Siege Shelling: Difference between revisions
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== Requirements == | == Requirements == | ||
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| <center>[[Advanced Siege Shelling]]</center> | | <center>[[Advanced Siege Shelling]]</center> | ||
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! Class !! Master !! Level Required !! SP Used Per Level | |||
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| [[Chung]] || Lv. 20 || 15 || 2 | |||
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== Skill Information == | == Skill Information == | ||
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== Tips and Details == | == Tips and Details == | ||
*The initial hit reloads 1 ammo. | *The initial hit reloads 1 ammo. | ||
*[[Shelling Guardian]]/[[Tactical Trooper]] siege shelling combos are also affected by '''Siege Shelling'''. | |||
*While you are in Siege Shelling mode, MP is continuously being consumed. | *While you are in Siege Shelling mode, MP is continuously being consumed. | ||
*Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Advanced Siege Shelling]] or [[Remodel Magazine]], or are in Berserk Mode.(If you have the passive you may be able to hit 7 times) | *Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Advanced Siege Shelling]] or [[Remodel Magazine]], or are in Berserk Mode.(If you have the passive you may be able to hit 7 times) | ||
*[[Deadly Chaser]] can catch with his dual pistols even after the 7th shot. | *[[Deadly Chaser]] can catch with his dual pistols even after the 7th shot. | ||
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Revision as of 10:52, 10 August 2013
[Active] Chung readies himself in siege mode. Pressing Z will make Chung strike with his cannon and pressing X will make Chung shoot with his cannon. |
Requirements
- NA
Class | Master | SP Requirement | Requirement For |
Chung |
|-| KR=
Class | Master | Level Required | SP Used Per Level |
---|---|---|---|
Chung | Lv. 20 | 15 | 2 |
Skill Information
Skill Level | Damage | Aim Range | Range | MP Usage | Cooldown | |||||
Physical | Magical | Upwards | Downwards | Range Upwards | ||||||
Inital Stance | Swing | Regular Shots | Final Shot | |||||||
1 (M) | 70% | 100% | 172% | 344% | 70° | 10° | 45° | 800 Units | 0 MP | 10 Seconds |
Tips and Details
- The initial hit reloads 1 ammo.
- Shelling Guardian/Tactical Trooper siege shelling combos are also affected by Siege Shelling.
- While you are in Siege Shelling mode, MP is continuously being consumed.
- Can shoot up to 7 cannonballs, though this is not normally possible unless you have Advanced Siege Shelling or Remodel Magazine, or are in Berserk Mode.(If you have the passive you may be able to hit 7 times)
- Deadly Chaser can catch with his dual pistols even after the 7th shot.
Updates
- 3/29/2012 KR
- Decreased height range by 45°.
- 7/4/2013 KR
- Chance to not consume ammo effect added.