Exorcism Stance 3: Shadoweave: Difference between revisions
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{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Skill Level''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#fa9b0a" rowspan=2 {{!}} '''Skill<br>Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Whirlwind<br> | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#fa9b0a" colspan=2 {{!}} '''Damage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Final Slash (Physical)''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#fa9b0a" colspan=2 {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} ''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#fa9b0a" rowspan=2 {{!}} '''Mp Cost''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} ''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#fa9b0a" rowspan=2 {{!}} '''Cooldown''' | ||
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Whirlwind<br>(Magical)''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Final Slash<br>(Physical)''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Whirlwind''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Final Slash''' | |||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 217% | {{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 217% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 371% | {{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 371% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 250 MP | {{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 9 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 Seconds | {{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1 | ||
{{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 250 MP | |||
{{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 Seconds | |||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 260% | {{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 260% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 445% | {{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 445% | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 304% | {{!}} align=center align=center style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 304% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 519% | {{!}} align=center align=center style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 519% | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 347% | {{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 347% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 594% | {{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 594% | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 412% | {{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 412% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 705% | {{!}} align=center style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 705% | ||
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== [[Skill Note]] == | == [[Skill Note]] == | ||
'''Name:''' Lightning Shadow Spear technique (비전 그림자 창술) | '''Name:''' Lightning Shadow Spear technique (비전 그림자 창술) |
Revision as of 16:15, 3 August 2013
.
Requirements
Class | Master | SP Requirement | Skill Requirement |
Skill Information
Skill Level |
Damage | Max Hits | Mp Cost | Cooldown | ||
Whirlwind (Magical) |
Final Slash (Physical) |
Whirlwind | Final Slash | |||
1 | 217% | 371% | 9 | 1 | 250 MP | 30 Seconds |
2 | 260% | 445% | ||||
3 | 304% | 519% | ||||
4 | 347% | 594% | ||||
5(M) | 412% | 705% |
Skill Note
Name: Lightning Shadow Spear technique (비전 그림자 창술)
Description: Shadow knot activation has MP consumption decreased by 100 and consumes 3 spirit orbs. Will not gain spirit orb on activation.
Tips and Details
- The number of hits that can be done by the whirlwind is dependent on whether the targets can be pushed or how big that target is.
- Most enemies can be fully hit by the ability if you use it right after a >>ZX
- The whirlwind can be stopped at a wall. Using this skill when a wall is in front of you is advisable for maximum damage.
- When target is hit by the whirlwind, the target will be shrouded in darkness, making it unable to move.
- The same applies to Shadow Rising.
Updates
- 3/28/2013 KR
- Range of spear thrown is reduced. However, the size the of whirlwind is greatly increased, making it easier to land hits without missing the final slash.
- |-| NA