Bloody Accel: Difference between revisions

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== Requirements ==
== Requirements ==
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| align=center | [[Skill Quest#250MP.2F300MP_Skill_.28Level_Requirement:_32.29|Skill Quest]]
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! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement
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| [[Sword Taker]] || Lv. 20 || 40 || 3                || [[Hypersonic Stab]] || [http://elwiki.net/w/Skill_Quest_-_test/After_Skill_Reorganization#Level_40_Layer_Skill_.28Level_Requirement:_40.29'''Level 40 Layer Skill Quest''']   
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Revision as of 12:26, 15 August 2013

File:STSactive4.png [Special Active] Raven strengthens his sword by sacrificing the blood of surrounding enemies with a spherical slash. He will then gain an increase in damage, attacks caused by his weapon will inflict Leg Wound, and attacks will absorb a portion of his foe's HP.


Requirements

  • NA
Class Master SP Requirement Skill Requirement
Sword Taker Lv.5 65 SP Skill Quest

|-| KR=

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Sword Taker Lv. 20 40 3 Hypersonic Stab Level 40 Layer Skill Quest


Skill Information

Skill Level Initial Damage
(Physical)
Bloody Accel MP Usage Cooldown
Damage
Increase
HP
Drained
Leg Wound
Duration
Duration
1 1418% 20% 6% 5 Seconds 30 Seconds 250 MP 30 Seconds
2 1701%
3 1985% 8%
4 2268%
5 (M) 2693% 10%
6 3119%
7 3544% 12%


Tips and Details

  • Bloody Accel is unlocked through the High Branch Skill Quest.
    • The quest can be obtained at Lv32 from Camilla, the PvP NPC.
  • The skill's attack radius circles all around the user.
  • The initial hit of the skill does not cause Leg Wound.
  • The HP absorbed is based on the damage dealt to your opponents.
  • All Special Actives will not inflict Leg Wound and will not absorb HP.
  • While the buff is active, the handle of Raven's blade is encompassed by an aura of swirling red lines and all of his sword attacks have a red outline.
  • Warning: Bloody Accel can be reflected by Counterattack.


Updates

  • 1/17/2013 KR:
    • Buff now affects all actives along with normal moves.