Unfamiliar Dawn: Difference between revisions
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| [[Image:LiberatorPassive1.png]]<br> | | [[Image:LiberatorPassive1.png]]<br> | ||
| {{SkillType|P}} | | {{SkillType|P}} Silver full moon. When calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear.<br><br>All command attacks have a chance to leave a Dark Mark, and you can obtain Obsidian upon awakening.<br>Upon gaining 3 Dark Mark stacks, consume 2 stacks to deal Shadow Wound to the target and give [[Status Effects/Bleed|Bleeding]] effect.<br>When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! rowspan=4 | Skill Level !! rowspan=4 | Level Required !! rowspan=4 | [[Second Breath| | ! rowspan=4 | Skill Level !! rowspan=4 | Level Required !! rowspan=4 | [[Second Breath|Obsidian Point]] Gain<br>(On awakening) !! colspan=7 | Dark Mark Enhancement | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! rowspan=3 | Stack Chance<br>(On hit with commands) !! colspan=6 | Shadow | ! rowspan=3 | Stack Chance<br>(On hit with commands) !! colspan=6 | Shadow Wound<br>(On reaching 3 stacks) | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! rowspan=2 | Damage (Physical) !! rowspan=2 | Mark | ! rowspan=2 | Damage (Physical) !! rowspan=2 | Dark Mark Stack Count !! colspan=2 | [[Status Effects/Bleed|Bleed]] !! colspan=2 | When triggered in awakening | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! Damage Per Second (Average Attack Power) !! Duration !! Enemy Damage Taken Increase !! Duration | ! Damage Per Second (Average Attack Power) !! Duration !! Enemy Damage Taken Increase !! Duration | ||
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== Tips and Details == | == Tips and Details == | ||
*This passives allows all commands to trigger the '''Mark | *This passives allows all commands to trigger the '''Dark Mark''' at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''. | ||
*Due to 2 stacks being consumed to trigger '''Shadow | *Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CX}} in {{CX}}{{CX}}{{CX}}{{CX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark. | ||
*Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a '''Mark | *Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a '''Dark Mark''' per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession. | ||
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Revision as of 18:32, 12 January 2021
- English
[Passive] Silver full moon. When calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone. A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear. The approaching dawn that chases away the darkness was no longer a subject of fear. All command attacks have a chance to leave a Dark Mark, and you can obtain Obsidian upon awakening. Upon gaining 3 Dark Mark stacks, consume 2 stacks to deal Shadow Wound to the target and give Bleeding effect. When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied. |
Requirements
Class | Level Required |
---|---|
Liberator | 99 |
Skill Information
Skill Level | Level Required | Obsidian Point Gain (On awakening) |
Dark Mark Enhancement | ||||||
---|---|---|---|---|---|---|---|---|---|
Stack Chance (On hit with commands) |
Shadow Wound (On reaching 3 stacks) | ||||||||
Damage (Physical) | Dark Mark Stack Count | Bleed | When triggered in awakening | ||||||
Damage Per Second (Average Attack Power) | Duration | Enemy Damage Taken Increase | Duration | ||||||
PvE | |||||||||
1 | 99 | +1 | 50% | 1519% | -2 | 30% / 66% / 102% | 5 Seconds | 20% | 5 Seconds |
PvP | |||||||||
1 | 99 | +1 | 50% | 151% | -2 | 30% / 66% / 102% | 5 Seconds | 10% | 5 Seconds |
Tips and Details
- This passives allows all commands to trigger the Dark Mark at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger Shadow Wound.
- Due to 2 stacks being consumed to trigger Shadow Wound, the final in can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
- Multi-hit commands such as 's final and 's second will consider the 50% chance to apply a Dark Mark per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of Shadow Wound in succession.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/17/2020 | 01/13/2021 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 낯선 새벽 | Unfamiliar Dawn |