Wild Shock: Difference between revisions
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| align=left | 16 | | align=left | 16 | ||
| 30 | | 30 | ||
| | | 409% | ||
|- align=center | |- align=center | ||
| align=left | 17 | | align=left | 17 | ||
| 32 | | 32 | ||
| | | 416% | ||
|- align=center | |- align=center | ||
| align=left | 18 | | align=left | 18 | ||
| 34 | | 34 | ||
| | | 423% | ||
|- align=center | |- align=center | ||
| align=left | 19 | | align=left | 19 | ||
| 36 | | 36 | ||
| | | 430% | ||
|- align=center | |- align=center | ||
| align=left | 20 (M) | | align=left | 20 (M) | ||
| 38 | | 38 | ||
| | | 437% | ||
|- align=center | |- align=center | ||
| align=left | 21 | | align=left | 21 | ||
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==Tips and Details== | ==Tips and Details== | ||
* Can possibly completely fill the "Knight of Gale" gauge if positioned right and used on a mob of 3 or more. | * Can possibly completely fill the "Knight of Gale" gauge if positioned right and used on a mob of 3 or more. | ||
* Maximum number of hits on a small/medium sized target is 8 so far (needs more testing) | |||
<br> | <br> | ||
{{EleSkills}} | {{EleSkills}} |
Revision as of 15:47, 20 July 2013
[Special Active - Annihilation] Elesis slash forward and releases a flame wave that burns everything in its way. |
Requirements
Character | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Elesis | Lv. 20 | 5-38 | 2 | Rushing Sword |
Skill Information
Skill Level |
Required Level |
Damage (Magical) |
Max Hits | MP Usage | Cooldown |
---|---|---|---|---|---|
1 | 5 | 306% | ? | 200 MP | 11 Seconds |
2 | 5 | 313% | |||
3 | 5 | 320% | |||
4 | 6 | 327% | |||
5 | 8 | 334% | |||
6 | 10 | 340% | |||
7 | 12 | - | |||
8 | 14 | - | |||
9 | 16 | - | |||
10 | 18 | - | |||
11 | 20 | 375% | |||
12 | 22 | 382% | |||
13 | 24 | - | |||
14 | 26 | - | |||
15 | 28 | - | |||
16 | 30 | 409% | |||
17 | 32 | 416% | |||
18 | 34 | 423% | |||
19 | 36 | 430% | |||
20 (M) | 38 | 437% | |||
21 | 40 | - |
Tips and Details
- Can possibly completely fill the "Knight of Gale" gauge if positioned right and used on a mob of 3 or more.
- Maximum number of hits on a small/medium sized target is 8 so far (needs more testing)