Status Effects: Difference between revisions
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| Pressure | | Pressure | ||
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* | *Affected individual cannot move for a period of time. | ||
*Unlike Stunned, ailment will not disappear if affected individual is hit. | |||
*Reduce physical and magical defenses by a certain percentage | *Reduce physical and magical defenses by a certain percentage | ||
| | | | ||
*Hit by [[Suppression]] | *Hit by [[Suppression]] | ||
*Hit by [[Suppression : Energy]] | *Hit by [[Suppression : Energy]] | ||
*Hit by [[7-3|Life Drain]] | |||
*Hit by [[7-5|Karis` Jump Attack]] | |||
|- | |- | ||
| [[Image:ArmorCrack.png|center]] | | [[Image:ArmorCrack.png|center]] |
Revision as of 10:47, 15 August 2013
Special Status Effects
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
Status | Name | Effect | How to activate |
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Burned |
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Frozen |
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Poisoned |
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Petrified |
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Broken Armour |
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Broken Weapon |
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Power Chain |
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Fracture |
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Speed Reduction |
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Blind |
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Dark Cloud Poison |
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Frostbite (Ice in NA version) |
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Confusion |
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Senile |
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Targeted |
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Stunned |
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Flattened |
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Monster Stun (No Longer applies in KR) |
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Leg Wound |
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Puppet Debuff |
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Panic |
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Fear |
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Marked By Delay Fire |
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Shield Debuff |
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Bleed |
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(insert image here) | Head Shot (KR Only) |
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Strong Shot |
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Bind |
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Pressure |
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Armor Crack |
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Unique Status Effects
Unique Status Effects are those higher level status effects only obtainable by exclusive, unique ways.
General Guides
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Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media
Status | Effect | How to activate |
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Super Armour |
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Invulnerability |
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Heavy Stance |
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Agility |
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Giant |
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Dwarf |
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Awakening |
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Big Head |
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Mechanized Agility |
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Phoenix Talon Agility |
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Dark Elf Agility |
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Aura of Darkness |
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Bubble Stun |
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Curse |
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Ice |
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