Demonic Rush/ModA: Difference between revisions
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Revision as of 22:41, 6 May 2020
[Special Active: Strength] [Mod] Charge ahead and slam with magical orb. | |
Switching Skill (Lu)
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Requirements
Class | Level Required | Base Skill |
---|---|---|
Diangelion | 99 | Demonic Rush |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | CP Gain | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Charge | Magic Orb Explosion | Charge | Magic Orb Explosion | ||||
99 | 2145% | 941% | 1 | 4 | 4 CP | 160 MP | 17 Seconds |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Charge | Magic Orb Explosion | |
99 | 733% | 321% |
Skill Traits
Critical Demonic Rush | Heavy Demonic Rush | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
192 MP | Damage increased to 144% Cooldown increased to 120% |
20.4 Seconds |
Total Damage
Mode | Regular | |
---|---|---|
Normal | Heavy | |
PvE | 5,909% | 8,508.96% |
PvP | 2,017% | 2,904.48% |
Related Skills
Communication - Absorption |
Tips and Details
- The skill can hit enemies past obstacles and walls even if you cannot move there yourself, though the Magic Orb Explosion will occur at your current location.
- When the skill comes into contact with a slope during the 'bounce' animation (where Lu rebounds off the floor), the skill will travel forward less than usual.
- If there's even the slightest ledge above Lu's current floor level in front, this skill will not move any further than the ledge.
- This version trades in damage for more clearing potential, condensing the Charge portion into a single hit while traveling forward a significant amount.
- Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/17/2018 | 06/14/2018 |
| |
03/07/2019 | 03/27/2019 |
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