Code of Chivalry: Difference between revisions
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! Mode !! Sword Aura (Physical) !! Max Hits !! MP Usage !! Cooldown !! Item Usage | ! Mode !! Sword Aura (Physical) !! Max Hits !! MP Usage !! Cooldown !! Item Usage | ||
|- | |- | ||
| '''{{PvE}}''' || 2430% || rowspan=2 | | | '''{{PvE}}''' || 2430% || rowspan=2 | 100 || rowspan=2 | 300 MP || rowspan=2 | 180 seconds || rowspan=2 | [[Image:ElWater.png|link=El's Essence]] x1 | ||
|- | |- | ||
| '''{{PvP}}''' || 291% | | '''{{PvP}}''' || 291% | ||
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== Total Damage == | == Total Damage == | ||
{{#vardefine: damage |2430}} | |||
{{#vardefine: damage_pvp|291}} | |||
{{#vardefine: avg1_hits |9}} | |||
{{#vardefine: avg2_hits |10}} | |||
{{#vardefine: dist1_hits|17}} | |||
{{#vardefine: dist2_hits|19}} | |||
{{#vardefine: max_hits |100}} | |||
{{#vardefine: damage_avg1 |{{formatnum:{{#expr:{{#var:avg1_hits}} * {{#var:damage}}}} }}}} | |||
{{#vardefine: damage_avg2 |{{formatnum:{{#expr:{{#var:avg2_hits}} * {{#var:damage}}}} }}}} | |||
{{#vardefine: damage_dist1|{{formatnum:{{#expr:{{#var:dist1_hits}} * {{#var:damage}}}} }}}} | |||
{{#vardefine: damage_dist2|{{formatnum:{{#expr:{{#var:dist2_hits}} * {{#var:damage}}}} }}}} | |||
{{#vardefine: damage_total|{{formatnum:{{#expr:{{#var:max_hits}} * {{#var:damage}}}} }}}} | |||
{{#vardefine: damage_avg1_pvp |{{formatnum:{{#expr:{{#var:avg1_hits}} * {{#var:damage_pvp}}}} }}}} | |||
{{#vardefine: damage_avg2_pvp |{{formatnum:{{#expr:{{#var:avg2_hits}} * {{#var:damage_pvp}}}} }}}} | |||
{{#vardefine: damage_dist1_pvp|{{formatnum:{{#expr:{{#var:dist1_hits}} * {{#var:damage_pvp}}}} }}}} | |||
{{#vardefine: damage_dist2_pvp|{{formatnum:{{#expr:{{#var:dist2_hits}} * {{#var:damage_pvp}}}} }}}} | |||
{{#vardefine: damage_total_pvp|{{formatnum:{{#expr:{{#var:max_hits}} * {{#var:damage_pvp}}}} }}}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! rowspan=2 | Mode !! colspan=2 | | ! rowspan=2 | Mode !! colspan=2 | Average || rowspan=2 | Maximum | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! Point Blank !! | ! Point Blank !! Distanced | ||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| | | {{#var:damage_avg1}}%~{{#var:damage_avg2}}% | ||
|| {{#var:damage_dist1}}%~{{#var:damage_dist2}}% | |||
|| {{#var:damage_total}}% | |||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| | | {{#var:damage_avg1_pvp}}%~{{#var:damage_avg2_pvp}}% | ||
|| {{#var:damage_dist1_pvp}}%~{{#var:damage_dist2_pvp}}% | |||
|| {{#var:damage_total_pvp}}% | |||
|} | |} | ||
* | *Assuming that the skill deals 9~10 hits at point blank and 17~19 from a distance when facing an average target. | ||
<br> | <br> | ||
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**Due to this, larger enemies or enemies that get pushed along the skill easier will take vastly more damage. Maximum hits of this skill, due to its immense range, is therefore impossible to achieve. | **Due to this, larger enemies or enemies that get pushed along the skill easier will take vastly more damage. Maximum hits of this skill, due to its immense range, is therefore impossible to achieve. | ||
*Using the skill at point-blank range is not recommended as enemies will receive less hits. It is recommended to be at least one [[Sword of Victory]]'s distance away from a target to optimize hits. | *Using the skill at point-blank range is not recommended as enemies will receive less hits. It is recommended to be at least one [[Sword of Victory]]'s distance away from a target to optimize hits. | ||
*If used at point-blank, an average-sized target will take around 9~10 hits. If used at | *If used at point-blank, an average-sized target will take around 9~10 hits. If used at some distance, they will receive 17~19 hits. | ||
*Unlike most Hyper Actives, '''Code of Chivalry''' is affected by Action Speed. | *Unlike most Hyper Actives, '''Code of Chivalry''' is affected by Action Speed. | ||
<br> | <br> |
Revision as of 21:26, 2 November 2021
[Hyper Active] Your will as a knight that protects the kingdom materialize as an enormous sword that annihilates all enemies ahead. | |
Requires 1 El's Essence (Item)
(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets) |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Empire Sword | 99 | Ultimate Skill II Quest |
Skill Information
Mode | Sword Aura (Physical) | Max Hits | MP Usage | Cooldown | Item Usage |
---|---|---|---|---|---|
PvE | 2430% | 100 | 300 MP | 180 seconds | x1 |
PvP | 291% |
Total Damage
Mode | Average | Maximum | |
---|---|---|---|
Point Blank | Distanced | ||
PvE | 21,870%~24,300% | 41,310%~46,170% | 243,000% |
PvP | 2,619%~2,910% | 4,947%~5,529% | 29,100% |
- Assuming that the skill deals 9~10 hits at point blank and 17~19 from a distance when facing an average target.
Tips and Details
- This skill behaves very similarly to Asura's Millennium Fox Hyper Active, dealing hits as it continues traveling forward, clearing out entire rooms as it travels. Unlike Millennium Fox however, Code of Chivalry only travels completely horizontally and will not go along curved paths.
- Due to this, larger enemies or enemies that get pushed along the skill easier will take vastly more damage. Maximum hits of this skill, due to its immense range, is therefore impossible to achieve.
- Using the skill at point-blank range is not recommended as enemies will receive less hits. It is recommended to be at least one Sword of Victory's distance away from a target to optimize hits.
- If used at point-blank, an average-sized target will take around 9~10 hits. If used at some distance, they will receive 17~19 hits.
- Unlike most Hyper Actives, Code of Chivalry is affected by Action Speed.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/30/2017 | 12/20/2017 |
| |
06/28/2018 | 07/11/2018 |
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