User talk:ED Senne: Difference between revisions

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I think the reason why "wind" was listed as one of Knight Emperor's weapons was because of [[Windmill]] (especially the mod version, which fires mini-storms forwardas you hold it), [[Sandstorm]] (which is a literal mini-tornado), and [[Wind Slicer]] (its attacks are literally called "Wind Attacks" (and I checked it in-game on the NA server as I was typing this)).  If you don't think those are good enough, though, then you should also change [[Lord Knight]], which also has "wind" listed as a weapon.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 10:19, 19 July 2021 (CEST)
I think the reason why "wind" was listed as one of Knight Emperor's weapons was because of [[Windmill]] (especially the mod version, which fires mini-storms forwardas you hold it), [[Sandstorm]] (which is a literal mini-tornado), and [[Wind Slicer]] (its attacks are literally called "Wind Attacks" (and I checked it in-game on the NA server as I was typing this)).  If you don't think those are good enough, though, then you should also change [[Lord Knight]], which also has "wind" listed as a weapon.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 10:19, 19 July 2021 (CEST)
I understand where it would have come from, but then we might as well add wind to a whole bunch of characters where it is simply produced by their weapon being swung hard enough: Think of things like [[Shockwave - Divider]], [[Genocide Cross]] or [[Brutal Swing]]. Removing it from LK too. --[[User:ED Senne|ED Senne]] ([[User talk:ED Senne|talk]]) 10:45, 19 July 2021 (CEST)
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