Supersonic: Difference between revisions

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! {{PvP}}  
! {{PvP}}  
| 30.75% HP + 1,413% || {{formatnum:{{#expr: 213*9 + 1413}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.15 round2}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44*1.15 round2}}}}%
| 55.75% HP + 1,413% || {{formatnum:{{#expr: 213*9 + 1413}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44}}}}% || 55.75% HP + {{formatnum:{{#expr: (1413)*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.15 round2}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44*1.15 round2}}}}%
|}
|}
*Non-boss damage assumes no defense.
*Non-boss damage assumes no defense.

Revision as of 13:45, 8 June 2021

File:LPTrans6.png [Special Active: Bravery]
Make quick, repetitive strikes to the enemy ahead and give a final blow. Repetitive strikes give damage in proportion to the current HP of the enemy and the final blow will ignore enemies' defense by 100% (PvP: 10%).
Dynamo Mutation Point
  • Uses a maximum of 3 Dynamo Mutation Points with Awakening.
  • Increases 5% damage per Dynamo Mutation Point.
    (Skill can be used without Mutation Points)
Final Enhanced Skill
  • Cooldown is decreased by 5 seconds.


Requirements

Class Level Required
Lunatic Psyker : Transcendent 95


Skill Information

Mode Damage (Magical) Max Hits MP Usage DP Usage Cooldown
Repeat Hits Repeat Hits (on boss) Final Hit Repeat Hits Final Hit
Damage Defense Ignore
Normal
PvE 4% of target's
current HP
795% 5276% 100% 9 1 250 MP 40 DP 23 seconds
PvP 213% 1413% 10%
[Enhanced]
PvE 4% of target's
current HP
795% 5276% 100% 9 1 250 MP 40 DP 18 seconds
PvP 213% 1413% 10%


Skill Traits

Stage Light Supersonic Heavy Supersonic
Attribute Effect Details Attribute Effect Details
MP Usage Cooldown
Normal MP Usage decreased to 80% 200 MP Damage increased to 144%
Cooldown increased to 120%
27.6 Seconds
[Enhanced] 21.6 Seconds


Total Damage

Mode Regular
Normal DP Mode (3 DMP)
Normal Heavy Normal Heavy
Mob Boss Mob Boss Mob Boss Mob Boss
PvE 30.75% HP + 5,276% 12,431% 30.75% HP + 7,597.44% 17,900.64% 30.75% HP + 6,067.4% 14,295.65% 30.75% HP + 8,737.06% 20,585.74%
PvP 55.75% HP + 1,413% 3,330% 30.75% HP + 2,034.72% 4,795.2% 55.75% HP + 1,624.95% 3,829.5% 30.75% HP + 2,339.93% 5,514.48%
  • Non-boss damage assumes no defense.


Related Skills

File:DBPassive1.png Blood Boil


Tips and Details

  • Damage dealt based on opponent's HP is still affected by defense.
  • If a target has no defense, the Repeat Hits can deal up to 30.75% HP of their current health.
  • In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of Repeat Hits on bosses is completely useless.


Updates

Date Changes
KR NA PvE PvP
11/03/2016 11/23/2016
  • Supersonic added.
  • Damage increased.
01/25/2017 02/08/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
07/27/2017 08/09/2017
  • Repeat hits damage decreased.
  • Damage decreased.
09/28/2017 10/18/2017
  • None
  • Damage decreased.
02/22/2018 04/18/2018
  • Repeat Hits (on boss) damage decreased.
  • Final Hit damage increased.
  • Repeat Hits (on boss) damage increased.
  • Final Hit damage decreased.
04/05/2018 04/18/2018
  • Damage increased.
  • Damage decreased.
09/11/2019 09/25/2019
  • Forward movement distance increased.
  • Pushing distance decreased.
01/28/2021 02/24/2021
  • Final Hit Defense Ignore added.
  • Can be used in midair.


Alternative Names

Server Name Translation
South Korea 슈퍼소닉 Supersonic
Japan スーパーソニック Supersonic
China (Simplified Chinese) 超音速 Supersonic
Germany Überschall Supersonic
Spain Supersónico Supersonic
France Supersonique Supersonic
Italy Supersonico Supersonic
Poland Ultradźwięki Ultrasounds
Brazil Supersônico Supersonic


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