ECP System: Difference between revisions
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=== ECP Gauge === | === ECP Gauge === | ||
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos.<br> Once the gauge is | The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos or performing the finisher of her ground {{CX}} combos.<br> Once the gauge is completely depleted, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. | ||
Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most '''ECP''' skills cost exactly 35 ECP. It is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full. | |||
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=== Over Strike === | === Over Strike === | ||
[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]] | [[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]] | ||
While '''Over Strike''' is active, the damage of all combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%. | While '''Over Strike''' is active, the damage of all combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%. '''Over Strike''' will last for 10 seconds. | ||
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=== Weapon Switching === | === Weapon Switching === | ||
[[File:ECP2.png|thumb]] | [[File:ECP2.png|thumb]] | ||
Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching, press 'V' key (default) to switch to the next weapon in a clockwise direction. | Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching outside of combat, press 'V' key (default) to switch to the next weapon in a clockwise direction. When switching weapons in the middle of firing a weapon, 'V' must be held alongside a directional input indicating which weapon you'll switch to. | ||
*Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range. | *{{CL}} Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range. | ||
*Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range. | *{{CU}} Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range. | ||
*Auto-Guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons. | *{{CR}} Auto-Guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons. | ||
*Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is a bit lower than Revolvers. | *{{CD}} Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is a bit lower than Revolvers. | ||
During the {{CRoX}} combo, you are able to switch weapons by holding V and tapping the respective arrow key. | During the {{CRoX}} combo, you are able to switch weapons by holding V and tapping the respective arrow key. | ||
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| [[File:RoseNEW.png|center|link=Rose]] || Increased damage of {{CX}} combos and Over Strike Skills in Over Strike Mode by x%. (Max: -%) || Increased ECP nature regeneration by x%. (Max: -%) | | [[File:RoseNEW.png|center|link=Rose]] || Increased damage of {{CX}} combos and Over Strike Skills in Over Strike Mode by x%. (Max: -%) || Increased ECP nature regeneration by x%. (Max: -%) | ||
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== Tips and Details == | |||
*While having insufficient ECP may prevent you from using '''ECP''' skills, performing a finisher or switching weapons do not share the same limitation and methods to burning off extra ECP in order to attain '''Over Strike'''. | |||
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