Talk:Identifying Equipment: Difference between revisions
→MP Cost Identification: new section
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*jump speed 9% (got it 2 times, same value always) | *jump speed 9% (got it 2 times, same value always) | ||
*HP 9% (Numerical value 11565) | *HP 9% (Numerical value 11565) | ||
*All | *Resistance to All Attributes +15 | ||
*Awk Charge Speed 3% | *Awk Charge Speed 3% | ||
*Physical dmg level +4.5 | *Physical dmg level +4.5 | ||
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Once again thank you guys for answering me | Once again thank you guys for answering me | ||
-[[User:Flandrean|Flandrean]] 16:38 22 April 2016 (JP) | -[[User:Flandrean|Flandrean]] 16:38 22 April 2016 (JP) | ||
== Amethystine Prophecy All Skill Damage == | |||
I found an Amethystine Prophecy Gloves on the board that had a 0.5% All Skill Damage identification. [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 00:16, 2 December 2019 (EST) | |||
*Edited. [[User:Rokujou|Rokujou]] ([[User talk:Rokujou|talk]]) 10:50, 2 December 2019 (EST) | |||
== Question == | |||
Why are only the lowest obtainable values listed? Can't you include the highest obtainable values as well? | |||
== MP Cost Identification == | |||
I was leveling up one of my [[Rose]]s, and I noticed this on a piece of armor I recently identified. [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 03:04, 24 December 2021 (CET)[[File:MP Cost Identify.png]] |