Double Gunhawk: Difference between revisions

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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
|-
! colspan=9 | Normal
|-
| '''{{PvE}}''' || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
| '''{{PvP}}''' || 110% || 115% || 117%
|-
! colspan=9 | [Enhanced]
|-
| '''{{PvE}}''' || 303% || 316% || 321% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
| '''{{PvP}}''' || 120% || 125% || 128%
|}
<br>
== Skill Information (12/23/2021 KR Patch) ==
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Rose}}"
! Minimum !! Average !! Minimum !! Average !! Minimum !! Average !! Minimum !! Average
|-
! {{PvE}}
| {{formatnum:{{#expr: (303 + 316 + 321)*2}}}}% || {{formatnum:{{#expr: 303*12 + 316*14 + 321*16}}}}% || {{formatnum:{{#expr: (303 + 316 + 321)*2*1.44 round2}}}}% || {{formatnum:{{#expr: (303*12 + 316*14 + 321*16)*1.44 round2}}}}%
| {{formatnum:{{#expr: (303 + 316 + 321)*2*1.2}}}}% || {{formatnum:{{#expr: (303*12 + 316*14 + 321*16)*1.2}}}}% || {{formatnum:{{#expr: (303 + 316 + 321)*2*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: (303*12 + 316*14 + 321*16)*1.2*1.44 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (120 + 125 + 128)*2}}}}% || {{formatnum:{{#expr: 120*12 + 125*14 + 128*16}}}}% || {{formatnum:{{#expr: (120 + 125 + 128)*2*1.44 round2}}}}% || {{formatnum:{{#expr: (120*12 + 125*14 + 128*16)*1.44 round2}}}}%
| {{formatnum:{{#expr: (120 + 125 + 128)*2*1.2}}}}% || {{formatnum:{{#expr: (120*12 + 125*14 + 128*16)*1.2}}}}% || {{formatnum:{{#expr: (120 + 125 + 128)*2*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: (120*12 + 125*14 + 128*16)*1.2*1.44 round2}}}}%
|}
*Minimum assumes 2 hits per stage.
*Average assumes 12 hits for Stage 1, 14 for the 2nd one, and 16 for the 3rd one.
<br>
== Total Damage (12/23/2021 KR Patch)==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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Revision as of 21:36, 12 January 2022

[Special Active: Strength]
Throw revolvers set to automatic fire mode up to 3 times.
Tracking Hawk
  • Press the skill key to throw an additional 2 times.
  • When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
  • Does not return if you are too far from the skill.
  • Additional throws grants Super Armor effect and immunity against disable type status effects.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Damage is increased by 1.1 times.
  • Cooldown is decreased by 2 seconds.


Requirements

Class Level Required
Bloodia 15


Skill Information

Mode Revolving Throw (Physical) Max Hits per throw MP Usage Cooldown
Stage 1 Stage 2 Stage 3 Stage 1 Stage 2 Stage 3
Normal
PvE 473% 508% 544% 2~Indefinite 200 MP 14 Seconds
PvP 141% 152% 163%
[Enhanced]
PvE 520% 558% 598% 2~Indefinite 200 MP 12 Seconds
PvP 155% 167% 179%


Skill Traits

Level Light Double Gunhawk Heavy Double Gunhawk
Attribute Effect MP Cost Attribute Effect Cooldown
Normal MP Usage decreased to 80% 160 MP Damage increased to 144%
Cooldown increased to 120%
16.8 Seconds
[Enhanced] 14.4 Seconds


Total Damage

Mode Regular Over Strike
Normal Heavy Normal Heavy
Minimum Average Minimum Average Minimum Average Minimum Average
PvE 3,352% 23,620% 4,826.88% 34,012.8% 4,022.4% 28,344% 5,792.26% 40,815.36%
PvP 1,002% 7,062% 1,442.88% 10,169.28% 1,202.4% 8,474.4% 1,731.46% 12,203.14%
  • Minimum assumes 2 hits per stage.
  • Average assumes 12 hits for Stage 1, 14 for the 2nd one, and 16 for the 3rd one.


Related Skills

Chain Powder Saw Blade Frenzy
Forbidden Secret Manual (II) is needed to unlock this skill, available through the Power of Transcendence Skill Quest or Item Mall.


Tips and Details

  • With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16.
    • The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
    • More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.


Trivia

  • The skill is based on DFO's Female Ranger skill Death Hawk while the damage/travel duration (range) increase effect per throw is loosely based on Male Ranger's Death Hawk Upgrade.


Updates

Date Changes
KR NA PvE PvP
01/28/2016 06/29/2016
  • Double Gunhawk added.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.
08/19/2021 09/15/2021
  • Evil trait changed to Heavy.
12/23/2021 01/12/2022
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 더블 건호크 Double Gunhawk
China (Simplified Chinese) 双鹰回旋 Double Hawk Boomerang
Germany Falkenschuss Falcon Shot
France Tir de faucon Falcon Shot
Poland Sokoli Strzał Falcon Shot
Brazil Revólver Bumerangue Boomerang Revolver


Template:BDSkills