Circle of Elements: Difference between revisions
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*On average, targets will only take 6 hits from Fire and 7 from Ice. | *On average, targets will only take 6 hits from Fire and 7 from Ice. | ||
*Because of the skill's spiraling animation and the fact that each time a fire or iceball touches an enemy, it will do damage to them, this skill's hit count is very inconsistent, even on large bosses. The maximum amount of hits is not currently known. | *Because of the skill's spiraling animation and the fact that each time a fire or iceball touches an enemy, it will do damage to them, this skill's hit count is very inconsistent, even on large bosses. The maximum amount of hits is not currently known. | ||
**On most medium sized enemies, jumping directly next to them is the most consistent way of getting more damage out of the skill. | **On most medium-sized enemies, jumping directly next to them is the most consistent way of getting more damage out of the skill. | ||
<br> | <br> | ||
Revision as of 00:27, 17 February 2021
[Special Active: Tenacity] Uses 3 elements to attack all nearby enemies. Enemies hit by each element will receive a status effect. (Can also be activated midair) | |
Final Enhanced Skill
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Available for Memorize
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Requirements
Class | Level Required |
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Elemental Master : Transcendent | 70 |
Skill Information
Mode | Damage (Magical) | MP Burn Per Hit | Debuff Durations | Max Hits | MP Usage | Cooldown | ||||||
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Electricity | Fire | Ice | Faint | Burn | Frost | Electricity | Fire | Ice | ||||
Normal | ||||||||||||
PvE | 237% | 158% | 142% | N/A | 2 Seconds | 1 | 7+ | 9+ | 100 MP | 8 Seconds | ||
PvP | 83% | 60% | 53% | |||||||||
[Enhanced] | ||||||||||||
PvE | 237% | 158% | 142% | 2 MP | 2 Seconds | 1 | 7+ | 9+ | 100 MP | 8 Seconds | ||
PvP | 83% | 60% | 53% |
Skill Traits
Light Circle of Elements | Enhanced Circle of Elements | |
---|---|---|
Attribute Effect | MP Usage | Attribute Effect |
MP Usage decreased to 80% | 80 MP | Critical Hit Rate increased to 100% Damage decreased to 80% |
Total Damage
Mode | Regular | |
---|---|---|
Normal | Enhanced | |
PvE | 2,621% | 2,096.8% |
PvP | 980% | 784% |
Tips and Details
- On average, targets will only take 6 hits from Fire and 7 from Ice.
- Because of the skill's spiraling animation and the fact that each time a fire or iceball touches an enemy, it will do damage to them, this skill's hit count is very inconsistent, even on large bosses. The maximum amount of hits is not currently known.
- On most medium-sized enemies, jumping directly next to them is the most consistent way of getting more damage out of the skill.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
07/14/2016 | 09/28/2016 |
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08/11/2016 | 09/28/2016 |
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01/25/2017 | 02/08/2017 |
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02/09/2017 | - |
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04/27/2017 | 05/10/2017 |
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07/27/2017 | 08/09/2017 |
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09/28/2017 | 10/18/2017 |
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04/05/2018 | 04/18/2018 |
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