Final Strike: Difference between revisions
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== Old Version == | == Old Version == | ||
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*In the past, '''Final Strike''''s black hole did not do continuous damage. The skill used to only have two hits, an initial slash which generated the black hole and the black hole explosion. | *In the past, '''Final Strike''''s black hole did not do continuous damage. The skill used to only have two hits, an initial slash which generated the black hole and the black hole explosion. | ||
<br> | <br> |
Revision as of 07:02, 10 February 2020
- For the Code: Battle Seraph skill by the same name, see Final Strike (Code Battle Seraph).
[Special Active: Bravery] Create a force which pulls in enemies. Slash enemies for the final blow. | |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Sheath Knight | 35 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Black Hole | Final Hit | Black Hole | Final Hit | |||
35 | 702% | 2688% | 9 | 1 | 300 MP | 22 Seconds |
[Enhanced] |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Black Hole | Final Hit | |
35 | 150% | 572% |
[Enhanced] |
Skill Traits
Useful Final Strike | Heavy Final Strike | |||
---|---|---|---|---|
Attribute Effect | Max Hits | Attribute Effect | Cooldown | |
Black Hole | Final Hit | |||
Max Hits increased Damage decreased to 80% |
18 | 1 | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Total Damage
Mode | Regular | |||||
---|---|---|---|---|---|---|
Normal | Destruction | |||||
Normal | Useful | Heavy | Normal | Useful | Heavy | |
PvE | 9,006% | 12,259.2% | 12,968.64% | 13,509% | 18,388.8% | 19,452.96% |
PvP | 1,922% | 2,617.6% | 2,767.68% | 2,402.5% | 3,272% | 3,459.6% |
Tips and Details
- If used against a steep upward incline, the black hole will appear above it.
- You can move 1 second after the final slash is done.
- The black hole used by this skill will 'grab' enemies (like Crazy Worm) rather than suck them in (like Neutron Bomb). As such, it is perfectly capable of pulling in Super Armored enemies.
- For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as Dekal), who will simply bounce off of the black hole.
- Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it is used over a platform and they are pulled in from underneath.
- Due to both trait options dealing nearly the same damage, it is mostly down to differences in cooldown that decide what trait you want to use.
Old Version
- In the past, Final Strike's black hole did not do continuous damage. The skill used to only have two hits, an initial slash which generated the black hole and the black hole explosion.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/07/2013 | - |
▲ Damage increased. | |
11/06/2014 | - |
▲ Added hit damage to the black hole. ▲ Faster execution speed. | |
05/28/2015 | - |
| |
07/23/2015 | - |
▲ Range increased. ▲ Max Hits increased. ▲ Can no longer be mana broken. | |
07/30/2015 | - |
▲ Damage increased. ▲ Evil's effect changed to -3MP pet hit. | |
04/21/2016 | 05/18/2016 |
▲ "Useful" effect increased. ▲ Cast Speed increased. ▼ Hit count lowered
| |
12/01/2016 | - |
| |
01/12/2017 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
|
07/27/2017 | - |
▲ Black Hole damage increased. | |
02/22/2018 | - |
▲ Black Hole damage increased. ▲ Final Hit damage increased. |
▲ Black Hole damage increased. ▼ Final Hit damage decreased. |
04/05/2018 | 04/18/2018 |
|
▲ Damage increased. |
06/28/2018 | 07/11/2018 |
▲ Invincibility frames increased. |
Alternative Names