Particle Ray/ModA: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background. | *During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background. | ||
**Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[ | **Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[Dragon Nest: Abyss|Ancient Bone Dragon]] do not have hitboxes that far into the background. | ||
<br> | <br> | ||
Revision as of 01:34, 3 October 2020
[Special Active: Strength] [Mod] Shoot a consecutive energy beam horizontally. | |
Force Field Skill
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Requirements
Class | Level Required | Base Skill |
---|---|---|
Code: Sariel | 99 | Particle Ray |
Skill Information
Mode | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Beam Attack | Amplification Field - Beam Attack | Spectrum Field - Beam Attack | Reactive Field - Multiple Electric Spears | Fusion Field - Multiple Electric Spears | Normal | Amplify | Spectrum | Reactive | Fusion | |||
PvE | 830% | 996% | 325% | 413% | 214% | 7 | 21 | 15 | 30 | 160 MP | 14 Seconds | |
PvP | 299% | 359% | 117% | 149% | 77% |
Skill Information (10/08/2020 KR Patch)
Mode | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Beam Attack | Amplification Field - Beam Attack | Spectrum Field - Beam Attack | Reactive Field - Multiple Electric Spears | Fusion Field - Multiple Electric Spears | Normal | Amplify | Spectrum | Reactive | Fusion | |||
PvE | 830% | 996% | 325% | 413% | 214% | 7 | 21 | 15 | 30 | 160 MP | 14 Seconds | |
PvP | 299% | 359% | 117% | 95% | 50% |
Skill Traits
Heavy Particle Ray | Haste Particle Ray | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% |
16.8 Seconds | Cooldown decreased to 80% | 11.2 Seconds |
Total Damage
Mode | Regular | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Normal | Heavy | |||||||||
Normal | Amplify | Spectrum | Reactive | Fusion | Normal | Amplify | Spectrum | Reactive | Fusion | |
PvE | 5,810% | 6,972% | 6,825% | 6,195% | 6,420% | 8,366.4% | 10,039.68% | 9,828% | 8,920.8% | 9,244.8% |
PvP | 2,093% | 2,513% | 2,457% | 2,235% | 2,310% | 3,013.92% | 3,618.72% | 3,538.08% | 3,218.4% | 3,326.4% |
Total Damage (10/08/2020 KR Patch)
Mode | Regular | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Normal | Heavy | |||||||||
Normal | Amplify | Spectrum | Reactive | Fusion | Normal | Amplify | Spectrum | Reactive | Fusion | |
PvE | 5,810% | 6,972% | 6,825% | 6,195% | 6,420% | 8,366.4% | 10,039.68% | 9,828% | 8,920.8% | 9,244.8% |
PvP | 2,093% | 2,513% | 2,457% | 1,425% | 1,500% | 3,013.92% | 3,618.72% | 3,538.08% | 2,052% | 2,160% |
Related Skills
File:SpectroElCrystal.png | El Crystal Spectrum | File:CSPassive.png | Overload |
Tips and Details
- During normal, Amplify and Spectrum mode, the beam is fired from slightly into the foreground to far into the background.
- Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like Ancient Bone Dragon do not have hitboxes that far into the background.
Trivia
- This is currently one of only two skills, alongside [Mod] Burst Grenade's Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like Eschaton), or following paths/being a homing projectile.
Old Version
- In the past, [Mod] Particle Ray functions like a smaller and lower cost Linear Divider.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/17/2018 | 06/14/2018 |
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06/20/2019 | 07/17/2019 |
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07/04/2019 | 07/17/2019 |
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10/08/2020 | - |
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