Magdonic Cannon: Difference between revisions
m
→Tips and Details
Line 96: | Line 96: | ||
**Because the cannonball slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as the cannonball passes through them, making the skill deal almost no damage. | **Because the cannonball slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as the cannonball passes through them, making the skill deal almost no damage. | ||
*The cannonball will stop near walls but does not lose collision hits making this a safe way to deal full damage to ungrab-able enemies. | *The cannonball will stop near walls but does not lose collision hits making this a safe way to deal full damage to ungrab-able enemies. | ||
*Due to the erratic pattern in which the souls explode out of the cannonball, it is very likely any given soul will hit an enemy in | *Due to the erratic pattern in which the souls explode out of the cannonball, it is very likely any given soul will hit an enemy in areas with a high concentration of enemies, such as in [[Elrianode City]] or [[Abandoned Icerite Plant]], allowing it to function just as well as its [[Magdonic Cannon/ModA|Mod]] counterpart for gaining CP while having more consistent damage on single enemies. | ||
<br> | <br> | ||