Pet Guide: Difference between revisions

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| [[File:Dragon1.png]]<br>Infant - Body || '''Dawn Body'''<br> Light Attribute Resistance +50 <br> +1% Stone Effect Chance (If you have Light Element) ||rowspan="3" | [[Image:Dunno.png]] || '''Light Blast Lv.1'''<br>Throw an exploding sphere towards the enemy.<br> '''Shot''' - 100% of your average Physical and Magical Attack power <br>'''Explosion''' - 400% of your average Physical and Magical Attack power to the surrounding enemies. || [[File:LightFire.png]]<br>Infant  
| [[File:Dragon1.png]]<br>Infant - Body || '''Dawn Body'''<br> Light Attribute Resistance +50 <br> +1% Stone Effect Chance (If you have Light Element) ||rowspan="3" | [[Image:Wild Hatchling.png]] || '''Light Blast Lv.1'''<br>Throw an exploding sphere towards the enemy.<br> '''Shot''' - 100% of your average Physical and Magical Attack power <br>'''Explosion''' - 400% of your average Physical and Magical Attack power to the surrounding enemies. || [[File:LightFire.png]]<br>Infant  
|-
|-
| [[File:Dragon2.png]]<br>Teen - Soul || '''Troop of the Soul''' <br> Physical Attack +2%<br>Magical Attack +2%<br>Physical Defense+1%<br>Magical Defense +1% || '''Light Blast Lv.2'''<br>>Throw an exploding sphere towards the enemy.<br> '''Shot''' - 200% of your average Physical and Magical Attack power <br>'''Explosion''' - 800% of your average Physical and Magical Attack power to the surrounding enemies. || [[File:LightFire.png]]<br>Teen
| [[File:Dragon2.png]]<br>Teen - Soul || '''Troop of the Soul''' <br> Physical Attack +2%<br>Magical Attack +2%<br>Physical Defense+1%<br>Magical Defense +1% || '''Light Blast Lv.2'''<br>>Throw an exploding sphere towards the enemy.<br> '''Shot''' - 200% of your average Physical and Magical Attack power <br>'''Explosion''' - 800% of your average Physical and Magical Attack power to the surrounding enemies. || [[File:LightFire.png]]<br>Teen

Revision as of 13:19, 1 September 2013

How are Pets Obtained?

Pets are obtained through multiple ways. However, only one (Pocket Phoru) is available through a Story Quest, some are cash exclusive while some are obtained through Events.

Your first step towards getting a pet is a Pocket Phoru, which is a 3-Step quest that you obtain at level 10. The quest comes up as a Story Quest in Chapter 2-1.

The Perfect Companion for your Adventures!

  1. Visit Elder and speak to Hoffman.
  2. Enter 2-1 and collect 4 Purified Jewels, which are obtained from the Ghost Magicians.
  3. Collect 1 Ent Orb by defeating Ent, the boss of 2-1.
  4. Go to 2-2 and eliminate the Giant Phoru.


Congratulations! You have obtained a Pocket Phoru!

Pet List

Image Name Info How to Obtain
Pocket Phoru An adorable little Phoru that'll be your friend! Episode 2-1 Quest
Rudolph Phoru A costume for the Pocket Phoru! Currently unavailable in the Korean version of Elsword. Was obtainable during Christmas.
Ancient Phoru A courageous Ancient Phoru that can breathe fire! Bought from the Item Mall (400 K-Ching), Korean Version (3000)
Tree Knight A noble Tree Knight that'll defend you at all costs! Bought from the Item Mall (400 K-Ching), Korean Version (3000)
Magician With her cunning smarts and her knowledge of magic, monsters will cower in fear over her! Currently unavailable in the Korean version of Elsword. Was obtainable during Halloween.
Mystic: Normal The original pink colored Mystic! Her guided missiles are always sharp-on accurate! Bought from the Item Mall (400 K-Ching), Korean Version (3000)
File:Mystic A.png Mystic: Yellow A limited edition golden recolor of Mystic! Bought from Cash Shop (9900)
Can only be obtained through the period of 4/28/11 ~ 5/24/11
File:Mystic B.png Mystic: White A limited edition white recolor of Mystic! Bought from Cash Shop (5000)
Can only be obtained through the period of 4/28/11 ~ 5/24/11
File:Mystic C.png Mystic: Red A limited edition red recolor of Mystic! Bought from Cash Shop (9900)
Can only be obtained through the period of 4/28/11 ~ 5/24/11
File:Hatchling.png Hatchling: Normal The different properties of their spit fire causes damage to multiple monsters in a party! Bought from the Item Mall (400 K-Ching), Korean Version (3000)
Hatchling: Wild The different properties of their spit fire causes damage to multiple monsters in a party! Able to purchase from the cash shop in Korean during a certain event.
Hatchling: Darkness The different properties of their spit fire causes damage to multiple monsters in a party! Able to purchase from the cash shop in Korean during a certain event.
Hatchling: Fire The different properties of their spit fire causes damage to multiple monsters in a party! Able to purchase from the cash shop in Korean during a certain event.
Uniel The older sister of the light and darkness Unicorn siblings called 'Uniel'. Bought from the Item Mall (400 K-Ching) Korean Version (3000)
Uniring The younger sister of the light and darkness Unicorn siblings called 'Uniring'. Bought from the Item Mall for a limited time (600 K-Ching)
Kumiho: Snow Keep a ice shooting freezer as your pet! Buy from Korean Cash shop of 3000NX
Kumiho: Flame Keep a fire shooting burner as your pet! Bought from the Item Mall for a limited time between 8/7/13 ~ 9/17/13 (950 K-Ching)
Kumiho: Cursed Keep a darkness shooting Curser as your pet! Bought from the Item Mall for a limited time between 8/7/13 ~ 9/17/13 (950 K-Ching)
File:StoneFox.png Kumiho: Stone Keep a stone shooting petrify-er as your pet! Given to players during Ara's release event.
Mana Eater Adopt a Mana Eater as your pet! Bought from Korean Cash shop. Bought from the Item Mall for a limited time between 8/21/13 ~ 9/17/13 (950 K-Ching)
Blood Eater Adopt a Blood Eater as your pet! Bought from the Item Mall for a limited time between 8/7/13 ~ 9/17/13 (950 K-Ching)
Red Panda Red Panda that knows kungfu. Event Time purchase only
Blue Panda Blue Panda that knows kungfu. Event Time purchase only
File:YellowWeirdThing.png Hat Monster: Yellow What are you! Event Time purchase only for 9900 NX in Korean. 18/7/2013 ~ 29/8/2013
File:BlackWeirdThing.png Hat Monster: Ebony What are you! Event Time purchase only for 9900 NX in Korean. 18/7/2013 ~ 29/8/2013


Starting Your Pet

Once you get your pet, it will be available under the Special tab in your inventory.

Right click it and a message will come up.

Once you name him/her, your pet is ready to begin!

Pet Menu Interface

Once you made your pet, go to the pet menu (Press J to open it) and choose your pet in the list.

It should direct you to this screen:


Buttons

  • Clicking Summon will either summon the pet, or unsummon while it is out.
  • The Green Bar is its Hunger, which will slowly decrease for each monster killed.
  • The Blue bar under it is its Affinity.
  • During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 40%.


Pet Evolution

Life Crystal

Pets usually have four forms. The forms are termed:

  1. Life Crystal
  2. Infant
  3. Teen
  4. Adult

Pets usually start as a crystal, having no skills or functions until they become an Infant.

In order to evolve your pet, you will need to increase its Affinity. Once the pet's Affinity reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.


Evolution Forms

Name Infant Teen Adult SPECIAL
Pocket Phoru
Rudolph Phoru
Ancient Phoru
Ancient Phoru : Dark
Tree Knight
Magician
Mystic: Normal
Mystic: Red
Mystic: White
Mystic: Yellow
Hatchling: Normal
Hatchling: Wild
Hatchling: Darkness
Hatchling: Fire
Uniel
Uniring
Kumiho: Snow
Kumiho: Flame
Kumiho: Cursed
Kumiho: Stone
Mana Eater
Blood Eater
Blue Panda
Red Panda
Hat Monster: Yellow
Hat Monster: Ebony


Pet Skills

Pet Energy

With the pet skills, pets will also get access to a skill system called Pet's Energy.

Pet Energy is a passive skill that pets gain that allows the owner to get special effects out of it.

Each Pet has 4 types of Energy :

1. Body

2. Soul

3. Attitude

4. Fetch

Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)



There is a prerequisite in the pet's form to unlock each energy:

- Getting Fluid form will allow your pet to unlock the Body energy

- Getting Adult form will allow your pet to unlock Body and Soul energy

- Getting Completion form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)

- Buying the Fetch Aura from the cash shop/item mall for (KR-5000NX/NA-500KC) will unlock Fetch for that specific pet.

Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Affinity(Except for Fetch). If his Affinity is less than 40%, the pet energy will not open and the owner will not receive the special stats. As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.

Skills

Pets have 2 types of skills:

Attacks: These skills use their skills to attack and aid you in battle. The pet will use this skill once it achieves full mana.

Encouragement: These skills makes the pet encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. The pet usually uses this skill when you are extremely low on health.

Pet MP is a seperate MP bar that fills up as the player attacks.

Table of Pet Skills

Encouragement and Fetch Aura effects are all the same regardless of pet.

Icon Effect
Fetch Aura
Fetch Aura does not require any amount of affinity to be active. While active, all ED/Loot will be auto picked up without you having to walk to the ED/Loot.

'Grab them all! Never miss a single ED again!'

Encouragement

When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.

  • Infant: Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
  • Teen: Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
  • Adult: Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second


  • Phoru

Normal Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
Wind Attribute Resistance +25
+1% Piercing Effect Chance (If you have Wind Element)
Feeding Bottle Toss
The Pocket Phoru hurls a Milk-Bottle at the enemy heavily damaging them
Milk Bottle - 300% of your average Physical and Magical Attack power while pushing them back.

Infant

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
Mug Cup Toss
The Pocket Phoru will now throw a coffee cup and a feeding bottle as his attack
Tosses - dealing 350% of your average Physical and Magical Attack power while pushing them back.

Teen

Adult - Attitude
Cowardly Stance
Avoid +2%
Frying Pan Toss
Pocket Phoru will throw a Feeding Bottle, Coffee Mug, and a Frying Pan
Tosses - 400% Damage of your average Physical and Magical attack power while pushing them back

Adult


Ruldoph Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
Ice Attribute Resistance +50
+1% Slow Effect Chance (If you have Water/Ice Element)
No Infant Form -

Teen - Soul
-
Max hp +5%
Physical Defense +2%
Magical Defense +2%
No Teen Form -

Adult - Attitude
-
Action Speed +1%
Awaken Charging +4%
Snowball Toss

Adult

|-| Tree Knight= Normal

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Wooden Physique
Nature Attribute Resistance +50
+1% Poison Effect Chance (If you have Nature Element)
Wind Breakthrough
Charge forward to attack enemies within a 400 range.
Rush - 500% of your average Physical and Magical Attack
Poisons Targets for 6 seconds.

Infant

Teen - Soul
Janus Spirit
Physical attack +2%
Magical defence +2%
'Wind Cutter
The Tree Knight will now slash a ranged shockwave against the enemy!
Slash - 1000% of your average Physical and Magical Attack!

Teen

Adult - Attitude
Impenetrable Stance
Critical +2%>br> Avoid +2%
Wind Cleaver
The Tree Knight now does a fatal slash within a 700 range.
Continuous Slashes - 240% of your average Physical and Magical Attack.
Poisons targets for 12 seconds!

Adult


Maple

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
Fire Attribute Resistance +50
+1% Burn Effect Chance (If you have Fire Element)
Wind Breakthrough
Charge forward to attack enemies within a 400 range
Rush - 500% of your average Physical and Magical Attack, and poisons them for 6 seconds.

Infant

Teen - Soul
-
Max MP +5%
Physical attack +1%
Physical defense +1%
Magic defense +1%
'Wind Cutter
The Tree Knight will now slash a ranged shockwave against the enemy!
Slash - 1000% of your average Physical and Magical Attack!

Teen

Adult - Attitude
-
Critical +2%
Avoid +2%
Wind Cleaver
The Tree Knight now does a fatal slash within a 700 range.
Continuous Slashes - 240% of your average Physical and Magical Attack.
Poisons the enemy for 12 seconds!

Adult

|-| Ancient Phoru= Normal

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Noble Physique
Light Attribute Resistance +50
+1% Petrify Effect Chance (If you have Light Element)
Petite Breath
Breathe fire at enemies within a 400 range.
Continuously Breath - 100% of your average Physical and Magical Attack.
Targets are burned for 4 seconds.

Infant

Teen - Soul
Harmonious Spirit
Magical attack +2%
Physical defense +2%.
Mega Breath
Breathe fire at enemies within a 700 range.
Continuously Breath - 200% of your average Physical and Magical Attack.
Targets are burned for 6 seconds.

Teen

Adult - Attitude
-
Critical +2%, Accuracy +2%
Giga Breath
Breathe fire at enemies within a 1000 range.
Continuously Breath - 340% of your average Physical and Magical Attack.
Targets are burned for 8 seconds.

Adult

|-| Magician= Normal

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Shadow Physique
Darkness Attribute Resistance +50
+1% Plague Effect Chance (If you have Darkness Element)
Petite Magic Missile Lv. 1
Shoot a mana ball at a target within a 400 range
Missile - inflicts damage twice, once when it moves forward and again when it returns, with 270% of the average of your Physical and Magic Attack Strength.

Infant

Teen - Soul
Repletive Spirit
Max MP +5%
Physical Attack +1%
Magical Attack +1%
Petite Magic Missile Lv. 2
Shoot a mana ball at a target within a 500 range
Missile - inflicts damage twice, once when it moves forward and again when it returns, with 540% of the average of your Physical and Magic Attack Strength.

Teen

Adult - Attitude
Joyful Stance
Critical +1%
Action Speed +1%
Move Speed +2%
Jump Speed +2%
Petite Magic Missile Lv. 3
Shoot a mana ball at a target within a 700 range
Missile - inflicts damage twice, once when it moves forward and again when it returns, with 918% of the average of your Physical and Magic Attack Strength.

Adult

|-| Mystic= Normal - Pink and White

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
Fire Attribute Resistance +50
+1% Burn Effect Chance (If you have Fire Element)
Single Homing Missile
Shoots 1 tracking missile
Missile - 100% of your average Physical and Magical Attack.
Explosion - roughly 400% of your average Physical and Magical Attack.

Infant

Teen - Soul
-
Physical Attck +2%
Magical Attack +2%
Double Homing Missile
Shoots 2 tracking missiles.
Each Missile - 100% of your average Physical and Magical Attack.
Explosion - roughly 400% of your average Physical and Magical Attack.

Teen

Adult - Attitude
-
Critical +2%
Accuracy +1%
Quadruple Homing Missile Lv. 3
Shoots 4 tracking missiles.
Each Missile - 100% of your average Physical and Magical Attack,
Explosion - roughly 400% of your average Physical and Magical Attack.

Adult


Special - (Black/Yellow, Total White, Red/Black)

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Special Alloy Body
Fire Attribute Resistance +50
+1% Burn Effect Chance (If you have Fire Element)




Single Homing Missile
Shoots 1 tracking missile
Missile - 100% of your average Physical and Magical Attack.
Explosion - roughly 400% of your average Physical and Magical Attack.

Infant

Teen - Soul
Destroyer of the Soul
Maximum MP +5%
Physical Attck +1%
Magical Attack +1%
Double Homing Missile
Shoots 2 tracking missiles.
Each Missile - 100% of your average Physical and Magical Attack.
Explosion - roughly 400% of your average Physical and Magical Attack.

Teen

Adult - Attitude
Fearless Attitude
Critical +2%
Accuracy +1%
Move Speed +1%
Jump Speed +1%
Quadruple Homing Missile Lv. 3
Shoots 4 tracking missiles.
Each Missile - 100% of your average Physical and Magical Attack,
Explosion - roughly 400% of your average Physical and Magical Attack.

Adult

|-| Hatchling= Normal

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Cool Body
Ice Attribute Resistance +50
+1% Slow Effect Chance (If you have Water/Ice Element)
Petite Blast Lv.1
Throw an exploding sphere towards the enemy.
Shot - 100% of your average Physical and Magical Attack power
Explosion - 400% of your average Physical and Magical Attack power to the surrounding enemies.

Infant

Teen - Soul
Troop of the Soul
Physical Attack +1%
Magical Attack +1%
Magical Defense +1%
Petite Blast Lv.2
Throw an exploding sphere towards the enemy.
Shot - 200% of your average Physical and Magical Attack power
Explosion - 800% of your average Physical and Magical Attack power to the surrounding enemies.

Teen

Adult - Attitude
Non Compassionate Stance
Critical +1%
Evasion +1%
Jump Speed +1%
Movement Speed +1%
Petite Blast Lv.3
Throw an exploding sphere towards the enemy.
Shot - 500% of your average Physical and Magical Attack power
Explosion - 1200% of your average Physical and Magical Attack power to the surrounding enemies.

Adult


Wild/Yellow

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Dawn Body
Light Attribute Resistance +50
+1% Stone Effect Chance (If you have Light Element)
Light Blast Lv.1
Throw an exploding sphere towards the enemy.
Shot - 100% of your average Physical and Magical Attack power
Explosion - 400% of your average Physical and Magical Attack power to the surrounding enemies.

Infant

Teen - Soul
Troop of the Soul
Physical Attack +2%
Magical Attack +2%
Physical Defense+1%
Magical Defense +1%
Light Blast Lv.2
>Throw an exploding sphere towards the enemy.
Shot - 200% of your average Physical and Magical Attack power
Explosion - 800% of your average Physical and Magical Attack power to the surrounding enemies.

Teen

Adult - Attitude
Non Compassionate Stance
Critical +1%
Evasion +1%
Jump Speed +1%
Movement Speed +1%
Light Blast Lv.3
Throw an exploding sphere towards the enemy.
Shot - 500% of your average Physical and Magical Attack power
Explosion - 1200% of your average Physical and Magical Attack power to the surrounding enemies.

Adult


Shadow/Darkness

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Shadow Body
Darkness Attribute Resistance +50
+1% Plague Effect Chance (If you have Darkness Element)
Shadow Blast Lv.1
Throw an exploding sphere towards the enemy.
Shot - 100% of your average Physical and Magical Attack power
Explosion - 400% of your average Physical and Magical Attack power to the surrounding enemies.

Infant

Teen - Soul
Troop of the Soul
Physical Attack +2%
Magical Attack +2%
Physical Defense+1%
Magical Defense +1%
Shadow Blast Lv.2
>Throw an exploding sphere towards the enemy.
Shot - 200% of your average Physical and Magical Attack power
Explosion - 800% of your average Physical and Magical Attack power to the surrounding enemies.

Teen

Adult - Attitude
Non Compassionate Stance
Critical +1%
Evasion +1%
Jump Speed +1%
Movement Speed +1%
Shadow Blast Lv.3
Throw an exploding sphere towards the enemy.
Shot - 500% of your average Physical and Magical Attack power
Explosion - 1200% of your average Physical and Magical Attack power to the surrounding enemies.

Adult


Heat/Fire

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Heat Body
Fire Attribute Resistance +50
+1% Burn Effect Chance (If you have Fire Element)
Heat Blast Lv.1
Throw an exploding sphere towards the enemy.
Shot - 100% of your average Physical and Magical Attack power
Explosion - 400% of your average Physical and Magical Attack power to the surrounding enemies.

Infant

Teen - Soul
Troop of the Soul
Physical Attack +2%
Magical Attack +2%
Physical Defense+1%
Magical Defense +1%
Heat Blast Lv.2
>Throw an exploding sphere towards the enemy.
Shot - 200% of your average Physical and Magical Attack power
Explosion - 800% of your average Physical and Magical Attack power to the surrounding enemies.

Teen

Adult - Attitude
Non Compassionate Stance
Critical +2%
Evasion +1%
Jump Speed +1%
Movement Speed +1%
Heat Blast Lv.3
Throw an exploding sphere towards the enemy.
Shot - 500% of your average Physical and Magical Attack power
Explosion - 1200% of your average Physical and Magical Attack power to the surrounding enemies.

Adult

|-| Unicorn= Uniel

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Brilliance Body
Light Attribute Resistance +50
+1% Petrify Effect Chance (If you have Light Element)
Holy Lightning Lv.1
Holy lightning strikes down on enemies!
Lightning - 100% of your average Physical + Magical Attack.
Aftershock - 120% of your average Physical + Magical Attack within a range and hits 2 times.

Infant

Teen - Soul
Light's Soul
Magical attack +2%
Physical attack +2%
Divine Lightning Lv.2
Holy lightning strikes down on enemies!
Lightning - 100% of your average Physical + Magical Attack.
Aftershock - 120% of your average Physical + Magical Attack within a range and hits 4 times.

Teen

Adult - Attitude
Light's Guidance
Critical +2%
Evasion +1%
Heaven's Lightning Lv.3
Holy lightning strikes down on enemies!
Lightning - 100% of your average Physical + Magical Attack.
Aftershock - 120% of your average Physical + Magical Attack within a range and hits 6 times.

Adult


Uniring

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Under Arrest
Darkness Attribute Resistance +50
+1% Plague Effect Chance (If you have Darkness Element)
Dark Lightning Lv.1
Dark lightning strikes down on enemies!
Lightning - 100% of your average Physical + Magical Attack.
Aftershock - 120% of your average Physical + Magical Attack within a range and hits 2 times.

Infant

Teen - Soul
Black Soul
Max MP +5%
Magical attack +1%
Physical attack +1%
Curse Lightning Lv.2
Curse lightning strikes down on enemies!
Lightning - 100% of your average Physical + Magical Attack.
Aftershock - 120% of your average Physical + Magical Attack within a range and hits 4 times.

Teen

Adult - Attitude
Dark Guidance
Critical 2%
Evasion 1%
Movement 1%
Jump Speed 1%
Demonic Lightning Lv.3
Demonic lightning strikes down on enemies!
Lightning - 100% of your average Physical + Magical Attack.
Aftershock - 120% of your average Physical + Magical Attack within a range and hits 6 times.

Adult

|-| Kumiho= Snow

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
Ice Attribute Resistance +50
+1% Slow Effect Chance (If you have Ice/Water Element)
Snow Slash Lv1
-

Infant

Teen - Soul
-
Magical attack +2%
Physical attack +2%
Snow Slash Lv.2
-

Teen

Adult - Attitude
-
Critical +2%, Evasion 1%
Snow Slash Lv.3
Snow will slash at her targets and sends out numerous ice souls!
Slash - 200% of your average (Physical + Magical) Attack Power.
Souls - 550% of your average (Physical + Magical).
Sends out 6 souls per attack.
Targets hit by souls will be frozen for 3 seconds.

Adult


Flame

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
Fire Attribute Resistance +50
+1% Burn Effect Chance (If you have Fire Element)
Blaze Slash Lv1
-

Infant

Teen - Soul
-
-
Blaze Slash Lv.2
-

Teen

Adult - Attitude
-
-
Blaze Slash Lv.3
-

Adult


Cursed

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
Darkness Attribute Resistance +50
+1% Plague Effect Chance (If you have Darkness Element)
Blaze Slash Lv1
-

Infant

Teen - Soul
-
-
Blaze Slash Lv.2
-

Teen

Adult - Attitude
-
-
Blaze Slash Lv.3
-

Adult


Stone

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
Light Attribute Resistance +50
+1% Petrify Effect Chance (If you have Light Element)
File:StPreview.jpeg No Infant Form -

Teen - Soul
-
Magical attack +1%
Physical attack +1%
No Teen Form -

Adult - Attitude
-
Critical +2%
Stone Slash Lv.3
Stone will slash at her targets and sends out numerous petrify souls!
Slash - 200% of your average (Physical + Magical) Attack Power.
Souls - 280% of your average (Physical + Magical).
Sends out 9 souls per attack.
Targets hit by souls will be petrified for 3 seconds.

Adult

|-| Eater= Mana Eater

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Mana Skin
Ice Attribute Resistance +50
+1% Slow Effect Chance (If you have Water/Ice Element)
No Infant Form -

Teen - Soul
Demon Pride
HP increase +4925 (Max 50% of max HP)
+5% Max MP
No Teen Form -

Adult - Attitude
Betrayer’s Stand
Critical +2%
Mana Taken
Resonate a Sonic Wave that will drain mana
MP Recovery - +20 MP per target (3 max)
Continuous Damage - deals 900% of your average Physical and Magical Attack.

Adult


Blood Eater

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Blood Skin
Darkness Attribute Resistance +50
+1% Plague Effect Chance (If you have Darkness Element)
No Infant Form -

Teen - Soul
Demon Pride
HP increase +4925 (Max 50% of max HP)
+5% Max MP
No Teen Form -

Adult - Attitude
Betrayer’s Stand
Critical +2%
Blood Taken
Resonate a Sonic Wave that will drain health
HP Recovery - +5% HP per target
Continuous Damage - deals 900% of your average Physical and Magical Attack.

Adult

|-| Panda= Blue Panda

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
-
No Infant Form -

Teen - Soul
-
-
No Teen Form -

Adult - Attitude
-
-
Blue Quake Wave
-

Adult


Red Panda

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
-
No Infant Form -

Teen - Soul
-
-
No Teen Form -

Adult - Attitude
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Red Quake Wave
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Adult

|-| Hat Monster= Yellow

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
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No Infant Form -

Teen - Soul
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No Teen Form -

Adult - Attitude
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-
-
-

Adult


Ebony

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
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No Infant Form -

Teen - Soul
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No Teen Form -

Adult - Attitude
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Adult


Feeding

To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.

Pets accept the following foods:

  • El Tree Seeds (Obtained through events)
  • El Tree Fruit (Obtained through the Item Mall/Cash Shop)
  • Equipment
  • QPL Jellies
  • Mysterious Weeds (obtained through the Hatchling event)

Notes

  • Pets will only accept equipment 10 levels lower than your character level.
  • The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
  • Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
    • During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
  • If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
    • Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.

QPL Jellies

You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.

  • However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".

Guide

El-Gems are obtained from dismantling weapons while Weapon Casts are bought from Blacksmiths available in any map.

Creating QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.

  • Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
  • Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.


Jelly How to Make Info

24x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.12-19

Resell Price = 10,560ED

40x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.20-27

Resell Price = 14,400ED

37x El-Gems (Lv.18-27)

1x Lv.2 Weapon Cast

These Jellies feed your pet when you are Lv.27-35

Resell Price = 18,240ED

35x El-Gems (Lv.28-37)

1x Lv.3 Weapon Cast

These Jellies feed your pet when you are Lv.36-43

Resell Price = 22,080ED

34x El-Gems (Lv.38-47)

1x Lv.4 Weapon Cast

These Jellies feed your pet when you are Lv.44 and up

Resell Price = 25,920ED

33x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.52 and up

Resell Price = 29,760ED

39x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.? and up

Resell Price = 33,600ED


Pet Inventory

Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.



Inventory Sizes

Name Stage 1 Stage 2 Stage 3 SPECIAL
Pocket Phoru x1 x2 x3 x3
Ancient Phoru x3 x6 x9
Ancient Phoru : Dark x3 x6 x9
Tree Knight x3 x6 x9
Rudolph Phoru x12
Magician x4 x8 x12
Mystic: Normal x3 x6 x9
Mystic: Red x4 x8 x12
Mystic: White x4 x8 x12
Mystic: Yellow x4 x8 x12
Hatchling: Normal x4
Uniel x3 x6 x9
Uniring x3 x6 x9
Blood Eater x16


Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.

The checkbox on the top enables Automatic Feeding.

When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:

  1. Level of Equipment (Least to Greatest)
  2. El Tree Seeds
  3. El Tree Fruits


Pet Commands

In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.

You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.

Your pet's Affinity will also affect on how he/she will respond to you.

Here's a following list of commands you can type to your pet that he/she will respond on:

Hey!

Howdy!

Hi!

Hello!

Sit!

Wait!

Rest!

Stand!

GetUp!

StandUp!

LetsGo!

ComeHere!

GetGet!

Goofy!

Silly!

Smack!

Stop!

Angry!

Playful!

NapTime!

SleepyTime!

Zzz!

ILoveYou!

ILikeYou!

GoodJob!

Taiwan Version

哦嗨唷!

你好!

嗨!

坐下!

等等!

休息!

站!

起來!

站起來!

跟著我!

過來!

撒嬌!

可愛!

打打!

不行!

罵你哦!

調皮哦!

睡覺!

晚安!

喔喔困!

愛你唷!

喜歡你!

乖乖!

Korean Version

인사!

안녕!

하이!

헬로!

앉아!

기다려!

쉬어!

서!

일어나!

일어서!

따라와!

이리와!

킴온!

애교!

이쁜짓!

때찌!

하지마!

혼난다!

끼분다!

자자!

잘자!

코자자!

사랑해!

좋아해

착하지!

Personality

When raising a pet, you will also discover your pet's personality later on as time passes.
Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.



General things to know about Pet Personality before we get started:

  1. Pet personality changes 0.5 points at a time. Thus, you need to have it change twice to raise personality by 1 point.
  2. At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
  3. Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen is not considered “Logging Out”
  4. An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality.
  5. Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
  6. If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
  7. Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
  8. This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
  9. When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)


When pet is turned Sociable(+),

  1. When attacking, 300 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 15% or less.

To turn Sociable(+): After first login, run dungeon once. When you log out, the affinity change has to be 6% or less (Excluding the first food of the day, and when you are at affinity 100%)


When pet is turned Shy(-)

  1. While attacking, 250 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 30% or less.

To turn Shy(-): After first login, run one or more dungeons. When you log out, your affinity change has to be more than 6%.

If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.

NOTE: If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.

———————

When turned Impulsive(+)

  1. Reacts to even minor damage was done to or was dealt by the summoner with an attack.
  2. Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
  3. Starts cheering only after major damage was done to or dealt by the summoner.

To turn Impulsive(+): Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.


When turned Sensible(-)

  1. Attacks when major damage was done to or was dealt by the summoner
  2. Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
  3. Starts cheering faster, and when minor damage was done to or dealt by the summoner.

To turn Sensible(-) : Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits. (Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)


General Guides
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