Evan0225

Joined 1 September 2014
3,485 bytes added ,  21 December 2020
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Text replacement - "CBSNEW" to "Icon - Code Battle Seraph"
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== Evan0225 ==
== All About Who? ==
Sorry if I am screwing up on helping Elwiki. :c
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Server !! IGN !! Class
|-
| '''NA''' || '''StepInfinity''' || [[Image:Icon - Code Battle Seraph.png]]
|}


Known as AgentE1994 on official NA forums.
== Bugs, Glitches, Etc. ==
*[DD/MM/YY]
*[08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force.
*[08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
*[03/05/15] XXZ basic combo for [[Code:_Architecture|Code: Architecture]] has a hitbox that can change directions while Oberon is attacking.


== Mode Information ==
== El Crystal Spectrum Effects ==


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Mode !! Beam/Electron Ball Size !! Beam/Electron Ball Damage !! Hit Count Modifier !! Total Damage
! Mode !! Non-Penetrating Projectile Size/Damage Modifer !! Penetrating Projectile Size/Damage Modifier !! Hit Count Modifier (Penetrating) !! Total Damage !! Total MP Gained Multiplier (Not Tested)
|-
|-
| align="left"| Amplify || +20% || +20% || ×1 || 120%
| align="left"| Amplify || 1.2 || 1.2 || 1 (1) || 1.2 || 1
|-
|-
| align="left"| Spectrum || -55% || -55% || ×3 || 135%
| align="left"| Spectrum || 0.45 || 0.45 || 3 (3) || 1.35 || 1.35
|-
|-
| align="left"| Induction || -45% || -45% || ×2 || 110%
| align="left"| Induction || 0.55 || 1.1 || 2 (1) || 1.1 || 1
|-
| align="left"| Fusion || 0.25 || 0.5 || 6 (3) || 1.5 || 2.7
|}
|}
*'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]].
 
<br>
*Amplify
**Bigger hit area for all affected projectiles.
 
*Spectrum
**Increased spread of projectiles.
 
*Induction
**Shortest range for Taser Pilum
**If there is no initial target when passing through force field, it will track for targets until one is found during the entire duration.
***If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear.
 
*Fusion
**Shortest range for Taser Pilum
**If there is no initial target when passing through force field, it will lose tracking even if new targets appear.
***If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear.
 
== Queen's Core MP Regeneration Rate ==
*After more testing.
*NOTE: I am assuming that it takes 7 hits to reach next core level. I know this is not true since I sometimes get 8 hits to next core level. This means that the hits to next level from Z/X attacks is a decimal (7~8). This may have something to do with damage percentage but I do not know yet.
 
*Active skills will contribute to generating the new core even after it procs the core.
*If that contribution to the new core exceeds the hits to next core level, the new core will not receive any contribution.
**Ex. If core is level 1 and has 5 hits into it and an active makes it reach 7 (meaning core level 2), the new core will start with no contribution to level 1 core.
 
*Core Level
**1: 30MP; 40MP if you use the starting core on awakening because it is level 1 core plus 2 hits are counted towards the next level core.
**2: 60MP
**3: 90MP; 100MP if you max the charge. To max charge you need to hit 1~2 times upon reaching core level 3.
 
*Each attack from Z/X is approximately 4.5MP. Not sure about exact value.
*I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
*While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.
 
== Queen's Core HP Regeneration Rate ==
*5%<MaxHPHeal<5.1%
**Exact value is difficult to determine.
**Method: Using the percentage of Eve's [[Mana Conversion]] skill at level 2 with 12.5% HP loss per conversion to determine values.
 
== MP Regained from Multi-Hit Actives/Special Actives ==
 
*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
**I think it may be attacks that have splash vs. attacks that have a set number hits.
 
== EXP Gain Mechanics ==
*'''Note that this is incomplete.'''
*Current progress: http://puu.sh/t3HHp/52d60e98b5.png
**Missing: Guild EXP skill.
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