Altar of Invocation: Difference between revisions

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*<font color=red>'''Orb release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around his body, they'll stop for a second after being shot and right after they'll accelerate again.
*<font color=red>'''Orb release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around his body, they'll stop for a second after being shot and right after they'll accelerate again.
*<font color=red>'''Demon lasers:'''</font> The boss raises his hands and marks the map with lines, both horizontally and vertically. After some seconds, light and dark rays will spawn there, dealing huge damage on contact.
*<font color=red>'''Demon lasers:'''</font> The boss raises his hands and marks the map with lines, both horizontally and vertically. After some seconds, light and dark rays will spawn there, dealing huge damage on contact.
**This move is always used twice in a row, but he can either decide to spawn light and dark days simultaneously or one per time.  
**This move is always used twice in a row, but he can either decide to spawn light and dark days simultaneously or one at a time.  
*'''Spike:''' A blue spike will spawn on the map, occuping space. Can only be hit by comboes or active skills.
*'''Spike:''' A blue spike will spawn on the map, occuping space. Can only be hit by comboes or active skills.
*'''Orb call:''' Two orbs will fall from the sky in two separate locations.
*'''Orb call:''' Two orbs will fall from the sky in two separate locations.
**'''Light Orb:''' By taking it, you'll remove the ''statistics debuff'' from yourself and be given immunity for a short period of time.  
**'''Light Orb:''' By taking it, you'll remove the ''statistics debuff'' from yourself and be given immunity for a short period of time.  
**'''Dark Orb:''' By taking it, after some seconds you'll get debuffed by the '''Dark Shield''', which will constantly drain you 10% HP per second and prevent you from doing anything. It can be broken by comboes and active skills.
**'''Dark Orb:''' By taking it, after 3 seconds, you'll get debuffed by the '''Dark Shield''' which will constantly drain you 10% HP per second and prevent you from doing anything. It can be broken by comboes and active skills. You potions will also be placed on a 15 second cooldown the moment you are caged.
*'''<font color=red>Heal :</font>''' The boss raises his hands and a yellow aura appears below him. He'll heal himself by 15x HP bars if no one has collected the '''Dark Orb''' the last time it spawned.
*'''<font color=red>Heal :</font>''' The boss raises his hands and a yellow aura appears below him. He'll heal himself by 15x HP bars if no one has collected the '''Dark Orb''' the last time it spawned.
*'''<font color=red>Flame:</font>''' The boss will go on the stage's background and use '''Orb call''', while charging a flame that will kill everyone who makes contact with it. The '''Dark Shield''' will create a field which prevents people inside the from dying and the '''<font color=red>Flame</font>''' will also break it.
*'''<font color=red>Flame:</font>''' The boss will go on the stage's background and use '''Orb call''', while charging a flame that will kill everyone who makes contact with it. The '''Dark Shield''' will create a field which prevents people inside the from dying and the '''<font color=red>Flame</font>''' will also break it.
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'''Note:'''
'''Note:'''


*Every attack will inflict a ''statistics debuff'' with unlimited duration that decreases Movement Speed and Attack by 2%, up to 30 stacks.
*Being hit by any gold orb attack from the boss will inflict a -2% attack debuff. (Up to 30 stack)
*Being hit by any black orb attack from the boss will inflict a -2% Movement Speed debuff. (Up to 30 stacks)
**Both these debuffs have unlimited durations. Can only be cleared through collecting the Light Orb during the bosses '''Orb Call'''.
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