Dark Magician: Difference between revisions

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Revision as of 22:29, 21 December 2020

File:DMTiny.png Dark Magician
Full Name
Aisha Landar
Class
File:DMTiny.png Dark Magician
Weapon
Staff, Dark Magic
Age
17
Race
Human
Height
159 cm (5 ft 3 in)
Class Tree
{{

}}
Release Date
27 March 2008
8 December 2010
4 May 2011
Statistics
Speed
Slow
Range
Medium
Difficulty
Hard
Magical
You can't handle this!


Dark Magician

[A mage that specializes in dark and summoning magic]


A job that found a new source of power.
It specializes in weakening the target with debuffs.

[Acceleration Aura]
Use this skill before attacking. Increase all speed for a set duration for easier movement during battle.
[Dark Web]
Dark orbs will transform into a special web. Predict dangerous situations and protect allies.
[Poisonous Cloud]
Use this skill to attack nearby enemies. It will continue to deal damage until it expires.
[Aging]
Use this skill to debuff a large area. It will weaken any enemy caught inside it.




Background

Since ancient times, magicians trained not only on the basics, but on their spiritual power too. In order to obtain greater power, they have to gain access to the power of "El". Magicians without strong spiritual strength and control will sink into the depths of the magic world and erode, that being said, a dark magician who needs even more power will require even more training. Even though they are able to gain more power, if their spiritual power cannot resist the influence of darkness, they will become a half-human, half-demon being. True practitioners of dark magic are rare, as most of the magicians are usually elderly people. Even so, Aisha's body has a special essence that isolates such influence, along with her immature age, allows her to obtain dark magic, while avoiding the influence of demon world. However, Aisha's spiritual power is not stable, and if influenced by the path of darkness, she will become a creature scarier than any demon. So, in order for her to obtain great power she must bear the great risk of a Dark Magician.

First Class Advancement


Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Combos

 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage
File:DMCombo1.png Retreat Plasma Ball

After doing , retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.

324% Mag. Damage
324% Mag. Damage
57% Mag. Damage x10 (6MP)

File:DMCombo2New.png Warp Plasma Ball

After doing , retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.


189% Phy. Damage
371% Phy. Damage
57% Mag. Damage x10 (6 MP)

File:DMCombo5.png Midair Plasma Ball

After doing , fire a dark plasma ball from the tip of your staff. The plasma ball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits.


222% Mag. Damage
136% Mag. Damage x9 (5 MP)

File:DMCombo3.png Magic Touch

After doing , catch the launched enemies with a magic sphere that knocks them down at the end.

324% Mag. Damage
324% Mag. Damage
155% Mag. Damage
55% Mag. Damage x6 (10 MP)

Launch Plasma Ball

Replaces the magic orb in with a plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.

161% Phy. Damage
198% Phy. Damage
290% Phy. Damage
57% Mag. Damage x11 (6 MP)

Updates

Date Changes
KR NA
06/26/2014 05/20/2015
  • Plasma Ball MP cost changed from 10 to 6. Maximum hit count increased. Hits become gradually slower and hitstun only occurs during the first 6 hits.
  • New combo added.
  • New combo added.
04/20/2015 -
  • 's hitbox modification.
06/08/2015 -
  • combo removed.
08/06/2015 01/13/2016
  • Added new combo.
  • Added new combo.
  • Plasma Ball version of Magician's reinstated.
02/18/2016 -
  • Fixed the directional input in always being , even when facing left.
07/18/2019 08/14/2019
  • 's final Plasma Ball now inflicts heavy hitstun, keeping enemies airborne.
  • 's final can be cancelled early.


Skills

Dark Magician/Skills

Gallery

Full Gallery: Aisha/Gallery

Artwork

Miscellaneous


Tips and Details

  • Dark Magician's Dark Plasma Ball is quite effective against shielded mobs, with the exception of the >>ZXX combo.
    • The part where she retreat backwards in xx<x is good for evasion, with perfect timing.


Trivia

  • Dark Magician's Promotion Weapon Costume changes when awakened.


Alternative Names

Server Name Translation
South Korea 다크 매지션 Dark Magician
Japan ダークマジシャン Dark Magician
Taiwan (Traditional Chinese) 暗黑術師 Dark Magician
China (Simplified Chinese) 暗黑术师 Dark Magician
Germany Okkultmagierin Occult Magician
Spain Maga ocultista Occult Mage
France Magicienne de l'occulte Occult Magician
Italy Maghetta dell'Occulto Occult Mage
Poland Czarodziejka Okultyzmu Occultism Sorceress
United Kingdom Occult Mage
Thailand นักเวทย์มนต์ดำ Dark Magician
Brazil Maga do Oculto Occult Mage


Characters