Phase Shift: Difference between revisions
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*The Initial Shock hitbox extends a bit further than the collision of the dummy, allowing you to use the skill in the middle of a combo and still have the dummy active without it exploding right away, if the opponent was far enough away when the skill was used. This can be used to ensure a quick escape should you drop your combo. | *The Initial Shock hitbox extends a bit further than the collision of the dummy, allowing you to use the skill in the middle of a combo and still have the dummy active without it exploding right away, if the opponent was far enough away when the skill was used. This can be used to ensure a quick escape should you drop your combo. | ||
*If you are able to set up another portal while another is still on the field due to cooldown reduction effects, the first portal will explode. | *If you are able to set up another portal while another is still on the field due to cooldown reduction effects, the first portal will explode. | ||
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== Gallery == | |||
<gallery> | |||
File:AddSkill6Old.png|Old Icon of '''Phase Shift'''. | |||
</gallery> | |||
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