Particle Ray/ModA: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background.
*During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background.
**Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[4-X|Bone Dragon]] do not have hitboxes that far into the background.
**Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[Dragon Nest: Abyss|Ancient Bone Dragon]] do not have hitboxes that far into the background.
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Revision as of 01:34, 3 October 2020

[Special Active: Strength]

[Mod]
Shoot a consecutive energy beam horizontally.
Force Field Skill
  • Skill reacts to Force Fields.

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.


Requirements

Class Level Required Base Skill
Code: Sariel 99 Particle Ray


Skill Information

Mode Damage (Magical) Max Hits MP Usage Cooldown
Beam Attack Amplification Field - Beam Attack Spectrum Field - Beam Attack Reactive Field - Multiple Electric Spears Fusion Field - Multiple Electric Spears Normal Amplify Spectrum Reactive Fusion
PvE 830% 996% 325% 413% 214% 7 21 15 30 160 MP 14 Seconds
PvP 299% 359% 117% 149% 77%


Skill Information (10/08/2020 KR Patch)

Mode Damage (Magical) Max Hits MP Usage Cooldown
Beam Attack Amplification Field - Beam Attack Spectrum Field - Beam Attack Reactive Field - Multiple Electric Spears Fusion Field - Multiple Electric Spears Normal Amplify Spectrum Reactive Fusion
PvE 830% 996% 325% 413% 214% 7 21 15 30 160 MP 14 Seconds
PvP 299% 359% 117% 95% 50%


Skill Traits

Heavy Particle Ray Haste Particle Ray
Attribute Effect Cooldown Attribute Effect Cooldown
Damage increased to 144%
Cooldown increased to 120%
16.8 Seconds Cooldown decreased to 80% 11.2 Seconds


Total Damage

Mode Regular
Normal Heavy
Normal Amplify Spectrum Reactive Fusion Normal Amplify Spectrum Reactive Fusion
PvE 5,810% 6,972% 6,825% 6,195% 6,420% 8,366.4% 10,039.68% 9,828% 8,920.8% 9,244.8%
PvP 2,093% 2,513% 2,457% 2,235% 2,310% 3,013.92% 3,618.72% 3,538.08% 3,218.4% 3,326.4%


Total Damage (10/08/2020 KR Patch)

Mode Regular
Normal Heavy
Normal Amplify Spectrum Reactive Fusion Normal Amplify Spectrum Reactive Fusion
PvE 5,810% 6,972% 6,825% 6,195% 6,420% 8,366.4% 10,039.68% 9,828% 8,920.8% 9,244.8%
PvP 2,093% 2,513% 2,457% 1,425% 1,500% 3,013.92% 3,618.72% 3,538.08% 2,052% 2,160%


Related Skills

File:SpectroElCrystal.png El Crystal Spectrum File:CSPassive.png Overload


Tips and Details

  • During normal, Amplify and Spectrum mode, the beam is fired from slightly into the foreground to far into the background.
    • Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like Ancient Bone Dragon do not have hitboxes that far into the background.


Trivia

  • This is currently one of only two skills, alongside [Mod] Burst Grenade's Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like Eschaton), or following paths/being a homing projectile.


Old Version

  • In the past, [Mod] Particle Ray functions like a smaller and lower cost Linear Divider.


Updates

Date Changes
KR NA PvE PvP
05/17/2018 06/14/2018
  • [Mod] Particle Ray added.
06/20/2019 07/17/2019
07/04/2019 07/17/2019
  • Spectrum Mode damage increased.
  • Fusion Mode damage decreased.
  • None
10/08/2020 -
  • None
  • Reactive Damage decreased.
  • Fusion Damage decreased.


Alternative Names

Server Name Translation
South Korea 파티클 레이 Particle Ray
Japan パーティクルレイ Particle Ray
China (Simplified Chinese) 粒子射线 Particle Ray
Germany Partikelstrahl Particle Ray
Spain Rayo de partículas Particle Ray
France Rayon de particules Particle Ray
Italy Raggio di Particelle Particle Ray
Poland Wiązka Lasera Laser Beam
Brazil Raio de Partículas Particle Ray



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