Stasis Field: Difference between revisions
From Elwiki
m (Text replacement - "{{#Widget:AdsenseSkill}}" to "{{ADSquareSkill}}") |
m (Text replacement - "09/24/2015 || -" to "09/24/2015 || 03/03/2016") |
||
Line 98: | Line 98: | ||
*{{nerf|MP Usage increased from 250 MP to 300 MP.}} | *{{nerf|MP Usage increased from 250 MP to 300 MP.}} | ||
|- | |- | ||
| 09/24/2015 || | | 09/24/2015 || 03/03/2016 || colspan=2 align="left" | | ||
*{{buff|300 MP gain if it doesn't explode.}} | *{{buff|300 MP gain if it doesn't explode.}} | ||
*{{buff|Circle size increased.}} | *{{buff|Circle size increased.}} |
Revision as of 01:56, 21 May 2020
File:AddSkill13.png File:AddSkill14.png |
[Special Active: Bravery] Creates an electrostatic field that damages nearby enemies. The force of the explosion can be further enhanced depending on the damage you inflict on enemies during the skill duration. Press the skill button to detonate the concentrated energy that will generate an explosive force. |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Psychic Tracer | 35 |
Skill Information
PvE
Level Required | Shock Cast (Magical) |
Electromagnetic Emissions | MP Replenished | Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|
Damage (Magical) | Size | ||||||
35 | 854% | 6207% → 9311% | 0% → 150% | 50 ~ 150 MP | 15 Seconds | 300 MP | 22 Seconds |
[Enhanced] | 20 Seconds |
PvP
Level Required | Shock Cast (Magical) |
Damage (Magical) |
---|---|---|
35 | 259% | 1893% → 2839% |
[Enhanced] |
Skill Traits
Light Stasis Field | Gigantic Stasis Field | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | |
MP Usage | MP Replenished | ||
MP Usage decreased to 80% | 240 MP | 40 ~ 120 MP | Skill size increased to 130% |
Tips and Details
- The range of explosion covers about the whole screen.
- Stasis Field charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP.
- Detonation and MP replenished charge at different rates and have different max charge values.
- MP replenished charges at a rate 3 times greater than the detonation damage increase.
- Detonation damage can be increased by a maximum of 100%.
- MP replenished can be increase by a maximum of 200%.
- The initial summon damage counts toward the charge.
- Detonation and MP replenished charge at different rates and have different max charge values.
- Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.
- The countdown of the last 5 seconds will be shown above Add's head.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/19/2013 | 07/02/2014 |
| |
01/16/2014 | - |
| |
03/13/2014 | - |
| |
09/24/2015 | 03/03/2016 |
| |
04/21/2016 | 05/18/2016 |
| |
06/02/2016 | - |
| |
06/30/2016 | 07/13/2016 |
|
|
07/20/2016 | - |
| |
10/13/2016 | - |
| |
11/03/2016 | - |
| |
01/12/2017 | - |
| |
04/27/2017 | - |
|
|
05/18/2017 | - |
| |
06/15/2017 | 06/28/2017 |
| |
07/27/2017 | - |
| |
|
| ||
02/22/2018 | - |
| |
04/05/2018 | 04/18/2018 |
|
|
Alternative Names