Elysion's Hernacid Pendulum: Difference between revisions
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| Obtain=Random Drop {{!}}{{!}} '''[[Celestial Crossroads]]''' {{!}}{{!}} Boss Drop Loot from '''Herna Shield''' or '''Herna Orb''' | | Obtain=Random Drop {{!}}{{!}} '''[[Celestial Crossroads]]''' {{!}}{{!}} Boss Drop Loot from '''Herna Shield''' or '''Herna Orb''' | ||
| BaseStat= | | BaseStat= | ||
{{StatsTable | {{StatsTable Ver.2 | ||
|TransStat=true | |TransStat=true | ||
|hPAtk=true |hMAtk=true |hPDef=true |hMDef=true |hHP=true | |hPAtk=true|hMAtk=true|hPDef=true|hMDef=true|hHP=true | ||
| | |EL=86 | ||
| | |EMAll=13 | ||
| | |PMPA=1|PMMA=1|PMPD=0.08|PMMD=0.08|PMHP=0.1 | ||
| | |Ain=- | ||
}} | }} | ||
| IdStat= | | IdStat= |
Latest revision as of 11:43, 26 November 2020
- English
[Weapon (Ain)] A luxurious and practical pendulum useful in battle. | ||||
|
How to Obtain
Method | Location(s) | Requirements |
---|---|---|
Random Drop | Celestial Crossroads | Boss Drop Loot from Herna Shield or Herna Orb |
Base Stats
Please note that the weapon will only possess Physical/Magical Defense stats if the character has completed Transcendence.
Equipment Modifier (EM) | 13 | 13 | 13 | 13 | 13 |
---|---|---|---|---|---|
Class | Physical Attack | Magical Attack | Physical Defense | Magical Defense | HP |
Ain | 5078 | 5078 | 0 | 0 | 0 |
Arme Thaumaturgy | 6962 | 5078 | 108 | 104 | 2455 |
Richter | 8061 | 5078 | 117 | 120 | 4419 |
Erbluhen Emotion | 5078 | 6648 | 110 | 108 | 2455 |
Bluhen | 5078 | 7904 | 120 | 120 | 4419 |
Apostasia | 5078 | 6805 | 102 | 114 | 2455 |
Herrscher | 5078 | 8061 | 117 | 120 | 4419 |
Schatz Reprise | 6805 | 5078 | 108 | 108 | 2455 |
Opferung | 7904 | 5078 | 123 | 117 | 4419 |
Identifiable Stats
Please note that the identifiable stats shown below are the minimum amount that can be obtained. They can be increased up to 2%, based on their Critical stats.
Possible Stat | Row 1 |
---|---|
Effects | |
All Elemental Resistance | +- |
Action Speed | +- |
Movement Speed | +- |
Jump Speed | +- |
Additional Damage | +- |
Damage Reduction | +- |
Critical | +- |
HP | +- |
Awakening Charge Speed | +- |
Awakening Time | +- |
MP Gain on Attack | +- |
MP Gain on Receiving Attack | +- |
Specialization A | +- |
Specialization B | +- |
Maximize | +- |
Physical Attack Level | +- |
Magical Attack Level | +- |
General Guides
{{
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Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
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Functionality
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