Evan0225

Joined 1 September 2014
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Text replacement - "CBSNEW" to "Icon - Code Battle Seraph"
m (Text replacement - "(\[\[ *:?|link *=) *Code[_ ]Battle[_ ]Seraph *\]\]" to "${1}Code: Battle Seraph]]")
m (Text replacement - "CBSNEW" to "Icon - Code Battle Seraph")
 
(23 intermediate revisions by one other user not shown)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Server !! IGN !! Class !! Level !! Guild !! Status !! Title
! Server !! IGN !! Class
|-
|-
| ''NA'' || '''StepInfinity''' || [[Image:CBSNEW.png]] || 70 || rA || Main || [[Image:Title_690.png]]
| '''NA''' || '''StepInfinity''' || [[Image:Icon - Code Battle Seraph.png]]
|-
| ''NA'' || '''HopStepSpin''' || [[Image:CMNEW.png]] || 70 || ? || Alternate || ?
|-
| ''NA'' || '''StepInfinite''' || [[Image:CNNEW.png]] || 61 || Snuggles || Alternate || [[Image:Title_220_English.png]]
|}
|}
*I like to do stuff on NA Elsword servers.


== Bugs, Glitches, Etc. ==
== Bugs, Glitches, Etc. ==
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| align="left"| Fusion || 0.25 || 0.5 || 6 (3) || 1.5 || 2.7
| align="left"| Fusion || 0.25 || 0.5 || 6 (3) || 1.5 || 2.7
|}
|}
*'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code: Electra]] and [[Code: Battle Seraph]].
 
*Amplify
**Bigger hit area for all affected projectiles.
 
*Spectrum
**Increased spread of projectiles.
 
*Induction
**Shortest range for Taser Pilum
**If there is no initial target when passing through force field, it will track for targets until one is found during the entire duration.
***If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear.
 
*Fusion
**Shortest range for Taser Pilum
**If there is no initial target when passing through force field, it will lose tracking even if new targets appear.
***If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear.


== Queen's Core MP Regeneration Rate ==
== Queen's Core MP Regeneration Rate ==
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*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
**I think it may be attacks that have splash vs. attacks that have a set number hits.
**I think it may be attacks that have splash vs. attacks that have a set number hits.
== EXP Gain Mechanics ==
*'''Note that this is incomplete.'''
*Current progress: http://puu.sh/t3HHp/52d60e98b5.png
**Missing: Guild EXP skill.
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