Evan0225

Joined 1 September 2014
m
Text replacement - "CBSNEW" to "Icon - Code Battle Seraph"
m (Text replacement - "CBSNEW" to "Icon - Code Battle Seraph")
 
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== All About Who? ==
== All About Who? ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FEB6FF;"
|- style="background:{{ColorSel|CharLight|Eve}}"
! IGN !! Class !! Level !! Guild !! Status !! Title
! Server !! IGN !! Class
|-
|-
| '''StepInfinity''' || [[Image:CBSNEW.png]] || 70 || rA || Main || [[Image:Title_690.png]]
| '''NA''' || '''StepInfinity''' || [[Image:Icon - Code Battle Seraph.png]]
|-
|}
| '''HopStepSpin''' || [[Image:CMNEW.png]] || 70 || ? || Alternate || ?
|-
| '''StepInfinite''' || [[Image:CNNEW.png]] || 61 || ? || Alternate || [[Image:Title_220_English]]
|-
<br>


== Bugs, Glitches, Etc. ==
== Bugs, Glitches, Etc. ==
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*[08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force.
*[08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force.
*[08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
*[08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
*[03/05/15] XXZ basic combo for [[Code:_Architecture|Code: Architecture]] has a hitbox that can change directions while Oberon is attacking.


== El Crystal Spectrum Effects ==
== El Crystal Spectrum Effects ==
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Mode !! Non-Penetrating Projectile Size/Damage Modifer !! Penetrating Projectile Size/Damage Modifier !! Hit Count Modifier (Penetrating) !! Total Damage
! Mode !! Non-Penetrating Projectile Size/Damage Modifer !! Penetrating Projectile Size/Damage Modifier !! Hit Count Modifier (Penetrating) !! Total Damage !! Total MP Gained Multiplier (Not Tested)
|-
|-
| align="left"| Amplify || 1.2 || 1.2 || 1 (1) || 1.2
| align="left"| Amplify || 1.2 || 1.2 || 1 (1) || 1.2 || 1
|-
|-
| align="left"| Spectrum || 0.45 || 0.45 || 3 (3) || 1.35
| align="left"| Spectrum || 0.45 || 0.45 || 3 (3) || 1.35 || 1.35
|-
|-
| align="left"| Induction || 0.55 || 1.1 || 2 (1) || 1.1
| align="left"| Induction || 0.55 || 1.1 || 2 (1) || 1.1 || 1
|-
|-
| align="left"| Fusion || 0.25 || 0.5 || 6 (3) || 1.5
| align="left"| Fusion || 0.25 || 0.5 || 6 (3) || 1.5 || 2.7
|}
|}
*'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]].
 
<br>
*Amplify
**Bigger hit area for all affected projectiles.
 
*Spectrum
**Increased spread of projectiles.
 
*Induction
**Shortest range for Taser Pilum
**If there is no initial target when passing through force field, it will track for targets until one is found during the entire duration.
***If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear.
 
*Fusion
**Shortest range for Taser Pilum
**If there is no initial target when passing through force field, it will lose tracking even if new targets appear.
***If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear.


== Queen's Core MP Regeneration Rate ==
== Queen's Core MP Regeneration Rate ==
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*I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
*I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
*While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.
*While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.
<br>


== Queen's Core HP Regeneration Rate ==
== Queen's Core HP Regeneration Rate ==
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**Exact value is difficult to determine.
**Exact value is difficult to determine.
**Method: Using the percentage of Eve's [[Mana Conversion]] skill at level 2 with 12.5% HP loss per conversion to determine values.
**Method: Using the percentage of Eve's [[Mana Conversion]] skill at level 2 with 12.5% HP loss per conversion to determine values.
<br>


== User: Evan0225 ==
== MP Regained from Multi-Hit Actives/Special Actives ==


*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
**I think it may be attacks that have splash vs. attacks that have a set number hits.
**I think it may be attacks that have splash vs. attacks that have a set number hits.
<br>
 
== EXP Gain Mechanics ==
*'''Note that this is incomplete.'''
*Current progress: http://puu.sh/t3HHp/52d60e98b5.png
**Missing: Guild EXP skill.
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