Rakshasa Stance 1: Soul Reaping: Difference between revisions
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| 08/22/2013 || - || colspan=2 align="left" | | | 08/22/2013 || - || colspan=2 align="left" | | ||
{{buff|Stun effect as been added to throwing of the orb.}} | *{{buff|Stun effect as been added to throwing of the orb.}} | ||
{{nerf|Spirit energy usage decreased.}} | *{{nerf|Spirit energy usage decreased.}} | ||
*Fixed a bug where extra energy is not given. | *Fixed a bug where extra energy is not given. | ||
|- | |- | ||
| 08/29/2013 || - || colspan=2 align="left" | | | 08/29/2013 || - || colspan=2 align="left" | | ||
{{buff|MP usage decreased from 60 MP to 20 MP.}} | *{{buff|MP usage decreased from 60 MP to 20 MP.}} | ||
{{nerf|Spirit energy usage increased from 2 to 4.}} | *{{nerf|Spirit energy usage increased from 2 to 4.}} | ||
|- | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 09/03/2015 || - || colspan=2 align="left" | | | 09/03/2015 || - || colspan=2 align="left" | | ||
{{buff|Spirit Energy Usage decreased from 4 to 2.}} | *{{buff|Spirit Energy Usage decreased from 4 to 2.}} | ||
{{nerf|Due to skill type changes, remove delay and invincibility effect.}} | *{{nerf|Due to skill type changes, remove delay and invincibility effect.}} | ||
*Special Active → Active. | *Special Active → Active. | ||
|- | |- | ||
| 01/12/2017 || - || colspan=2 align="left" | | | 01/12/2017 || - || colspan=2 align="left" | | ||
{{buff|Catch damage increased.}} | *{{buff|Catch damage increased.}} | ||
{{nerf|Throw damage decreased.}} | *{{nerf|Throw damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 08/24/2017 || 09/13/2017 || align="left" | | | 08/24/2017 || 09/13/2017 || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{buff|Crash damage increased.}} | *{{buff|Crash damage increased.}} | ||
{{nerf|Throw damage decreased.}} | *{{nerf|Throw damage decreased.}} | ||
|- | |- | ||
| 01/11/2018 || - || colspan=2 align="left" | | | 01/11/2018 || - || colspan=2 align="left" | | ||
{{nerf|No longer inflict [[Status Effects/Faint|Faint]].}} | *{{nerf|No longer inflict [[Status Effects/Faint|Faint]].}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
{{buff|Catch damage increased.}} | *{{buff|Catch damage increased.}} | ||
{{nerf|Throw damage decreased.}} | *{{nerf|Throw damage decreased.}} | ||
| align="left" | | | align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | | 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | ||
{{buff|Super Armor during Throw added.}} | *{{buff|Super Armor during Throw added.}} | ||
{{nerf|Throw damage decreased.}} | *{{nerf|Throw damage decreased.}} | ||
|} | |} | ||
<br> | <br> |
Revision as of 05:01, 20 February 2020
[Active] Fire a spirit ball forward and then pull it back to deal damage to enemies. (Super Armor during throw) | |
Energy Consumption
Energy Conversion
Energy Drain
Rakshasa Arts
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Little Devil | 30 |
Skill Information
PvE
Level Required | Damage (Magical) | Spirit Energy | Max Drains | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Throw | Catch | Use | Cancel | Drain | ||||
30 | 1141% | 1068% | -2 | +2 | +1 | 3 | 10 MP | 8 Seconds |
[Enhanced] | 7 Seconds |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Throw | Catch | |
30 | 411% | 385% |
[Enhanced] |
Skill Traits
Empowered Rakshasa Stance 1: Soul Reaping | Light Rakshasa Stance 1: Soul Reaping | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
MP Usage | ||
Damage increased to 120% | MP Usage decreased to 50% | 5 MP |
Total Damage
Mode | Regular | Hell Gate | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Empowered | Normal | Empowered | |||||
Cancel | Full | Cancel | Full | Cancel | Full | Cancel | Full | |
PvE | 1141% | 2,209% | 1,369.2% | 2,650.8% | 1,597.4% | 3,092.6% | 1,916.88% | 3,711.12% |
PvP | 411% | 796% | 493.2% | 955.2% | 452.1% | 875.6% | 542.52% | 1,050.72% |
Related Skills
Rakshasa Stance 2: Energy Burst |
Rakshasa Stance 3: Spear Prison |
Rakshasa Stance 4: Soul Escape |
Hell Gate |
Tips and Details
- On a single enemy, you normally need a minimum of 4 energy to be able to continue into Rakshasa Stance 2: Energy Burst, as the skill connecting will provide the 3rd energy required. However, if an enemy is far enough away the moment the skill connects, Energy Burst can not be used despite meeting the requirements.
- The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled.
- Conversely, if you are close enough to an enemy, the skill will cancel itself before Energy Burst actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by Energy Burst.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
08/22/2013 | - |
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08/29/2013 | - |
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07/10/2014 | - |
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09/03/2015 | - |
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01/12/2017 | - |
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04/27/2017 | - |
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08/24/2017 | 09/13/2017 |
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01/11/2018 | - |
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04/05/2018 | 04/18/2018 |
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06/28/2018 | 07/11/2018 |
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Alternative Names