Resurrection: Difference between revisions
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! class="unsortable" | Class !! class="unsortable" | Skill Name | ! class="unsortable" | Class !! class="unsortable" | Skill Name | ||
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| [[Wind Sneaker]] || [[File:New Agility.png|27px]] [[ | | [[Wind Sneaker]] || [[File:New Agility.png|27px]] [[Flexible Movement]] | ||
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| [[Nova Imperator]] || [[File:Nova Imperator - Passive 1.png|27px]] [[ | | [[Nova Imperator]] || [[File:Nova Imperator - Passive 1.png|27px]] [[Last Resort]] | ||
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| [[Yama Raja]] || [[File:YRPassive3.png|27px]] [[Resurrection (Ara)|Resurrection]] | | [[Yama Raja]] || [[File:YRPassive3.png|27px]] [[Resurrection (Ara)|Resurrection]] | ||
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| [[Time Tracer]] || [[File:TiTSkill5.png|27px]] [[Seal of Time]] | | [[Time Tracer]] || [[File:TiTSkill5.png|27px]] [[Seal of Time]] | ||
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| [[Titles]] || [[File:VarnimyrTitle4.png|27px]] Forginay's Fruit | |||
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<br> | <br> | ||
{{Guides}} | {{Guides}} |
Revision as of 18:51, 27 May 2020
- For the Yama Raja passive by the same name, see Resurrection (Ara)
Resurrection is the gameplay mechanic of reviving oneself or others after their HP has dropped to 0. Under most PvE circumstances, resurrecting oneself or an ally will come at the cost of a Resurrection Stone. In PvP, resurrection will be free but is typically based on a timer.
Resurrection Stones
Resurrection Stones are the primary method in which one can revive themselves. When reviving oneself or another, 1 Resurrection Stone will be consumed in the process. Every character will start with 10 Resurrection Stones which will refresh to 10 at the start of the day if the character has less than 10. Additional Resurrection Stones can be obtained from the ED Shop or as a random item in various item cubes.
Limited Resurrections
Certain dungeons will impose a limit on the number of resurrections an individual can perform, forcing a player or party to fail the dungeon if they are incapable of completing it within the allotted revivals.
List of Dungeons with Resurrection Limits
Resurrection-type Skills
General Guides
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Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media
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