Overflowing Blood: Difference between revisions

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*{{nerf|Physical Attack Increase in certain HP decreased.}}
*{{nerf|Physical Attack Increase in certain HP decreased.}}
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*Fixed issue where can remove [[Seal of Time|Time Sickness]].
*Fixed issue where can remove [[Seal of Time|Time Sickness]].
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Revision as of 00:10, 30 October 2020

[Passive]
When below 50% HP (25% in PvP), activate [Overflowing Blood] buff that increases attack power and HP consumed by Blood Hit is decreased. Removes debuffs, and normal attacks and active skills have a chance to inject demonic energy into herself. 5 stacks of demonic energy will cause the attack power to increase significantly for a short period.


Requirements

Class Level Required Skill Requirement
Crimson Avenger 60 Expert Training Skill Quest


Skill Information

Skill Level Level Required Demonic Injection Overflowing Blood
(After 5 stacks of Demonic Injection)
Overflowing Blood
(When under a certain HP threshold)
Debuff Removal Cooldown
Chance Duration Reactivation Cooldown Attack Power Increase Duration When HP Below Attack Power Increase Blood Hit HP Reduction Duration
PvE
1 60 15% 15 Seconds 1 Second 10% 15 Seconds 50% 4% 90% 5 Seconds 40 Seconds
2 67 20% 6% 30 Seconds
3 69 30% 8% 20 Seconds
4 99 40% 10% 10 Seconds
PvP
1 60 15% 15 Seconds 1 Second 10% 15 Seconds 25% 4% 20% 5 Seconds 40 Seconds
2 67 20% 6% 30 Seconds
3 69 30% 8% 20 Seconds
4 99 40% 10% 10 Seconds


Tips and Details


Updates

Date Changes
KR NA PvE PvP
08/13/2014 01/28/2015
  • Overflowing Blood added.
08/21/2014 -
  • Cooldown changed to increase per skill level.
12/18/2014 -
  • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
  • None
  • Added modifier of the Health Recovery Amount Effect.
02/05/2015 -
  • Chance decreased.
  • Duration decreased.
  • Cooldown increased.
04/30/2015 -
  • None
  • Fixed the error where the cooldown of Evil Energy Injection is only working in.
09/03/2015 02/17/2016
  • Added attack power increase buff.
  • Doesn't recover HP.
09/10/2015 -
  • Damage buff duration increased.
  • Damage increased when HP is below 50% and damage taken from blood hit decreased.
  • Made dark energy gathering time longer so they can stack easily.
  • Fixed receiving damage buff when debuff was removed.
02/04/2016 03/16/2016
  • Skill's Debuff removal effect's cooldown time decreased.
04/21/2016 05/18/2016
  • Blood Hit HP decrease amount activation condition made easier.
  • Blood Hit HP decrease amount decreased.
  • Evil Energy Injection chance increased.
11/03/2016 11/23/2016
  • Blood Hit HP decrease amount activation condition made harder.
  • Blood Hit HP decrease amount increased.
  • Physical Attack Increase in certain HP decreased.
03/30/2017 04/12/2017
06/15/2017 06/28/2017
  • None
  • HP Threshold decreased.
08/23/2018 09/06/2018
  • Attack Power Increase increased.
09/20/2018 10/11/2018
  • Overflowing Blood Duration increased.
  • Blood Hit HP Reduction increased.
  • None
01/17/2019 02/20/2019
  • Blood Hit Strength changed to timed buff instead of conditional effect.
    • Buff does not wear of when healing above 50% HP.
  • Demonic Injection can be applied by Special Actives
06/04/2020 07/01/2020
  • Attack Power Increase decreased.


Alternative Names

Server Name Translation
South Korea 혈기 폭주 Blood Runaway
Japan 血気暴走 Blood Runaway
China (Simplified Chinese) 气血暴走 Blood Runaway
Germany Adeptin des Blutes Blood Adept
Spain Adepta de la sangre Blood Adept
France Adepte du sang Blood Adept
Italy Adepta del sangue Blood Adept
Poland Adept Krwi Blood Adept
United Kingdom Blood Runaway
Brazil Rio de Sangue Blood River


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