Grand Cross: Difference between revisions
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Gameboy224 (talk | contribs) m (Text replacement - "11/03/2016 || -" to "11/03/2016 || 11/23/2016") |
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! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
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| 11/03/2016 || | | 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | ||
*'''Grand Cross''' added. | *'''Grand Cross''' added. | ||
*{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} |
Revision as of 23:56, 29 October 2020
File:LKTrans6.png | [Special Active: Bravery] Apply sword aura into the ground to blow up the area. Can charge while skill key is being held, increasing explosion range and damage per charge. |
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Final Enhanced Skill
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Requirements
Class | Level Required |
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Lord Knight : Transcendent | 95 |
Skill Information
Mode | Damage (Physical) | Charged | Lethargy (At Stage 2) |
Max Hits | MP Usage | Cooldown | |||||||||||||
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Shockwave | Explosion | Massive Explosion | Damage | Range | Duration | Stages | All Speed Decrease | Physical/Magical Defense Decrease | Duration | Shockwave | Explosion | Massive Explosion | Initial | Additional | |||||
Per Pillar | Pillar Count | Per Pillar | Pillar Count | Explosion Count | |||||||||||||||
Normal | |||||||||||||||||||
PvE | 312% | 352% | 1916% | +25% per Stage | +50% per Stage | 0.5 Seconds per Stage | 2 | -10% | -15% | 10 Seconds | 2 | 6 (3 per side) | 3 | 6 (3 per side) | 2 | 1 | 250 MP | 25~50 MP | 21 Seconds |
PvP | 75% | 85% | 462% | ||||||||||||||||
[Enhanced] | |||||||||||||||||||
PvE | 312% | 352% | 1916% | +25% per Stage | +50% per Stage | 0.5 Seconds per Stage | 2 | -20% | -20% | 10 Seconds | 2 | 6 (3 per side) | 3 | 6 (3 per side) | 2 | 1 | 250 MP | 25~50 MP | 21 Seconds |
PvP | 75% | 85% | 462% |
Skill Traits
Heavy Grand Cross | Killing Blow (1) Grand Cross | ||
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Attribute Effect | Cooldown | Attribute Effect | Lethargy Duration |
Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds | Skill effect's duration increased to 130% | 13 Seconds |
Total Damage
Mode | Regular | Knighthood | ||||||||||||||
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Normal | Destruction | Normal | Destruction | |||||||||||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |||||||||
Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 8,970% | 23,754% | 12,916.8% | 34,205.76% | 13,455% | 35,631% | 19,375.2% | 51,308.64% | 9,867% | 26,129.4% | 14,208.48% | 37,626.34% | 14,800.5% | 39,194.1% | 21,312.72% | 56,439.504% |
PvP | 2,163% | 5,733% | 3,114.72% | 8,255.52% | 2,703.75% | 7,166.25% | 3,893.4% | 10,319.4% | 2,271.15% | 6,019.65% | 3,270.46% | 8,668.3% | 2,838.94% | 7,524.56% | 4,088.07% | 10,835.37% |
- Assuming fully charged.
- Average hit count consists of 6 Shockwave hits, 8 Explosion hits, and 1 Massive Explosion hit.
Related Skills
File:Knight.png | Knighthood |
Tips and Details
- While the skill is cross-shaped, the Z-axis parts of the skill are just for visual effect and do not deal damage. As such, the skill is unable to hit any foreground or background enemies, such as on the split paths in Forgotten Elrian Sanctum.
- The Explosion will only do 3 hits per pillar on tall enough targets. On most enemies, it will do 2 hits.
- When the Massive Explosion occurs, the Explosion part of the skill also occurs a second time, this time instantaneously instead of appearing one pillar at a time.
- Due to the small size of the Shockwave's pillars, it is rather easy to land all 3 on one side on a single target with some good positioning.
- The Explosion's pillars are already rather large by default, and most enemies will not be hit by more than 2 of them, and often times even just 1. Only large enough enemies can be hit by all 3.
- When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets.
- Since the skill appears on both sides of you, only enemies that you can pass through, such as Debrian Nasod Carrier or Drabaki can take damage from the pillars on that side as well.
- While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
- MP Cost reduction does not apply to charging.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
11/03/2016 | 11/23/2016 |
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12/15/2016 | - |
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01/25/2017 | - |
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04/27/2017 | 05/10/2017 |
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07/27/2017 | 08/09/2017 |
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09/28/2017 | 10/18/2017 |
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12/28/2017 | - |
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01/11/2018 | - |
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02/22/2018 | 04/18/2018 |
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04/05/2018 |
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01/17/2019 | 02/20/2019 |
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Alternative Names