Root Knight: Difference between revisions
→Additional Combos
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! width="20%" | Damage | ! width="20%" | Damage | ||
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| | | [[File:RKCombo1.png|520px]] | ||
| '''Beam Dash''' | | '''Beam Dash''' | ||
Slide behind enemies after doing the standard {{CDR}}{{CZ}} combo and fire a large beam of light that can pierce through enemies. The beam of light can be absorbed/reflected. | Slide behind enemies after doing the standard {{CDR}}{{CZ}} combo and fire a large beam of light that can pierce through enemies. The beam of light can be absorbed/reflected. | ||
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{{CDeX}} ?% Mag. Damage (6 MP) | {{CDeX}} ?% Mag. Damage (6 MP) | ||
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| | | [[File:RKCombo2.png|520px]] | ||
| '''Air Rush''' | | '''Air Rush''' | ||
After performing the standard {{CDRU}}{{CX}} attack, do a wide swing below you before rushing ahead, piercing through enemies. | After performing the standard {{CDRU}}{{CX}} attack, do a wide swing below you before rushing ahead, piercing through enemies. |