Phase Shift: Difference between revisions

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*The Initial Shock hitbox extends a bit further than the collision of the dummy, allowing you to use the skill in the middle of a combo and still have the dummy active without it exploding right away, if the opponent was far enough away when the skill was used. This can be used to ensure a quick escape should you drop your combo.
*The Initial Shock hitbox extends a bit further than the collision of the dummy, allowing you to use the skill in the middle of a combo and still have the dummy active without it exploding right away, if the opponent was far enough away when the skill was used. This can be used to ensure a quick escape should you drop your combo.
*If you are able to set up another portal while another is still on the field due to cooldown reduction effects, the first portal will explode.
*If you are able to set up another portal while another is still on the field due to cooldown reduction effects, the first portal will explode.
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== Gallery ==
<gallery>
File:AddSkill6Old.png|Old Icon of '''Phase Shift'''.
</gallery>
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