Evan0225

Joined 1 September 2014
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Text replacement - "CBSNEW" to "Icon - Code Battle Seraph"
m (Text replacement - "CBSNEW" to "Icon - Code Battle Seraph")
 
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! Server !! IGN !! Class
! Server !! IGN !! Class
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| '''NA''' || '''StepInfinity''' || [[Image:CBSNEW.png]]
| '''NA''' || '''StepInfinity''' || [[Image:Icon - Code Battle Seraph.png]]
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*Amplify
*Amplify
**Bigger hit area for all affected projectiles.


*Spectrum
*Spectrum
**Increased spread of projectiles.


*Induction
*Induction
**Shortest range for Taser Pilum
**Shortest range for Taser Pilum
**If there is no initial target when passing through force field, it will tracking for targets until one is found during the entire duration.
**If there is no initial target when passing through force field, it will track for targets until one is found during the entire duration.
***If the initial target dies, it will track for new targets nearby if any. If none, it will automatically lose tracking even if new targets appear.
***If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear.


*Fusion
*Fusion
**Shortest range for Taser Pilum
**Shortest range for Taser Pilum
**If there is no initial target when passing through force field, it not track any targets.
**If there is no initial target when passing through force field, it will lose tracking even if new targets appear.
***If the initial target dies, it will track for new targets nearby if any. If none, it will automatically lose tracking even if new targets appear.
***If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear.


== Queen's Core MP Regeneration Rate ==
== Queen's Core MP Regeneration Rate ==
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*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
**I think it may be attacks that have splash vs. attacks that have a set number hits.
**I think it may be attacks that have splash vs. attacks that have a set number hits.
== EXP Gain Mechanics ==
*'''Note that this is incomplete.'''
*Current progress: http://puu.sh/t3HHp/52d60e98b5.png
**Missing: Guild EXP skill.
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