Siege Shelling: Difference between revisions
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== Requirements == | == Requirements == | ||
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| <center>[[Advanced Siege Shelling]]</center> | | <center>[[Advanced Siege Shelling]]</center> | ||
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! Class !! Master !! Level Required !! SP Used Per Level | |||
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| [[Chung]] || Lv. 20 || 15 || 2 | |||
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== Skill Information == | == Skill Information == | ||
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== Tips and Details == | == Tips and Details == | ||
*The initial hit reloads 1 ammo. | *The initial hit reloads 1 ammo. | ||
*[[Shelling Guardian]]/[[Tactical Trooper]] siege shelling combos are also affected by '''Siege Shelling'''. | |||
*While you are in Siege Shelling mode, MP is continuously being consumed. | *While you are in Siege Shelling mode, MP is continuously being consumed. | ||
*Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Advanced Siege Shelling]] or [[Remodel Magazine]], or are in Berserk Mode.(If you have the passive you may be able to hit 7 times) | *Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Advanced Siege Shelling]] or [[Remodel Magazine]], or are in Berserk Mode.(If you have the passive you may be able to hit 7 times) | ||
*[[Deadly Chaser]] can catch with his dual pistols even after the 7th shot. | *[[Deadly Chaser]] can catch with his dual pistols even after the 7th shot. | ||
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