Frenzy: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0. | |||
*'''Frenzy''''s cooldown time is affected by [[Saw Blade]]. | *'''Frenzy''''s cooldown time is affected by [[Saw Blade]]. | ||
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives. | *Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives. | ||
**The initial melee hit when using the revolver {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''. | |||
*The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]]. | *The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]]. | ||
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Revision as of 16:30, 25 February 2021
[Passive] When Festival of Blood is at max stack, receive a [Frenzy] buff. Entering [Frenzy] will activate [Over Strike] mode and Active skills can be used without any ECP consumption. Also increases the damage of Special Active skills and successful Active skill hits will decrease the cooldown of all Special Active skills. [Frenzy] buff is removed when [Over Strike] mode is deactivated. |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Rose : Transcendent | 90 | Power of Transcendence Skill Quest |
Skill Information
Skill Level | Level Required | Frenzy (At Full Stacks of Festival of Blood) | ||||
---|---|---|---|---|---|---|
Special Active Skill Damage Increase | Damage Reduction Increase | Special Active Cooldown Reduction (Upon Successful Active Skill Hit) |
Player and Ally Critical Damage Increase (Against Bleeding Enemies) |
Reactivation Cooldown | ||
PvE | ||||||
1 | 90 | 25% | 30% | 30% | 10% | 5 Seconds |
PvP | ||||||
1 | 90 | 12.5% | 12% | 30% | 10% | 30 Seconds |
Tips and Details
- The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
- Frenzy's cooldown time is affected by Saw Blade.
- Using Bloody Chain or Head Shot during Over Strike is optimal to reduce cooldown for Special Actives.
- The effect can be prolonged by using [Mod] Gun Dance.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/25/2016 | 09/28/2016 |
| |
09/20/2018 | 10/11/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
08/27/2020 | 09/23/2020 |
|
|
01/28/2021 | 02/24/2021 |
|
Alternative Names