Template talk:SkillSlot: Difference between revisions

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== Can Anyone Answer This Question? ==
== Hypers and Masters? ==


Could this potentially be modified for [Mod] skills like [[Template:Specialty]] does? I mean, it's not a big deal if it's not possible, but it would be nice if it could.
Would it be possible to modify this template to include the Hyper Active and Master Skill Slots while still having act the way it does without them?  I tried to put the Hyper and Master slots after them manually, but nothing I tried worked.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 14:51, 30 December 2019 (EST)
*Edited. [[User:Rokujou|Rokujou]] ([[User talk:Rokujou|talk]]) 16:20, 30 December 2019 (EST)
**Sweet, thank you. That's a big help.  Tbh, if I had realized it was that simple, I would have done it myself. [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 00:45, 31 December 2019 (EST)
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