Altar of Invocation/zh-hans: Difference between revisions

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*'''大弹幕:''' 破碎者瞬移到左上角释放加强版“小弹幕”,每种球体发射两次,随后分别瞬移至中间平台和右上平台重复释放。
*'''大弹幕:''' 破碎者瞬移到左上角释放加强版“小弹幕”,每种球体发射两次,随后分别瞬移至中间平台和右上平台重复释放。
*'''激光:''' 破碎者抬起手,用水平、垂直的线条标记整个场景,随后在标记位置生成白光与暗光,对命中的玩家造成大量伤害。在150血量以上时重复2次,150血量以下时重复4次。激光可以水平垂直同时生成,也可以水平或者垂直单独生成。
*'''激光:''' 破碎者抬起手,用水平、垂直的线条标记整个场景,随后在标记位置生成白光与暗光,对命中的玩家造成大量伤害。在150血量以上时重复2次,150血量以下时重复4次。激光可以水平垂直同时生成,也可以水平或者垂直单独生成。
*'''黑白球:''' 两个球体在地图上两个不同的位置从天而降。玩家可以站在落点从而获得相应的白球增、黑球(黑暗的灵魂:每秒减少10%HP、无法行动)减益效果(球体未落地时不会有效果)。
*'''黑白球:''' 两个球体在地图上两个不同的位置从天而降。玩家可以站在落点从而获得相应的白球增、黑暗的灵魂减益效果(球体未落地时不会有效果)。
**'''白球:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''.
**'''白球:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''.
**'''黑暗的灵魂:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff.
**'''黑暗的灵魂:''' 获得该减益效果的玩家会于3秒后受困于禁锢之中,同时赋予该玩家15秒的禁药效果,在禁锢持续时间内每秒损失10%HP,且无法行动。该禁锢只能由获得白球增益效果的玩家通过指令攻击和柔韧技能击破,否则将一直持续到破碎者释放火焰结束。
*'''治疗:''' 如果在上次'''黑白球'''中没有玩家获得“黑暗的灵魂”的减益效果,破碎者将回复15条血量。
*'''治疗:''' 如果在上次'''黑白球'''中没有玩家获得“黑暗的灵魂”的减益效果,破碎者将回复15条血量。
*'''<font color=red>火焰:</font>''' 破碎者进入场景背后同时使用'''黑白球''', 并在此时不断蓄力,该蓄力攻击会击杀获得白球增益效果和未受到黑球减益所创造的屏障效果的玩家。'''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will kill anyone inside these barriers should they enter them, and will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack.
*'''<font color=red>火焰:</font>''' 破碎者进入场景背后同时使用'''黑白球''', 并在此时不断蓄力,该蓄力攻击会击杀获得白球增益效果和未受到黑球减益所创造的屏障效果的玩家。'''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will kill anyone inside these barriers should they enter them, and will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack.
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