Aisha: Difference between revisions
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Text replacement - "{{buff|" to "*{{buff|"
Gameboy224 (talk | contribs) m (Text replacement - "{{buff|" to "*{{buff|") |
Gameboy224 (talk | contribs) m (Text replacement - "{{buff|" to "*{{buff|") |
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| 01/17/2013 || - || align="left" | | | 01/17/2013 || - || align="left" | | ||
*{{buff|{{CX}}{{CX}}{{CX}}{{CX}} changed to {{CX}}{{CX}}{{CX}}{{CHoldX}}. Fireball becomes larger when charged.}} | **{{buff|{{CX}}{{CX}}{{CX}}{{CX}} changed to {{CX}}{{CX}}{{CX}}{{CHoldX}}. Fireball becomes larger when charged.}} | ||
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| 11/07/2013 || - || align="left" | | | 11/07/2013 || - || align="left" | | ||
*{{buff|Added Super Armor while charging the final fireball in {{CX}}{{CX}}{{CX}}{{CHoldX}}.}} | **{{buff|Added Super Armor while charging the final fireball in {{CX}}{{CX}}{{CX}}{{CHoldX}}.}} | ||
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| 04/20/2015 || - || align="left" | | | 04/20/2015 || - || align="left" | | ||
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| 08/06/2015 || - || align="left" | | | 08/06/2015 || - || align="left" | | ||
*{{buff|Added [[High Magician]]'s {{CDRU}}{{CX}}{{CX}} to Magician.}} | **{{buff|Added [[High Magician]]'s {{CDRU}}{{CX}}{{CX}} to Magician.}} | ||
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| 07/27/2017 || - || align="left" | | | 07/27/2017 || - || align="left" | | ||
*{{buff|Recovery attack no longer knocks down.}} | **{{buff|Recovery attack no longer knocks down.}} | ||
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| 09/28/2017 || - || align="left" | | | 09/28/2017 || - || align="left" | | ||
*{{buff|{{CDRU}}{{CZ}} changed from launch to hitstun.}} | **{{buff|{{CDRU}}{{CZ}} changed from launch to hitstun.}} | ||
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| 07/18/2019 || 08/14/2019 || align="left" | | | 07/18/2019 || 08/14/2019 || align="left" | | ||
*{{buff|Adjusted command responsiveness to allow for less restrictive movement.}} | **{{buff|Adjusted command responsiveness to allow for less restrictive movement.}} | ||
**Also applies to all job paths. | **Also applies to all job paths. | ||
*{{buff|{{CX}}{{CX}}{{CRX}}'s final {{CRX}} input no longer lifts enemies and can be cancelled with movement. Final hit pushes enemies back instead of knocking down.}} | **{{buff|{{CX}}{{CX}}{{CRX}}'s final {{CRX}} input no longer lifts enemies and can be cancelled with movement. Final hit pushes enemies back instead of knocking down.}} | ||
*{{buff|Added Super Armor to {{CDR}}{{CZ}}{{CX}}'s {{CX}} input.}} | **{{buff|Added Super Armor to {{CDR}}{{CZ}}{{CX}}'s {{CX}} input.}} | ||
*{{buff|{{CDR}}{{CZ}}{{CX}}'s {{CX}} teleports closer to enemy, hitbox improved.}} | **{{buff|{{CDR}}{{CZ}}{{CX}}'s {{CX}} teleports closer to enemy, hitbox improved.}} | ||
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