Extinction/ModA: Difference between revisions
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| {{Force|PalePilgrimTSkill4.png}} | | {{Force|PalePilgrimTSkill4.png}} | ||
| {{SkillType|SA|B}}<br>{{SkillType|M}} | | {{SkillType|SA|B}}<br>{{SkillType|M}} Summons a frozen space with the Relic of Confession. Targets in the frozen space have their damage taken increased for a certain amount of time. Moon fragments rain down into the frozen space, and the space disappears afterwards. | ||
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! Frozen Space !! Space Extinguish | ! Frozen Space !! Space Extinguish | ||
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| '''{{PvE}}''' || 438% || 1283% || 2012% || rowspan=2 | | | '''{{PvE}}''' || 438% || 1283% || 2012% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 7 || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 3 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
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| '''{{PvP}}''' || 125% || 368% || 577% | | '''{{PvP}}''' || 125% || 368% || 577% | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! Mode !! Regular | ! rowspan=2 | Mode !! colspan=2 | Regular | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |||
! Per Window !! Total | |||
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! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: }}}}% | | {{formatnum:{{#expr: 438*9 + 2012 + 1283}}}}% || {{formatnum:{{#expr: (438*9 + 2012)*7 + (1283*8)}}}}% | ||
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! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: }}}}% | | {{formatnum:{{#expr: 125*9 + 577 + 368}}}}% || {{formatnum:{{#expr: (125*9 + 577)*7 + (368*8)}}}}% | ||
|} | |} | ||
*Assumes 1 '''Pouring Fragment''' hit per window. | |||
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== Tips and Details == | == Tips and Details == | ||
*Only wide enough enemies can be hit by all the windows of the frozen space, as well as each of the pouring fragments. | |||
*The pouring fragments will keep travelling until they come into contact with a platform or the ground. | |||
*This version is much more consistent even for single targets, especially smaller enemies, while also having a higher damage potential on very wide enemies. | |||
<br> | <br> | ||