
*Duration: 15 Seconds. | |||
| Autosuggestion KR = | |||
<font color="00ffcc">'''Autosuggestion'''</font> | |||
*You and your party members gain the [[Status Effects/Autosuggestion|[Autosuggestion]]] buff. | |||
*Max HP is increased by 1.5 times (1.3 times for party members). | |||
*Max MP is increased by 1.2 times. | |||
*Own Movement Speed is increased by 1.3 times. | |||
*Awakening Charge is increased by 3 times (1.5 times for party members). | |||
*Duration: 15 Seconds. | |||
| Reinforced Projection = | |||
<font color="00ffcc">'''Projection Enhancement'''</font> | |||
*Give [[Status Effects|Projection Enhancement]] buff when projection is attempted (Max 50 stacks) | |||
*All attack power and critical damage are increased per stack. | |||
*When duration is up, 7 stacks are removed at a time. | |||
| Reinforced Projection KR= | |||
<font color="00ffcc">'''Projection Enhancement'''</font> | |||
*Give [[Status Effects|Projection Enhancement]] buff when projection is attempted (Max 30 stacks) | |||
*All attack power and critical damage are increased per stack. | |||
*When duration is up, 5 stacks are removed at a time. | |||
| Brocken Phantasm = | |||
<font color="00ffcc">'''Broken Phantasm'''</font> | |||
*The skill will follow the curve of paths and pierce through all targets. | |||
*Consume 5 MP per second after a max charge. | |||
*Upon a max charge, radius is increased by 33% and damage is increased by 10%. | |||
| Dritt Gelerechi= | |||
<font color="00ffcc">'''Dritt · Gelerechi'''</font> | |||
*Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds. | |||
| Fragarach = | |||
<font color="00ffcc">'''Fragarach'''</font> | |||
*Charging for 1 sec. will increase the damage and the size of the projectile by 1.5 times. | |||
| Still Lenze = | |||
<font color="00ffcc">'''Still Lenze'''</font> | |||
*Hit targets are inflicted with [[Status Effects/Silence|[Silence]]] for 3 seconds. | |||
| Dritt Erosion = | |||
<font color="00ffcc">'''Dritt · Erosion'''</font> | |||
*Inflict [[Status Effects/Leg Wound|[Leg Wound]]] status. | |||
*Duration: 5 seconds | |||
| Zweit Ritus = | |||
<font color="00ffcc">'''Zweit · Ritus'''</font> | |||
*Reduce knockdown when hit by [Magical Power Explosion]. | |||
*When the [Stab] fails, recover half of the consumed MP. | |||
| Brennen Pantasma Boden = | |||
<font color="00ffcc">'''Burning Land of Projection'''</font> | |||
*Gives additional damage to commands/Actives are used within the radius. | |||
*[Projected Dagger]: Hit targets are inflicted with [[Status Effects/Bleed|[Bleed]]] at a 100% chance. | |||
*[Projected Longsword]: Hit targets are inflicted with [[Status Effects/Faint|[Stun]]] for 1 second at a 50% chance. | |||
*[Projected Spear]: Penetrate all targets and give a 100% critical hit. | |||
| Bewachsen Feste Gott Waffe= | |||
<font color="00ffcc">'''Shower of Goddess's Weapon'''</font> | |||
*All hits ignores defensive effects. | |||
*Gives a certain chance to trigger [Critical] hit. | |||
| Eid Weise = | |||
<font color="00ffcc">'''Eid Weise'''</font> | |||
*Can obtain an [Eid] during the skill. | |||
*When [Eid] is at full, <font color="00ffcc">[Convert All]</font> to the selected Eid. | |||
*Press the [Skill Key] again to obtain or convert the selected [Eid]. (Can be selected mid-air) | |||
*Fires [Eid Light] when the [Eid] is obtained. | |||
| Noble Pledge = | |||
<font color="00ffcc">'''Noble Pledge'''</font> | |||
*Create an [Eid] every 3 seconds when standby. | |||
*Create an [Eid] when the last hit of a certain command is successful. | |||
*Dash Jump [X]~[XXX]: Projectiles changed to inflict [El Dain] status. | |||
| Eid={{#switch:{{{2|}}} | |||
| P = | |||
<font color="ffcc66">'''Eid'''</font> | |||
*When casting [Eid:Cycle] skills, consume the most recent [Eid] and gain an effect. | |||
**[Eid:Mut]: Increase Damage and ignore Guard. | |||
**[Eid:Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | |||
**[Eid:Wille]: Increase attack range and inflicts [[Status Effects/Slow|[Slow]]] debuff at a certain chance. | |||
*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]]) | |||
| Creation = | |||
<font color="ffcc66">'''Eid : Creation'''</font> | |||
{{#switch:{{{3|}}} | |||
| Eid Weise = | |||
*Create 1 selected [Eid]. | |||
| Echo Licht = | |||
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].<br>(Cannot be obtained from retracting [Cycle Projectile]) | |||
| Ruhig = | |||
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | |||
| Lied Schwach = | |||
*Randomly create 1 [Eid] when creating [Cycle Circle]. | |||
| Verschmelzen = | |||
*Create [Eid] when hit by [Ring of Agony · Explosion]. | |||
}} | |||
| #default = | |||
<font color="ffcc66">'''Eid : Cycle'''</font> | |||
*Consume 1 of the most recent [Eid]. | |||
*Applies the effect of the consumed [Eid]. | |||
*Can be used even when you do not have any [Eids]. | |||
}} | |||
| Edel Eid={{#switch:{{{2|}}} | |||
| P = | |||
<font color="33cccc">'''Edel Eid'''</font> | |||
*Requires 3 identical [Eids]. | |||
*Changes the form of skills that respond to [Edel Eid]. | |||
| #default= | |||
<font color="33cccc">'''[Edel Eid Response Skill]'''</font> | |||
*Consumes 1 [Edel Eid]. | |||
*Changes the form of the skill when consuming [Edel Eid]. | |||
}} | |||
| Swaying El= | |||
<font color="ffff99">'''Swaying El Keim'''</font> | |||
{{#switch:{{{2|}}} | |||
| P = | |||
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills. | |||
*When hitting an enemy with the [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff, [Eid: Cycle], [Edel Eid Response] skill damage is increased by 5%. (Max: 3 Stacks) | |||
| #default= | |||
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}]. | |||
}} | |||
| Angriff = | |||
<font color="00ffcc">'''Angriff'''</font> | |||
*Can charge the skill by holding the [Skill Key]. | |||
*While charging, maintain the [Reconstruction] state. | |||
*While charging, consumes 15 MP per second. | |||
*Max Charge Time : 3 Seconds. | |||
| Echo Licht = | |||
<font color="00ffcc">'''Echo Licht'''</font> | |||
*[Cycle Projectile] will retract to your location. | |||
*[Cycle Projectile] will explode and deal damage in the surrounding area upon retracting. | |||
| Vertieidi = | |||
<font color="00ffcc">'''Vertieidi'''</font> | |||
*Pushes away all targets hit by [Swift Cycle]. | |||
*On successful hit, fires [Cycle Projectiles] that chase nearby targets. | |||
*Recover 50% of the consumed MP on failed hit. | |||
| Wind Einfallen = | |||
<font color="00ffcc">'''Wind Einfallen'''</font> | |||
*Decrease the target's Movement Speed by 25% when hit by [Opening Chant]. | |||
*Press the [Skill Key] again to cause [Chant Explosion] and inflict [[Status Effects/Faint|[Stun]]] for 5 seconds on hit enemies. | |||
| Blatt Blume = | |||
<font color="00ffcc">'''Cycle Chant : Transform'''</font> | |||
*Can use the skill without [Edel Eid]. | |||
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Fire of Bravery | |||
**[Cycle Chant · Continuance]'s damage is increased by 1.5 times. | |||
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Truth of Nature | |||
**Continuously recovers allies' HP/MP by 6% within the radius. (0.5% in PvP) | |||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Will of Penetration | |||
**Decrease the target's physical/magical defense by 50% within the radius. (25% in PvP) | |||
| Requiem = | |||
<font color="00ffcc">'''Ultimate El'''</font> | |||
*Cycle Chant summons the [El Light]. | |||
*Can use the skill without [Edel Eid]. | |||
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Foggy Darkness | |||
**[Foggy Darkness] will pull in surrounding targets and explode. | |||
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Creation Light | |||
**Combine 2 [Summoning Light] into [Creation Light]. | |||
**[Summoning Light] ignores the Super Armor Status. | |||
**Inflicts [[Status Effects/Stun|[Stun]]] for 5 seconds when hit by [Creation Light]. | |||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | |||
**Create [Ice Flowers] that transform into [Icy Wind] that homes in on nearby enemies. | |||
**Inflicts [[Status Effects/Slow|[Slow]]] debuff when hit by [Icy Wind]. | |||
| Alchimie Eid = | |||
<font color="00ffcc">'''Alchimie Eid'''</font> | |||
*All created [Eids] turn into the selected [Eid] while the skill is active. | |||
*Press the [Skill Key] again while the skill is active to change the selected [Eid]. | |||
| Inner Growth = | |||
<font color="00ffcc">'''Inner Growth'''</font> | |||
*Increase Max MP. | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="00ffcc">'''Self Strengthening'''</font> | |||
*Increase the size of {{CX}} projectiles. | |||
*[Power Gauge] gain/consumption is changed in proportion to the amount of [Eids] in possession. | |||
| Edel Lied= | |||
<font color="00ffcc">'''El's Domain'''</font> | |||
*Cycle Chant realizes the [El's Domain]. | |||
*Can use the skill without [Edel Eid]. | |||
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Tranquil Fury | |||
**[Tranquil Fury] will ignore 50% (25% in PvP) of the hit enemy's defense. | |||
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Judgment of Justice | |||
**Creates a multitude of [El Spheres] in the air that fall down and hit enemies individually. | |||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Sweeping Chill | |||
**[Sweeping Chill] will fly forward rapidly and hit enemies in its path. | |||
**On hit, enemies have their damage taken increased by 5% for 5 seconds. | |||
| Luft Versprengen = | |||
<font color="00ffcc">'''Luft Versprengen'''</font> | |||
*[El Kaim Storm] inflicts damage nearby, and increases all the user's speed by 10%. (Lasts for 10 seconds) | |||
| Stom Stark = | |||
<font color="00ffcc">'''Stom Stark'''</font> | |||
*Inflicts [[Status Effects/Faint|[Stun]]] for 3 seconds when hit by [Cycle Wave · Explosion]. | |||
| Ruhig = | |||
<font color="00ffcc">'''Ruhig'''</font> | |||
*Reduces Knockdown by 30 when hit by [Cycle Projectile]. | |||
*Create [Cycle Circle] at the max reach (Lasts for 7 Seconds). | |||
*[Cycle Circle] burns 10 MP from enemies hit and absorbs the same amount. | |||
| Elfe = | |||
<font color="00ffcc">'''Elfe'''</font> | |||
*Upon use, you can select the direction of the teleport by pressing [Skill Key + Left/Right Key]. | |||
*On hit with [Contract Chant], fires [Cycle Projectiles] that chase nearby targets. | |||
| Communion = | |||
<font color="00ffcc">'''Strong Bond'''</font> | |||
*Reduces MP consumption of [Edel Eid Response Skill] if the previously used [Edel Eid Response Skill] was a different form.<br>(Includes basic form that does not consume [Edel Eid]) | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="00ffcc">'''Communion'''</font> | |||
*Reduces cooldown of [Edel Eid Response Skill] when [Eid] is consumed through [Eid:Cycle] skill. | |||
| Proof Eid = | |||
<font color="00ffcc">'''Proof Eid'''</font> | |||
*Critical/Maximize stats are permanently increased. | |||
*[[Alchimie Eid]] can be used without the replacement action. | |||
*When [Eid] is consumed in the [Spiritualism] state, awakening duration is increased. | |||
| Vertrauen Melodie = | |||
<font color="00ffcc">'''Vertrauen Melodie'''</font> | |||
*Grants the [[Status Effects/El's Blessing|[El's Blesssing]]] buff to party members within the radius of [Atmospheric Waves]. | |||
*Recover 5 MP per ally inflicted with [El's Blesssing]. (Max 15) | |||
*[El's Blesssing] increases ally's magical attack power by 10% and reduces damage taken by 10% for 20 seconds. | |||
| Vertrauen Melodie KR= | |||
<font color="00ffcc">'''Vertrauen Melodie'''</font> | |||
*Grants the [[Status Effects/El's Blessing|[El's Blesssing]]] buff to party members within the radius of [Atmospheric Waves]. | |||
*Recover 5 MP per ally inflicted with [El's Blesssing]. (Max 15) | |||
*[El's Blesssing] increases caster's magical attack power by 10% and reduces damage taken by allies by 10% for 20 seconds. | |||
| Verschmelzen = | |||
<font color="00ffcc">'''Verschmelzen'''</font> | |||
*Inflicts [[Status Effects/Ring of Agony|[Ring of Agony]]] to the connected enemy further then 500 distance<br>: Deal damage over time and explode. | |||
*Inflicts [[Status Effects/Ring of Restraint|[Ring of Restraint]]] to the connected enemy closer then 500 distance<br>: Decrease knockdown rate and restrain the target for 1 second upon explosion. | |||
| Windhose = | |||
<font color="00ffcc">'''Windhose'''</font> | |||
*[Atmospheric Vortex] will pull targets hit along with it. | |||
*The two [Cycle Projectiles] explode at the destination. | |||
| Satz Aurora = | |||
<font color="00ffcc">'''Cycle Chant : Revelation'''</font> | |||
*Can use the skill without [Eids]. | |||
*Create a [Cycle Alternate Dimension] that lasts 15 seconds | |||
*Creates an unlimited number of [Eids] and grants Super Armor within the radius of the [Cycle Alternate Dimension]. | |||
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Wrath of the Goddess | |||
**Instantly kill enemies who's HP is below 1330% of the caster's magical attack<br>(PvP: Instantly kill enemies who's HP is below 266% of the caster's magical attack) | |||
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Echo of Recovery | |||
**Recover 30 MP per target hit. | |||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Cold | |||
**On hit, inflicts [[Status Effects/Frozen|[Freeze]]] for 5 seconds. | |||
| Wechsel = | |||
<font color="07a785">'''Seed Absorption'''</font> | |||
*Increase Physical/Magical Attack and Critical Damage for 7 seconds depending on the growth stage. | |||
| Alptraum= | |||
<font color="07a785">'''Power Release'''</font> | |||
*Cause Explosion after 3 seconds. | |||
*Immunity to all disabling status before Explosion. | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="07a785">'''Nightmare'''</font> | |||
*Cause Tornado for 5 seconds after explosion. | |||
*Hit targets are inflicted with [[Status Effects/Nightmare|[Nightmare]]] for 1 second at a 25% chance. | |||
*[[Status Effects/Nightmare|[Nightmare]]]: Movement controls reverse. | |||
| Wavering Faith= | |||
<font color="07a785">'''Seed of Chaos'''</font> | |||
*Auto create Stage 1 when entering battle field. | |||
*Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached. | |||
*While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked. | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="07a785">'''Absorption'''</font> | |||
*Obtain 2 when using Active skills and obtain 4 when using Special Active skills. | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="5e65f3">'''Henir's Power'''</font> | |||
*Reach up to 2 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 2. | |||
*Reach up to 3 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 3. | |||
*Increase Awakening duration depending on the obtained Absorption amount when Awakening. | |||
*Grant special effect when using [Henir Release] Skills. | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="07a785">'''Unstable Power'''</font> | |||
*Have a chance of obtaining twice the Absorption when using skills. | |||
*Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown) | |||
| Wavering Faith KR= | |||
<font color="07a785">'''Seed of Chaos'''</font> | |||
*Auto create Stage 1 when entering battle field. | |||
*Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached. | |||
*While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked. | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="07a785">'''Absorption'''</font> | |||
*Obtain 2 when using Active skills and obtain 4 when using Special Active skills. | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="5e65f3">'''Henir's Power'''</font> | |||
*Reach up to 2 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 2. | |||
*Reach up to 3 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 3. | |||
*Increase Awakening duration depending on the obtained Absorption amount when Awakening. | |||
*Grant special effect when using [Henir Release] Skills. | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="07a785">'''Unstable Power'''</font> | |||
*Have a chance of obtaining twice the Absorption when using skills. | |||
| Schmerz= | |||
<font color="07a785">'''Fragment of Pain'''</font> | |||
*Fragment damage will increase up to 1.5 times. | |||
| Reflexion= | |||
<font color="07a785">'''Conditioned Reflex'''</font> | |||
*Summon 4 Reflex Spheres. (Duration: 10 Seconds) | |||
*Reflex Spheres disappear after dealing 3 hits. | |||
*The remaining Reflex Spheres creates 2 Homing Projectile when the skill key is pressed again. | |||
*Homing Projectile will home the closest target and cause Explosion. (Homing Range decrease in PvP) | |||
*After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres. | |||
| Henir Release= | |||
<font color="5e65f3">'''Henir Release'''</font> | |||
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}} | |||
| Entfernen=damage is increased up to 1.2 times depending on enemy's current HP. | |||
| Brechen=Dark Chaos damage is increased by 1.3 times. | |||
| Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's max MP. | |||
| Totentanz=awakening duration is increased by 1 second per hit enemy. | |||
| Abgrund=obtain 1 Absorption everytime the projectile explodes. | |||
| Chaos Feld=3 MP is burned per hit. | |||
| Befeiung Feld=each enemy that has been hit successfully will increase [Released Power] by 1 stack. | |||
}} | |||
| Nichts Feld= | |||
<font color="07a785">'''Realm of Void'''</font> | |||
*All element resistance increased. | |||
*All element activation chance increased. | |||
*Absorb Magical projectiles. | |||
*Duration: 10 Seconds. | |||
| Awakening= | |||
<font color="07a785">'''New Power'''</font> | |||
*Max MP Increased. | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="5e65f3">'''Henir Reinforcement'''</font> | |||
*During Henir (Awakening) mode, the last blow of certain commands changes. | |||
**XXZ[Z] : Damage increased by 2 times. | |||
**→→ZZZ[X(Hold)] : Burn 2 MP per hit. | |||
**ZZZ[Z] : Range increased by 1.5 times. | |||
**ZZZZ[→Z] : Burn 2 MP per hit. | |||
**→→↑ZZZ[X] : Radius increased by 1.5 times. | |||
| Fesseln= | |||
<font color="07a785">'''Shackle Link'''</font> | |||
*Summon Shackle Link to a hit target. | |||
*Recover HP/MP every second during duration of Shackle Link. | |||
*Shackle Link last for 5 seconds and breaks if the target is distanced. | |||
*(Radius of Shackle Link decreased by 33% in PvP.) | |||
| Leere= | |||
<font color="07a785">'''Void Cry'''</font> | |||
*Hit target is inflicted with [[Status Effects/Silence|[Silence]]] status at a 50% chance when hit by explosion. | |||
| Mauer= | |||
<font color="07a785">'''Unknown Barrier'''</font> | |||
*Burn 50% of inflicted damage. | |||
*Cannot Burn damage when inflicted damage exceeds current HP. | |||
*Duration: 5 Seconds. | |||
| New Belief= | |||
<font color="07a785">'''Unfamiliar Enlightenment'''</font> | |||
*Cooldown of all skills decrease when using Special Active Skills. (Except Wedding Skill/Hyper Active) | |||
*MP consumption of Henir Release Skills decreased during Henir (Awakening) state. | |||
| New Belief KR= | |||
<font color="07a785">'''Unfamiliar Enlightenment'''</font> | |||
*While in Henir (Awakening) state, when using a <font color="5e65f3">'''Henir Release'''</font> skill, all skill cooldown is decreased. (Excluding Hyper Active/Wedding skill) | |||
*While in Henir (Awakening) state, <font color="5e65f3">'''Henir Release'''</font> skill MP consumption is decreased. | |||
| Ruler of the Abyss= | |||
<font color="07a785">'''Ruler of the Abyss'''</font> | |||
*Gain [[Status Effects|[Ruler of the Abyss]]] state after using Special Active skills 3 times. | |||
<font color="07a785">'''Encroaching Chaos'''</font> | |||
*Inflict hit target with [[Status Effects|[Encroaching Chaos]]] when using Command or Active skills during Henir (Awakening) state. (1 second cooldown) | |||
| AwakenedWillApostasia= | |||
<font color="07a785">'''Awakened Will'''</font> | |||
*Decrease the knockdown value of commands. | |||
*Increase the number of absorption. | |||
*When the power gauge reaches the maximum value, [Power: Cycle mode] is activated by default. | |||
| Moder= | |||
<font color="07a785">'''Corrupt Fragment'''</font> | |||
*Leave a mark that lasts for 5 seconds on the target hit by the fragment. | |||
*Press the skill key again during the duration to consume 10 MP and teleport to the back of the marked enemy to attack. (Super Armor while attacking after teleport) | |||
| ChaosFeld= | |||
<font color="07a785">'''Thorny Field'''</font> | |||
*Creates a spiky field that inflict [[Status Effects/Bleed|[Bleed]]] debuff around the caster. | |||
| Recreation= | |||
<font color="07a785">'''[[Wechsel|<font color="07a785">Wechsel</font>]] Reinforcement'''</font> | |||
*When the skill is used, have a chance to reduce the cooldown of all skills by 50% (Except Wedding Skill/Hyper Active). | |||
{{!}}- | |||
{{!}} | |||
{{!}}<font color="07a785">'''[Seed Absorption] Buff Enhancement'''</font> | |||
*The following stats increase additionally: | |||
**Physical / Magical Defense | |||
**Awakening Charge Rate / Awakening Duration | |||
{{!}}- | |||
{{!}} | |||
{{!}}<font color="07a785">'''Twisted Authority'''</font> | |||
*Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle Mode] per surrounding enemy. | |||
| Shining Presence= | |||
Edel Eid Effect | |||
*Edel Eid (Mut): Increase Attack Power | |||
*Edel Eid (Rein): Increase MP Recovery when attacking/attacked. | |||
*Edel Eid (Wille): Increase All Speed | |||
| Shining Presence2= | |||
Power: Cycle Magic | |||
*When [Power: Cycle Magic] is activated, nearby allies will be increased (Excludes Ain in [Power: Cycle Magic] Mode) | |||
| Harmony= | |||
Harmony | |||
*Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased | |||
*[Eid: Mut]: Damage Increase 2 times | |||
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times | |||
*[Eid: Wille]: Target Area Increase 20% | |||
<!--Laby'sMechanics--> | |||
| Yucky! = | |||
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds. | |||
| I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}} | |||
| Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes. | |||
| Milky Way = Decrease Attack Power and Defense when hit by starlight. | |||
| Everybody, Punch = Attacked enemy will become groggy. | |||
| Sunshower = Heals HP and MP for allies within the range of the rain. | |||
| Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light. | |||
| It's Windy = All Speed increase for a certain duration for allies within the wind's realm. | |||
| Got You! = Caught enemies will be frozen. | |||
}} | |||
| Laby's Friend? = | |||
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react. | |||
| Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}} | |||
| Poco...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.) | |||
*Roll ahead while attacking enemies when it appears. | |||
*Fire homing projectiles when reacting | |||
*Each Growth Stage will increase damage of homing projectiles by 10% | |||
| Wooki...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.) | |||
*Attack short range ahead when it appears. | |||
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded) | |||
*Each Growth Stage will increase cooldown reduction by 0.2 sec. | |||
| Zumyu...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.) | |||
*Create a black hole when it appears. | |||
*Warp next to Laby and spin attack when reacting | |||
*Each Growth Stage will increase Spin Attack damage by 10% | |||
| Bibi...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.) | |||
*Apply a debuff that decreases Physical Defense when it appears. | |||
*Warp next to the closest enemy and apply a bleeding debuff with a biting. | |||
*Each Growth Stage will increase bleeding debuff stacks. | |||
}} | |||
| See You Next Time = [See You Next Time] | |||
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP) | |||
*Each stage will increase explosion damage by 10% | |||
| Look! = <font color="fa77ba">'''Let's Look Together!'''</font> | |||
*Use 4 Sentimental Points | |||
*Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points) | |||
| Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font> | |||
*Damage Reduction for 5 sec. | |||
*Physical/Magical Attack Power Increase for 10 sec. | |||
<!-- | <!-- Skill Traits --> | ||
| Empowered = Damage increased to {{{2|}}}% | |||
| Gigantic = Skill size increased to {{{2|}}}% | |||
| Light ={{#switch:{{{2|}}} | |||
| ECP = ECP Usage decreased to {{{3|}}}% | |||
| MP/DP = MP/DP Usage decreased to {{{3|}}}% | |||
| #default = MP Usage decreased to {{{2|}}}% | |||
}} | |||
| Heavy = Damage increased to 144%<br>Cooldown increased to 120% | |||
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | |||
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}% | |||
| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | |||
| Critical = {{#switch:{{{2|}}} | |||
| ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP) | |||
| #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP) | |||
}} | |||
| Haste = Cooldown decreased to {{{2|}}}% | |||
| Regenerating (1) = {{#switch:{{{2|}}} | |||
| ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage | |||
| #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | |||
}} | |||
| Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}% | |||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}% | |||
| Evil = Skill will burn {{{2|}}} MP per hit | |||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | |||
| Killing Blow (1) = Skill effect's duration increased to {{{2|}}}% | |||
| Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}% | |||
| Absorbing =MP Gain of the skill increased to {{{2|}}}% | |||
| Persistent =Skill will reduce {{{2|}}} KD per hit | |||
| Awakened = Skill changed to be {{{2|}}} | |||
| Persistent2 = Range and duration increased to {{{2|}}}% | |||
<!--Force Skills --> | |||
| Force= | |||
{{#switch:{{{2|}}} | |||
| Aging= | |||
<font color="FFC000">'''Aging'''</font> | |||
*Upon use during awakening, damage is increased by 30% | |||
*Upon being attacked by explosion, an [Aging] debuff is applied for 20 sec. (8 seconds in PvP) | |||
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80% | |||
| LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again. | |||
*Use 70% of [[Leap Attack]] MP Cost. | |||
| Maximum Strike= | |||
<font color="FFC000">'''Temporal Sphere'''</font> | |||
*Grow in size every sec for 5 sec. Each stage, this sphere will increase in size, damage, and range by 6%. | |||
*Skill Duration: Max 15 sec. | |||
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies. | |||
| Void Field= | |||
<font color="FFC000">'''Spatial Maintenance'''</font> | |||
*Create a zone where the skill was activated. | |||
*After a certain duration, the attacks won't flinch. | |||
| Shackling Chain= | |||
<font color="FFC000">'''Shackling Chains'''</font> | |||
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds. | |||
| Summon Darkness= | |||
<font color="FFC000">'''Darkness Demon'''</font> | |||
*HP: 5.22 times the Caster. (57.5% in PvP) | |||
*Immune to skill delay/buff/debuff. | |||
*Pressing the skill key again will unsummon the demon and recover some MP. | |||
*Duration: 30 seconds | |||
| Shadow= | |||
<font color="FFC000">'''Shadow'''</font> | |||
*Decrease Magical Attack Power/Defense of enemies hit by the shadow. | |||
| Swift Smash= | |||
<font color="FFC000">'''Enhanced'''</font> | |||
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30. | |||
| AltarOfEvil= | |||
<font color="FFC000">'''Madness'''</font> | |||
*Super Armor while active | |||
*ZZZZ and XXX(Hold) commands are added. | |||
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front. | |||
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster. | |||
*{{SkillType|M}} [[Thorns of Hell/ModA|Thorns of Hell]] : | |||
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front | |||
*{{SkillType|M}} [[Abyssal Gate/ModA|Abyssal Gate]] : | |||
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds. | |||
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled. | |||
*Duration : 30 seconds (15 in Arena). | |||
| Desperado= | |||
<font color="FFC000">'''Bars of Restriction'''</font> | |||
*Restrain enemy for 1 second. | |||
| GardenOfHaures= | |||
<font color="FFC000">'''Demon Realm Garden'''</font> | |||
*Create homing demonic energy while the Demonic Plant is alive. | |||
*All speed and defense decrease by 15% for 3 sec. when hit by homing demonic energy. | |||
*Demonic Plant HP : 50% of caster's HP (25% in PvP). | |||
| Double Gunhawk= | |||
<font color="FFCC00">'''Tracking Hawk'''</font> | |||
*Press the skill key to thrown an additional 2 times. | |||
*When the revolvers return, the duration increases by 1 sec. | |||
*Additional throws grants Super Armor effect and immunity against disable type status effects. | |||
| Gun Dance= | |||
<font color="FFCC00">'''Skilled Shooter'''</font> | |||
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in [[Status Effects/Faint|[Stun]]] for 3 seconds. | |||
| Western Fire = | |||
<font color="FFCC00">'''Western Fire'''</font> | |||
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | |||
*Knockdown Rate Decrease by 30. | |||
| Freezing Grenade= | |||
<font color="FFCC00">'''Freezing Grenade'''</font> | |||
*Enemies hit will be inflicted with a [Freeze] state. | |||
*Able to install in intervals of 0.5 sec. | |||
*Can also be used in midair | |||
*Upon exploding, slows enemies' moving speed | |||
| C4 Remote Control = | |||
<font color="FFCC00">'''C4 Remote Control'''</font> | |||
*Explodes after 15 sec. | |||
*After equipping all, pressing the [Skill Key] will cause them to explode. | |||
| Pressure Grenade = | |||
<font color="FFCC00">'''Pressure Grenade'''</font> | |||
*Enemies hit will be inflicted with [[Status Effects|Burn]]. | |||
*Can also be activated midair. | |||
| G-0 Battleroid= | |||
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font> | |||
*Upon casting [Robot Detonation], explodes at a specified location. | |||
| Zweit Schneiden = | |||
<font color="00ffcc">'''Zweit · Schneiden'''</font> | |||
*Depending on the stage, cast additional slashes. | |||
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash]. | |||
*While Charging summon 2 [Projection Swords] (Max 6) | |||
*Consume 30 MP per charge. | |||
| Autosuggestion = | |||
<font color="00ffcc">'''Autosuggestion'''</font> | |||
*You gain the [[Status Effects|[Autosuggestion]]] buff | |||
*Max HP/MP is increased by 1.5 times | |||
*Awakening Duration is increased by 30 seconds | |||
*When using a '''Projection Skill''', gain 1 additional [Projection Enhancement] buff stack | |||
*Duration: 20 Seconds. | |||
| Autosuggestion KR = | |||
<font color="00ffcc">'''Autosuggestion'''</font> | |||
*You gain the [[Status Effects|[Autosuggestion]]] buff. | |||
*Max HP is increased by 1.5 times | |||
*Max MP is increased by 1.2 times | |||
*Awakening Duration is increased by 30 seconds | |||
*When using a '''Projection Skill''', gain 1 additional [Projection Enhancement] buff stack | |||
*Duration: 20 Seconds. | |||
| Stom Stark= | |||
<font color="00ffcc">'''Stom Stark'''</font> | |||
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion]. | |||
| Ruhig= | |||
<font color="00ffcc">'''Ruhig'''</font> | |||
*Reduce Knockdown by 3 per hit when hit by [Cycle Projectile]. | |||
*Enemies hit by [Cycle Explosion] will burn 5 MP per hit. | |||
| Windhose= | |||
<font color="00ffcc">'''Windhose'''</font> | |||
*Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times. | |||
*Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]]. | |||
| Requiem = | |||
<font color="00ffcc">'''Ultimate El'''</font> | |||
*Cycle Chant summons the [El Light]. | |||
*Can use the skill without [Edel Eid]. | |||
*Randomly create 3 Eids. | |||
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Darkness | |||
**[Darkness] will explode, leaving [Dawn] in its place. | |||
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Harmonious Light | |||
**[Harmonious Light] splits in two. | |||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Bitter Chill | |||
**[Bitter Chill] deals damage and freezes for 5 sec. | |||
| Alptraum= | |||
<font color="07a785">'''Power Release'''</font> | |||
*Cause 3 Explosions upon skill use. | |||
| Fesseln= | |||
<font color="07a785">'''Shackle Link'''</font> | |||
*Summon Shackle Link to a hit target. | |||
*Decrease speed during duration of Shackle Link. | |||
*Shackle Link last for 5 seconds and breaks if the target is distanced. | |||
*(Radius of Shackle Link decreased by 33% in PvP.) | |||
}} | |||
<!-- Miscellaneous Mechanics --> | <!-- Miscellaneous Mechanics --> | ||
Line 155: | Line 1,703: | ||
*Uses one when Hyper Active skill is used. (Cannot be used without it) | *Uses one when Hyper Active skill is used. (Cannot be used without it) | ||
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence. | *<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence. | ||
| True = | |||
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>''' | |||
*{{#switch:{{{2|}}} | |||
<!-- Generic True Skills --> | |||
| MPUsage = MP Usage is decreased by {{{3|10%}}}. | |||
| Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}} | |||
| #default = Damage is increased by {{{2|1.2}}} times. | |||
| MPCooldown = Cooldown is decreased by 1 second. | |||
*MP Usage is decreased by 20%. | |||
| MaxHits = Number of hits is increased. | |||
| Range = Range is increased by {{{3|}}} times. | |||
| Radius = Radius is increased by {{{3|}}} times. | |||
| ExplosionRange = Explosion Range is increased by 1.3 times. | |||
| Speed = Speed is increased by {{{3|}}} times. | |||
| SpeedRange = Moving speed and range are increased by {{{3|}}} times. | |||
| SpeedDamage = Damage is increased by 1.1 times. | |||
*Casting Speed is increased by 1.3 times. | |||
| Duration = Duration is increased by {{{3|1.5}}} times. | |||
| DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}} | |||
| Air = Can be used in midair. | |||
| KD = Each hit reduces Knockdown by {{{3|}}}. | |||
| MPBurn = Each hit will burn {{{3|2}}} MP. | |||
| SuperArmor = Grants Super Armor when casting. | |||
<!-- Elsword's True Skills --> | |||
| IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted. | |||
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | |||
| SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased. | |||
| SwordFall = Conwell amount increased by 2. | |||
| MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | |||
| ImpactSmash = Shockwave range is increased by 1.2 times. | |||
| ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed. | |||
| Sandstorm= Initial Hit has 100% Critical Hit Rate. | |||
| CounterAttack=Recover 15 MP upon successful counter. | |||
| ImperialCrusher= Casting speed increased by 1.5 times. {{*}}Last hit causes hard flinch to prevent enemies from launching in the air. | |||
| GrandCross= All speed decrease increased by 10% {{*}}All defense reduction increased by 5%. | |||
| StormBlade=Give 20% increase in Maximize for a short time. | |||
| PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration. | |||
| FinalStrike=Casting speed increase and final hit provides large hitstun. | |||
| PhantomSword=Give increase in Critical Damage. | |||
| SwordBlasting=Swords are fired forward and can pierce 2 targets. | |||
| TripleSaber=MP Usage is decreased by 10. | |||
*Cooldown is decreased by 1 second. | |||
| EnchantBreaker=Elemental Resistance reduction increased by 30. | |||
<!-- Aisha's True Skills --> | |||
| Teleport = Casting Speed is increased by 50%. | |||
*When cast, grants Super Armor. | |||
| BindingCircle = MP Usage is decreased by 10. | |||
*Can be used while in midair but has an extra 5 seconds added to its cooldown. | |||
| ChainFireball = Damage is increased by 1.1 times. | |||
*MP Usage is decreased by 10%. | |||
| FlameWave = Damage is decreased by 30%, but skill will hit twice. | |||
| MagicMissile = Skill will inflict hitstun for a longer duration. | |||
| DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%. | |||
| PoisonousCloud = Duration and Range increased by 1.3 times. | |||
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | |||
| EnergyDrain = Ranged Increased from 700 to 900. | |||
| EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%. | |||
| ManaSteal = MP Absorbed increased by 5. | |||
| HellDrop = Tracking speed increased by 20%. | |||
| ShadowBody = Further increases Magical Attack power by 2%, MP gain by 3%. | |||
| DarkBurst = Last hit no longer pushes targets away. | |||
| ElementalBody = MP absorption per projectile increased by 1. | |||
| ChainBurst = Last hit no longer pushes targets away. | |||
<!-- Rena's True Skills --> | |||
| ArcShot = Fire 2 more arrows. | |||
| GuidedArrow = Damage Penalty decreased. | |||
| WindWall = Duration is increased by 1 second. | |||
| ExplosiveTrap = 25% chance of throwing 2 traps. | |||
| Fatality = Increased chance of critical hit. | |||
| BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20) | |||
| BackKickR = After casting Back Kick, press skill key again to perform an additional kick. (MP cost 20) | |||
| DiveKickBombing = Black Hole feature added when charging forward. | |||
| Nature'sForce = MP Gain decreased lessened to -10%. | |||
| ViolentAttack = Each hit of the Descending Drill will burn 2 MP. | |||
| SharpFall = [Shockwave] Damage increased depending on height of the fall. | |||
| SlideDoubleKick = MP recovery for failed hit increased to 75%. | |||
| CrazyShot = Last hit no longer launches. | |||
| StigmaShot = Increase movement speed reduction by 10% | |||
| Gungnir = Damage of Magic Spears are increased by 1.2 times. | |||
| FreezingArrow = Explosion damage added upon hit. | |||
| Eldrasil'sFury = Seed duration increased by 3 seconds. | |||
| BriarTrap = Traps are more difficult to shake off. | |||
| TrappingArrow = Each hit of the Poison Mist will burn 5 MP. | |||
| SeedofWrath = 20% chance of throwing 2 traps. | |||
| FuriousEngage = Last hit no longer launches. | |||
| MaximumPain = Forward movement distance increased. | |||
| PointFire = Tracking state occurs faster. | |||
| AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots. | |||
<!-- Raven's True Skills --> | |||
| ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb | |||
| ShockwaveDivider = 50% chance of ignoring damage reduction and guard. | |||
| ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times. | |||
| HellDive = Grants Super Armor to the first hit. | |||
| HarpoonSpear = Additonal explosions occur in the area the chain explosion passes. | |||
| SonicSlash = MP burn per slash increased by 1. | |||
| SupersonicDraw = Increases skill key hold duration by 1 second. | |||
| GigaDrive = Attack Power Increase effect is increased by 1.5 times. | |||
| ShockwaveCutter = Give an increase in Maximize for a short time. | |||
| LimitCrusher = 100% stun chance when fully charged. | |||
| Archenemy = Additional javelins and cast speed increased. | |||
| WildCharge = Charge time reduced by 30%. | |||
| EnchantHand = Hitstun time increased and cast speed increased. | |||
| XCrash = Recover 30% MP on failed hit. | |||
| PowerBomb = Reduces target All Speeds by 15% for 5 seconds. | |||
| HellfireGatling = Give an increase in Maximize for a short time. | |||
| IgnitionCrow = Cast speed increased. | |||
| IfritFlame = Spitfire firing rate increased by 33%. | |||
*Range is increased by 50%. | |||
<!--Eve's True Skills --> | |||
| PhotonFlash = Creates additional dummies. | |||
| Sentry = Nasod summon duration increased to 60 seconds. | |||
| ManaConversion = MP Recovery is increased by 20%. | |||
| MDA = Command/Active Damage Increase is increased by 2.5 times. | |||
| MEB = 25% chance to fire 2 Electron Balls. | |||
| Pressure= Cooldown is decreased by 33%. | |||
| HornetSting= Projectiles will follow the curve of paths. | |||
| AtomicBlaster= Fires plasma particle bullets with 100% critical chance. | |||
| TeslaShock= Increase knockdown reduction by 10. | |||
| SpearBurst = Assault Range is increased by 2 times. | |||
| SpearBurstR = Assault Range is increased by 1.2 times. | |||
| AssaultSpearJudgement= Generates black hole while spear is forming. | |||
| AtomicShield= Reduce enemy movement by 50% inside the shield. | |||
| SurfaceCutting= Piercing Slash cancels mana break. | |||
| Heaven'sFist= Remove damage penalty. | |||
| GenocideRipper= Prevent enemies from dashing for 5 second. | |||
| SpaceWrench= First hit damage increased. | |||
*Additional hit damage decreased. | |||
| ElectronicField= Dispersing Bullets changed to homing projectiles for certain time. | |||
| RiseonPride= High Voltage Current damage increased by 1.2 times. | |||
| ParticleRay= Can be adjusted while skill key is pressed. | |||
| ThousandStar= Shock Balls pierce once on mass release. | |||
| TaserPilum= Charge time reduced by 50%. | |||
| EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP. | |||
| IllusionThorns= Energy Field duration increased. | |||
| SinScissors= 50% chance for 100% critical rate | |||
| CriticalStrike= Bleed duration increased by 2 seconds. | |||
| NeedlesCutting= Homing range increased. | |||
| ElectronicMove= Allows you to move one more time. | |||
<!-- Chung's True Skills --> | |||
| Reload = Damage is increased by 1.2 times. | |||
*Reloads 3 Cannonballs | |||
| LeapAttack = Can press the skill key again to chain activate [[Back Blast]]. | |||
*Consumes only 50% of [[Back Blast]]''s MP consumption. | |||
| BurstWolf = No matter the distance, transfer 2 nearby member's debuff to the attacked enemy. | |||
| HeadShot = 25% chance to fire 2 bullets. | |||
| DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage. | |||
| ElasticBomb = 50% chance to throw bombs a second time. | |||
| BBS = 25% chance to throw an additional big bomb. | |||
| ArtilleryNova = Firing speed and range increased by 1.5 times. | |||
| IronHowling = Additional Shout MP cost decreased by 5. | |||
| Guard = Additional MP cost per second decreased by 2. | |||
| DeadlyShot = 50% chance of piercing once. | |||
| HeavyRailgun = Remove damage penalty. | |||
| MagnumShot = Cannonball consumption reduced by 1. | |||
| TacticalField =Damage Bonus increased to 20%. | |||
| ExcitingCrash=Awakening Charge Increase increased. | |||
| CannonPrison = Homing projectile travels faster. | |||
| FatalCannon = Magic Defense Decrease effect increased by 10%. | |||
<!--Ara's True Skills --> | |||
| GainForce = Recovers 1 additional Energy. | |||
| TempestDance = MP Usage is decreased by 20 MP. | |||
*Cooldown is decreased by 3 seconds. | |||
| FallingDragon = Damage is increased by 1.1 times. | |||
*Cooldown is decreased by 5 seconds. | |||
| SteelBody = Damage is decreased by 0.85 times. | |||
*Energy Usage is decreased by 1. | |||
| RockSmash = When cancelled, gain 1 additional Energy. | |||
| EightTrigramPalm = Damage is increased by 1.1 times. | |||
*Art Link Speed is increased by 1.2 times. | |||
| FireLotus=Movement speed and range increased by 1.5 times. | |||
| FlameLotusStrike = 2 additional seconds to use the skill again. | |||
| ChargingFury = Successful attack restore 1 additional Energy. | |||
| FierceSpearDance = Sweeping spear range Increased by 1.2 times. | |||
| WolfFang = 15% chance of summoning a big wolf. | |||
| Savor = When cancelled, gain 1 additional Energy. | |||
| SpellStorm = Hold the skill key to adjust the up/down trajectory. | |||
*Skill activates after 3 seconds or if the skill key is released. | |||
| SpecterRestraints = Damage is increased by 1.1 times. | |||
*Art Link Speed is increased by 1.2 times. | |||
| MoonlightSlash= Charge Time is decreased by 20%. | |||
| Suppression= Speed reduction increased by 10%. | |||
*Defense reduction increased by 10%. | |||
| RagingWave= Increase Armor Break chance to 33%. | |||
| CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | |||
| HighSpeed= Increase speed by 10% for 6 seconds. | |||
| EnergyBurst= Spirit Energy Usage is decreased by 1. | |||
| Repel= Spirit Energy Usage is decreased by 1. | |||
| BindEnergy=Enables skill to target enemies behind you | |||
| RakshasaInferno=MP Usage is decreased by 30. | |||
*Spirit Energy Usage is decreased by 1. | |||
| ManaDrain= Maximum drain increased to 3 targets. | |||
| DarknessSever= Cooldown is decreased by 1 second | |||
*MP Usage is decreased by 10. | |||
| FoxFire= Debuff duration is increased by 33%. | |||
| Necromancy= Increase Critical and Add Damage by 10%. | |||
| NecromancyKR= Increase Bravery Skill Damage by 5%. | |||
| FoxSpirit = Physical Defense Decrease effect increased by 5%. | |||
<!--Elesis' True Skills --> | |||
| Dodge&Slash = Dodge backwards by pressing the skill key + back direction key before the {{CZ}} attack | |||
| SonicAssault = Hold the skill key to charge the skill. | |||
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%). | |||
| StoicStrong = Receive 10% less damage while in Super Armor status. | |||
| RushingSword = Allows you to dash one more time. | |||
| SaberExtinction = Size and range are increased by 1.3 times. | |||
| Leap = Shockwave range increased by 1.5 times. | |||
| SwordofJudgement = Max damage charge time reduced by 50%. | |||
| DrasticCharge = Additional MP cost while charging reduced by 5 MP. | |||
| CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air. | |||
| GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50. | |||
| AvatarofFire = Range is increased by 1.2 times. | |||
| InfernalBlade = Last hit no longer launches. | |||
| FlameRose = Recover 50% MP on failed hit. | |||
| FlameOrb= Orb Duration is increased by 5 seconds. | |||
| InjectionStigma = Skill HP Consumption decreased by 10%. | |||
| BurningPhantom = Black hole range and power increased by 1.5 times. | |||
| FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added. | |||
| SoulIgnition=Buff duration is increased by 5 seconds. | |||
| ChaserSword = Forward movement distance increased. | |||
*Push distance decreased. | |||
| BloodFalls = Elemental Resistance Reduction increased by 100. | |||
| BloodSwamp = The amount of thorns is increased by 2 times but their damage is lowered to 70% | |||
<!--Add's True Skills --> | |||
| ParticleAccelerator = MP Usage is decreased by 20. | |||
* Cooldown is decreased by 5 seconds. | |||
| Dissolver = On successful hit, gains 1 additional DMP. | |||
| PulseCannon = Damage is increased by 1.1 times. | |||
* Casting Speed is increased by 1.3 times. | |||
| PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun. | |||
| Pylon = Decrease time between hits. | |||
| Magnetron = Create 1 extra magnetron. | |||
| PsychicStorm = Damage increased by 1.05 times per Mutation Point. (Max 3 Mutation Points) | |||
| QuicksilverAccel = Doesn't use Mutation Points in Dynamo Configuration Mode. | |||
| PsionicGenerator = Time between casting and explosion decreased. | |||
| Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%. | |||
| DelayedExplosion = Homing range increased by 1.5 times. | |||
| ChargedImpulser = Cooldown is decreased by 1 second. | |||
*MP Usage is decreased by 10. | |||
| ForceField = Force Field inflicts a debuff for 3 seconds. | |||
| ZeroKelvinGenerator = Shockwave generation frequency doubled. | |||
| SealofTime = Reduce Time Sickness duration to 30 seconds in PvE. | |||
| StardustShower =Ignores guard. | |||
*50% chance to have 100% critical rate. | |||
| MindBreak = Magic Attack Reduction increased by 1.3 times. | |||
| DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1. | |||
| QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit. | |||
<!-- Lu/Ciel's True Skills --> | |||
| TripleShot = Gains 1 additional Combination Point. | |||
| Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds. | |||
| FlickShot = Cause an additional explosion to the attacked enemy. | |||
*If there isn't another target, it will bounce off the same target | |||
| EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second. | |||
| HuntingPrey = 50% chance to stun for 1 second with the finishing blow. | |||
*Final Strike number of hits is increased. | |||
| TerrorChain = Chain Effect Range is increased by 1.5 times. | |||
| DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%. | |||
*MP Consumed per shot decreased by 30%. | |||
| LandCrasher= Damage is increased by 1.1 times. | |||
* Cooldown is decreased by 3 seconds. | |||
| PhantomRush=Damage is increased by 1.1 times. | |||
*Demon Spirit Body duration is increased by 50%. | |||
| PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | |||
| AmbushAttack=100% critical hit rate on a successful back attack. | |||
| SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times. | |||
| Oblivion=Amount of enemies hit by Summoning Strike required for [Echo of Death] additional hit reduced by 1. | |||
| ShacklingChain=Shacking range increased by 1.2 times. | |||
| DemonicBreath=Skill Charging MP consumption decreased by 50%. | |||
| TwilightJudgment=Load 1 additional bullet. | |||
| SwiftSmash=Can obtain gathered soul when using skill. | |||
| SpectralSpear=Increase number of Tracking Demon Spear by two. | |||
| SoulEntrapment=Shockwave Range increased by 1.2 times. | |||
| Bloodlust=Double Attack chance increased by 5%. | |||
| Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3. | |||
| GardenofHaures=Initial duration increased to 20 Seconds. | |||
<!-- Rose's True Skills --> | |||
| RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. | |||
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%. | |||
| NeedleSobat = Shockwave damage is increased by 1.2 times. | |||
| Barbecue! = Upon a successful attack, ['''Burn'''] debuff is applied. | |||
| Landrunner = Summon an additional '''RX-79 Land Runner'''. | |||
| Spriggan = Cooldown reduced by 1 second. | |||
*Casting speed increased by 1.3 times. | |||
| GatlingGun = While standby, MP consumption decreased by 2. | |||
*Upon every hit, 5% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | |||
| Flamethrower = '''Burn''' debuff damage is increased. | |||
*'''Burn''' debuff duration is increased. | |||
| FlameStrike = Reduces the interval between the flame's hits by 40%. | |||
| LockonStratos = Attack range is increased by 200%. | |||
| PhotonShower = Explosion happens quicker. | |||
| AimedStrike = Enemies hits "Cannot Dash" for 3 sec. | |||
| BurstGrenade = Explosive Shot radius increased 1.2 times. | |||
| Headshot = Double damage chance increased to 45% | |||
| DoubleGunHawk = Damage is increased by 1.1 times. | |||
*Cooldown is decreased by 2 seconds. | |||
| FakeShot = Damage is increased by 1.1 times. | |||
*Upon a failed hit, ECP recovery is increased to 75% | |||
On failure, ECP recovery is increased to 75%. | |||
| G-35L Flash Grenade=Explosion Range is increased by 30%. | |||
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]]. | |||
| Crossmore=Damage is increased by 1.1 times. | |||
*MP Usage is decreased by 20%. | |||
| Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds. | |||
| Viper Shot=Aiming range is increased by 30%. | |||
| KS-83 = [[Status Effects|Nerve Disruption]] debuff effectiveness increased by 10%. | |||
| Robot Detonation = Summon 1 additional full width Land Runner | |||
| MiracleVision = Increase Maximize by 5%. | |||
| MovingShot = Movement increased by 2% for each additional shot for 10 seconds. | |||
| ChainPowder = Damage from shot increased by 10%. | |||
| WesternFire = Cooldown from back hit decreased to 1.5x. | |||
| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | |||
| GunGuard = Back Counter chance increased to 100%. | |||
| ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%. | |||
| BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | |||
| ServoNitro = MP gain when hitting or hit in the air increased by 7.5%. | |||
| NeilSniping = Recover 37 MP for each remaining shot. | |||
| C4 = Bombs loaded reduced to 3. Damage increased by 1.5 times. | |||
| PhantomChaser = Cooldown is decreased by 3 seconds. | |||
*Speed is increased by 1.2 times. | |||
| BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage. | |||
| Penetrating Bullet=Ignore 50% (25% in PvP) of the hit enemy's defense. | |||
| Phantom Shot = MP burn amount increased by 5. | |||
| LimitOver = Skill damage increased by 3%. | |||
| MagnetismField=Magnetism duration increased by 50% | |||
| MagneticGuard = Damage reduction increased by 5%. | |||
<!--Ain's True Skills--> | |||
| Explosion = Additional Chant Charge Time is decreased by 50%. | |||
*Additional Chant MP Usage is decreased by 20%. | |||
| Dritt Stilett = Damage is increased by 1.1 times. | |||
*Lock-on duration is increased by 1.5 times. | |||
| Schwert Platzen = All attribute resistances are increased by an additional 50 | |||
*Double attack chance is increased by an additional 10% | |||
| Säbelhieb Sequenz = MP Usage is decreased by 12%. | |||
*Cooldown is decreased by 2 seconds. | |||
| Zweit Schneiden = MP Usage for each stage is decreased by 40%. | |||
| Dritt Attentat = The coverage of [Impact] is increased by 33%. | |||
*The up/down angle of [Impact] coverage is increased by 33%. | |||
*Damage increase by [Silent Assassination] is increased by 1.5 times. | |||
| Fessel Heilig = Shackle's HP is increased by 10%. | |||
*Duration is increased by 5 seconds. | |||
| Viert Werfen Speer = Additional [Werfen Speer] is fired up/down. (Deal 25% of the original damage, no stun) | |||
| Zweit Sicheln = Damage is increased by 1.1 times. | |||
*Damage is increased by 20% when attacking [Super Armor] target. | |||
| Brocken Phantasm = Time required for a max charge reduced by 50%. | |||
*Radius increase upon a max charge increased by 50%. | |||
*Damage increase upon a max charge increased by 30%. | |||
| Autosuggestion = [Autosuggestion] duration increased by 5 seconds. | |||
| Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only). | |||
| Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times. | |||
| Fragarach = Damage is increased by 1.1 times. | |||
*When used while receiving attack, radius and damage is decreased by 20%. | |||
| Dritt Erosion = 100% critical rate. | |||
*50% chance to ignores guard. | |||
| Angriff= Consumed MP during charging reduced to 8. | |||
| Eid Weise = Grants Super Armor when selecting an [Eid]. | |||
| Vertieidi = [Swift Cycle] attack can also push targets with the Super Armor status. | |||
| Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks) | |||
| Alchimie Eid = Cooldown is decreased by 5 seconds. | |||
| Requiem = Obtain 3 random [Eids] at a 50% chance. | |||
| Ruhig = Duration of [Cycle Circle] increased by 1.5 times. | |||
| Elfe = Duration of [Contract Chant] increased by 1.5 times. | |||
| Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint]. | |||
| Wechsel = 25% chance to reduce Absorption usage by 50%. | |||
| Alptraum = Duration of Tornado is increased by 1.5 times. | |||
| Schmerz = Cooldown is decreased by 20%. | |||
| Entfernen = 100% Critical at a 50% chance. | |||
| Reflexion = 25% chance to summon 1 additional Reflex Sphere. | |||
| Geist Herrschaft = Physical and magical defense decreased increased by 10%. | |||
| Nichts Feld = All resistance increase is increased by 50. | |||
*All resistance activation chance increase is increased to 2 times. | |||
| Brechen = Initial explosion range is increased by 1.2 times. | |||
| Fesseln = Duration of Shackle Link increased by 1.5 times. | |||
| Totentanz = Awakening duration increase per hit enemy increased by 1 second. | |||
| Leere = 2 seeds are created at a 25% chance. | |||
| Abgrund = All attack ignores 50% enemy's defense (25% in PvP). | |||
| Ausrottung = MP Refunded upon failed attack increased by 20%. | |||
| Moder = Fragment's range increased by 30%. | |||
| Befreiung Feld = Attack and Black Hole range increased by 1.2 times. | |||
<!--Laby's True Skills--> | |||
| Inner Aurora = Sentimental Point charging speed increased by 50%. | |||
| Hang On! = Sentimental Point recovery amount increased by 5. | |||
| Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP) | |||
| I'm Helping! = 50% chance of not consuming any MP | |||
| Rolly Rolly = Squishy Lump travel duration increased | |||
| Distortion = Lost mana amount increased | |||
| Want Candy? = 50% chance to penetrate the enemy once | |||
| Gurumi = Debuff will additionally lower attack speed by 10% | |||
| Flashy = Traveling distance increased | |||
| Festival = Detection hit range increased | |||
| Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds | |||
| Handy Vines = Sensing Range increased by 25% | |||
| Poco...! = Roll! Damage increased by 1.2 times | |||
| Look! = Use 1 less Sentimental Point | |||
| Bramble, Grow! = Damage per Sentimental Point increase | |||
| Wooki...! = WooKipaw Punch Damage increased by 1.2 times | |||
| Pretty Flower = All Speed Decrease additional 5% | |||
| Zumyu...! = Black Hole Radius increased by 1.2 times | |||
| Bibi...! = Bite Radius increased by 1.2 times | |||
| Flower Garden = Damage per Sentimental Point increase | |||
}} | |||
| SkillQuest={{#switch:{{{2|}}} | |||
| 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']] | |||
| 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Intermediate Training Skill Quest''']] | |||
| 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']] | |||
| 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']] | |||
| 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']] | |||
| 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Sealed Power Skill Quest''']] | |||
| 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']] | |||
| 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']] | |||
| Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | |||
}} | |||
| Combo={{#switch:{{{2|}}} | |||
| 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br> | |||
| 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br> | |||
| 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br> | |||
|1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | |||
| Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br> | |||
| Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | |||
| Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | |||
| Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | |||
| Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | |||
| Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | |||
| Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | |||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | |||
| Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | |||
| Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | |||
| Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br> | |||
| Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | |||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | |||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | |||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | |||
| Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br> | |||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | |||
| The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br> | |||
| Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | |||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | |||
| Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | |||
| Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | |||
| Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | |||
| Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | |||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | |||
| Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br> | |||
| CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | |||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | |||
| Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br> | |||
| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | |||
}} | |||
| #default = {{Gap}} | | #default = {{Gap}} | ||
}} | }} |
Revision as of 20:07, 6 December 2019