Karma: Difference between revisions
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Gameboy224 (talk | contribs) |
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 05/29/2014 || 09/17/2014 || colspan=2 align="left" | | | 05/29/2014 || 09/17/2014 || colspan=2 align="left" | | ||
{{buff|Casting time decreased.}} | *{{buff|Casting time decreased.}} | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
*Skill Note change to increase the damage. | *Skill Note change to increase the damage. | ||
|- | |- | ||
| 07/23/2015 || - || colspan=2 align="left" | | | 07/23/2015 || - || colspan=2 align="left" | | ||
{{buff|X-axis range increased.}} | *{{buff|X-axis range increased.}} | ||
{{buff|Pushing distance increased.}} | *{{buff|Pushing distance increased.}} | ||
|- | |- | ||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | | 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | ||
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| 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | | 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | ||
{{nerf|Range decreased.}} | *{{nerf|Range decreased.}} | ||
|- | |- | ||
| 01/12/2017 || - || colspan=2 align="left" | | | 01/12/2017 || - || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" | | | 06/15/2017 || 06/28/2017 || colspan=2 align="left" | | ||
{{nerf|Freeze frames decreased.}} | *{{nerf|Freeze frames decreased.}} | ||
|- | |- | ||
| 07/27/2017 || - || colspan=2 align="left" | | | 07/27/2017 || - || colspan=2 align="left" | | ||
{{buff|Range increased.}} | *{{buff|Range increased.}} | ||
|- | |- | ||
| 02/22/2018 || - || colspan=2 align="left" | | | 02/22/2018 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
{{buff|Damage changed from Magical to Physical.}} | *{{buff|Damage changed from Magical to Physical.}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" | | | 01/17/2019 || 02/20/2019 || colspan=2 align="left" | | ||
{{buff|Width of each hit increased.}} | *{{buff|Width of each hit increased.}} | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| rowspan=2 | 07/04/2019 || rowspan=2 | 07/31/2019 || align="left" | | | rowspan=2 | 07/04/2019 || rowspan=2 | 07/31/2019 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| colspan=2 align="left" | | | colspan=2 align="left" | | ||
{{nerf|MP Gain per hit reduced}} | *{{nerf|MP Gain per hit reduced}} | ||
|} | |} | ||
<br> | <br> |
Revision as of 04:57, 20 February 2020
Requirements
Class | Level Required |
---|---|
Trapping Ranger | 35 |
Skill Information
PvE
Level Required | Release Power (Physical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
35 | 2019% | 14 | 300 MP | 21 Seconds |
[Enhanced] | 16 Seconds |
PvP
Level Required | Release Power (Physical) |
---|---|
35 | 510% |
[Enhanced] |
Skill Traits
Reversed Karma | Heavy Karma | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |
MP Usage | Cooldown | Cooldown | ||||
40 | MP Usage decreased to 60% Cooldown increased to 150% |
180 MP | 31.5 Seconds | 40 | Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds |
[Enhanced] | 24 Seconds | [Enhanced] | 19.2 Seconds |
Total Damage
Mode | Regular | Hunter's Ability | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 28,266% | 40,703.04% | 33,919.2% | 48,843.65% |
PvP | 7,140% | 10,281.6% | 8,568% | 12,337.92% |
Related Skills
Hunter's Ability |
Tips and Details
- Each hit pushes the opponent into the next explosion.
- Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
- The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
- Enemies with status effects like Super Armor, Petrified and Frozen aren't pushed and the explosions pass through them.
Old Version
- Before the 07/23/2015 Korean patch, Karma only had 6 explosions across a short distance in front of Rena.
- Before the 11/03/2016 (KR) / 11/23/2016 (NA) patch, Karma used to create 30 explosions that would travel a long distance in front of Rena.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/29/2011 | 02/13/2013 |
| |
05/29/2014 | 09/17/2014 |
| |
07/23/2015 | - |
| |
04/21/2016 | 05/18/2016 |
| |
11/03/2016 | 11/23/2016 |
| |
01/12/2017 | - |
| |
04/27/2017 | - |
|
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06/15/2017 | 06/28/2017 |
| |
07/27/2017 | - |
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02/22/2018 | - |
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04/05/2018 | 04/18/2018 |
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01/17/2019 | 02/20/2019 |
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07/04/2019 | 07/31/2019 |
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Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 카르마 | Karma |
Japan | カルマ | Karma |
China (Simplified Chinese) | 猎杀之魂 | Hunter's Soul |