Bloody Road: Difference between revisions
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→Total Damage
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| {{formatnum:{{#expr: 413*10*1.20}}}}% || {{formatnum:{{#expr: 413*0.60*18*1.20}}}}% | | {{formatnum:{{#expr: 413*10*1.20}}}}% || {{formatnum:{{#expr: 413*0.60*18*1.20}}}}% | ||
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*Total damage is calculated with all hits possible, only possible if at point blank range when skill is held and if the | *Total damage is calculated with all hits possible, only possible if at point blank range when skill is held and if the enemy does not get pushed out by the skill's natural push intervals and enemy animations. | ||
<br> | <br> | ||