Hypersonic Stab: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''Before 09/30/2021 KR Patch''': | *'''Before 09/30/2021 KR Patch''': | ||
**The hitbox generates series of slashes per enemy, but they only deal damage to the affected individual, not to the whole group. | **The hitbox generates a series of slashes per enemy, but they only deal damage to the affected individual, not to the whole group. | ||
**If the enemy moves out of this skill's hitbox before the slashes create or slightly tilts off their position, they can miss some or all hits of the skill. | **If the enemy moves out of this skill's hitbox before the slashes create or slightly tilts off their position, they can miss some or all hits of the skill. | ||
*'''After 09/30/2021 KR Patch''': | *'''After 09/30/2021 KR Patch''': | ||
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***The slashes appear in numerous areas, so pushed or larger enemies will naturally receive more hits as the shockwave passes by. | ***The slashes appear in numerous areas, so pushed or larger enemies will naturally receive more hits as the shockwave passes by. | ||
***The shockwave doesn't deal damage itself and is merely a visual effect to signify where the skill's hitbox currently is. | ***The shockwave doesn't deal damage itself and is merely a visual effect to signify where the skill's hitbox currently is. | ||
***If used | ***If used at point-blank, it may miss several hits, assuming a human-sized enemy. | ||
**You cannot move or cast a skill after using this skill in midair. | **You cannot move or cast a skill after using this skill in midair. | ||
***Targets that are hit in midair will be completely immobile and locked in the same position until the skill stops hitting them. | ***Targets that are hit in midair will be completely immobile and locked in the same position until the skill stops hitting them. | ||
**This skill can be transferred to the next stage by using it just before a stage transition. It can also be stacked | **This skill can be transferred to the next stage by using it just before a stage transition. It can also be stacked when stepping on a jump pad, assuming a strict timing and not letting it get unleashed by jumping or moving back and forth. | ||
**It provides a large amount of freeze frames and you can move very early after casting, making it extremely advantageous in [[PvP]]. | **It provides a large amount of freeze frames and you can move very early after casting, making it extremely advantageous in [[PvP]]. | ||
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