Iron Paladin: Difference between revisions
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== Trivia == | == Trivia == | ||
*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller | *Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller than [[Aisha]] to only being shorter than [[Raven]] and [[Ara]]. The same applies to [[Deadly Chaser]] and [[Tactical Trooper]] as well. | ||
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | *When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | ||
**After field update the normal interface for [[Iron Paladin]] was also changed to his skill artwork. | **After field update the normal interface for [[Iron Paladin]] was also changed to his skill artwork. |