Weapon Imprint System: Difference between revisions
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== General Information == | == General Information == | ||
[[File:Weapon Engrave System Menu.png|thumbnail|250px|The Imprint System window.]] | [[File:Weapon Engrave System Menu.png|thumbnail|250px|The Imprint System window.]] | ||
The system utilizes a new type of item, the '''Imprint Stones'''. These items can drop randomly from [[Pruinaum]] dungeons. These stones can come in three different types: red, indigo and gold; and three different grades: | The system utilizes a new type of item, the '''Imprint Stones'''. These items can drop randomly from [[Pruinaum]] dungeons. These stones can come in three different types: red, indigo and gold; and three different grades: Common ({{ItemName|rare|Rare}}), Refined ({{ItemName|elite|Elite}}), and Shining ({{ItemName|unique|Unique}}). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits. | ||
Currently, this system is only available for the [[Apocalypse Type-Void]] and [[Flames of Judgement-Demonic]] weapons. While the '''Apocalypse''' weapons only have 1 Imprint Slot, the '''Flames of Judgement''' weapons has 2 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time. | Currently, this system is only available for the [[Apocalypse Type-Void]] and [[Flames of Judgement-Demonic]] weapons. While the '''Apocalypse''' weapons only have 1 Imprint Slot, the '''Flames of Judgement''' weapons has 2 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time. |