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**Grenades are fired only from the first and last {{CX}} of a combo. | **Grenades are fired only from the first and last {{CX}} of a combo. | ||
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades. | ***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades. | ||
**Grenades are a decent source of extra damage if fired between skills in midair. Simply use {{CX}} after the first skill and cancel it with another. | **Grenades are a decent source of extra damage if fired between skills in midair. Simply use {{CX}} after the first skill and cancel it with another. This technique makes it easier to stay in midair. | ||
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps. | *'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps. | ||
*The skill can be stored by using it right before the screen goes dark during a room transition. | *The skill can be stored by using it right before the screen goes dark during a room transition. |